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Solaris Showdown Patch Notes


GREETINGS MERCENARIES!

We hope you're enjoying the return of the Legendary Voice of Solaris, Duncan Fisher, as much as we are! To keep the good times rolling along, as we’re sure Duncan would prefer, here are a bunch of bug fixes and updates to make Solaris Showdown even more fun, enjoyable, and achievable!

-The MechWarrior 5: Mercenaries Team

What: There is a patch planned for MechWarrior 5: Mercenaries Solaris Showdown
When: Tuesday, March 26th, 5pm PST / Wednesday, March 27th 12am UTC


GAMEPLAY
  • Updated the Loaderking and Gladiator 'Mech variants so they can be salvaged
  • Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
  • Fixed a bug where dealing damage to destroyed 'Mechs would count towards Arena optional objectives
  • Added Additional ammo to the Solaris Showdown Career Start
  • Fixed a bug where negotiation points would reset if you made a work order after setting them



BATTLEMECHS
Added special geometry to the following Gladiator 'Mechs:
  • UM-SA1
  • HBK-VEST
  • ZEU-SA3
  • COR-LZ
  • LDK-IDM
  • Fixed an issue where the Loaderking’s feet would disconnect when destroyed


WEAPONS AND EQUIPMENT
  • Increased the range of the Medium Lance to 20m (from 18)
  • Fixed an arm clipping issue with the Lance when equipped to the KTO-18P and TBT-5P
  • Fixed an issue where Solaris Showdown weapons would appear in rare markets if the user did not own DLC6


MAPS AND MISSIONS
  • Updated the final repair bay in Showdown in Steiner Stadium to be able to repair 'Mechs
  • Moved the player spawn point of Scrapyard Scuffle arena missions
  • Adjusted arena announcer lines so the mission end lines will play more frequently
  • Adjusted arena announcer behavior so enemy-destroyed lines would play more frequently
  • Fix several bugs on arena procedural missions where an enemy 'Mech was missing
  • Adjusted the timing of the spawn pen doors opening for Solaris Showdown campaign missions
  • Fixed instances where Duncan’s 'Mech can be stuck inside the spawn pen in Ticket to Solaris
  • Fixed a bug in Arena free-for-all missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up” event
  • Adjusted the timing of the ending dialogue in Showdown in Steiner Stadium
  • Fixed issues where some 'Mechs can get stuck inside geo on Steiner Stadium
  • Fixed issues with floating geometry on Boreal Reach
  • Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory
  • Added Arena missions to Instant Action
  • Free-for-All, Duel, Lance Duel, Pairs, and Exhibition variants are available



AI
  • Adjusted the starting spawn pens in Solaris Showdown Campaign missions so AI allies are less likely to get stuck
  • Adjusted the rate of enemy focus on the player in Let the Games Begin
  • Adjusted the behavior of enemies to be more active on FFA arena missions
  • Fixed a bug in Arena missions where enemies would sometimes remain defending their spawn locations



MISC
  • Fixed a bug where music would not play during Solaris Arena procedural missions
  • Fixed an issue with controllers not being able to properly scroll on the Downloadable content menu
  • Fixed an issue in the editor where HomeMenuPanelWidget would be in an infinite loop
  • Adjusted Cinematic subtitle timing
  • Fixed an issue where the wrong Scrapyard image was being used on the Biome banner
  • Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
  • Added Arena missions to Instant Action with Free-for-All, Duel, Lance Duel, Pairs and Exhibition variants
  • Added special geometry to the following Arena Gladiator 'Mechs: UM-SA1, HBK-VEST, ZEU-SA3, COR-LZ, LDK-IDM
  • Updated the Gladiator and Loaderking variants so they can be salvaged
  • Adjusted be behavior of enemies to be more active on FFA arena missions
  • Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
  • Increased the range of the Medium Lance to 20m
  • Adjusted the starting spawn pens in DLC6 Campaign missions so AI allies would be less likely to get stuck
  • Fix bugs where certain arena announcer lines that did not play
  • Fix several bugs on arena procedural missions where an enemy 'Mech was missing
  • Added the Cooldown Percentage and Range Percentage quirk to Medium Burst Fire Rifles
  • Fixed a bug in Arena FFA missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up” event
  • Adjusted the rate of enemy focus on the player in Let the Games Begin
  • Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
  • Fixed a bug where negotiation points would reset if you made a work order after setting them
  • Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory

SOLARIS SHOWDOWN LAUNCH TRAILER!



[previewyoutube][/previewyoutube]

WATCH ON YOUTUBE

SOLARIS SHOWDOWN WEBSITE

AVAILABLE MARCH 14TH!

Join Duncan Fisher in a race against time to thwart the overthrow of the Solaris Council, discover the new Loader King 'Mech, collect 11 new Gladiator 'Mech variants, select new weapons and equipment tailored for close-quarter engagements, and help save the very future of Solaris

Assist Duncan Fisher on his zany adventures, and witness his ascension as the official and iconic Voice of Solaris

- Seek fortune and Fame with new Arena Missions and reward system

- Solaris Showdown adds the new Loader King 'Mech chassis with 6 variants, including the mighty Hero LDK-IDM 'Indomitable'

- Collect 11 new 'Mech variants designed specifically for the intense Gladiator-style combat of the BattleMech arenas

- Select from an array of new Gladiator-style weaponry and equipment

- Enhancements to MechLab, AI Improvements, and various other free QoL updates

CHECK OUT THE WISHLIST PROMO

MECHWARRIOR 5: MERCENARIES - SOLARIS SHOWDOWN



Greetings Mercenaries,

Piranha Games is pleased to announce a new expansion
MECHWARRIOR 5: MERCENARIES - SOLARIS SHOWDOWN
Fresh off a successful mission on the notorious Mercenary Star, Mason and crew journey to the Hardcore system where they collide with 'Mech pilot Duncan Fisher embarking on a quest to secure a spot in the FedCom Unification Tournament. Forming an unlikely alliance, Mason and Fisher traverse the shadows of Solaris, engage in harrowing 'Mech duels, and race against the clock to save the day - a true Solaris Showdown.

Join Duncan Fisher in a race against time to thwart the overthrow of the Solaris Council, discover the new Loader King 'Mech, select new weapons and equipment tailored for close-quarter engagements, and help save the very future of Solaris.

The sixth DLC for MechWarrior 5: Mercenaries will be released on March 14th at 00:00 UTC 2024, and will be USD 14.99.

Watch the Teaser!

Check out the Website!

MW5 MERCS DRAGON'S GAMBIT MINOR PATCH #2



Greetings Mercenaries,
Thank you so much for all the positive responses and valuable feedback you have sent in for The Dragon's Gambit! We're excited to fill you in on another batch of fixes to smooth out your gameplay experience. This patch was released Oct 25th at 5 PM PST so your game should have automatically applied the update. We wanted to let you know what fixes were addressed in the latest patch:

  • FIXED! - PS4s will no longer black screen freeze when traveling to the second mission in Dragon's Gambit
  • FIXED! - Difficulty no longer resets with a game reboot on consoles
  • FIXED! - Damaged Mechs with load-outs from the Olesko mission no longer appear in procedural missions
  • FIXED! - Instant Action - DLC5 campaign missions now show up in Instant Action after completing it in campaign/career mode.
  • FIXED! - Medium Rifle tuning fixes - Incorrect damage values at higher tiers Medium rifles above tier 1 had the +damage quirk instead of +damage percent quirk, resulting in bonuses of .05, .1, .2, and .3 damage, instead of intended 5%, 10%, 20%, and 30% bonuses in line with other classes of the rifle.
  • FIXED! - Faction standing - Comstar faction standing will no longer be -400 if the player loads a campaign save file that has a game date past 3039 - The Comstar faction fix only applies to saves that have not yet loaded past 3039, saves that already have the -400 cant be changed


If you have further issues with MechWarrior 5: Mercenaries or any of the DLC please contact us at [email protected] and we will do our best to address the issues!

The MechWarrior 5 Mercenaires Team

THE DRAGON'S GAMBIT MINOR PATCH



GREETINGS MERCENARIES,
We have a patch coming today at 5 pm PST that BUFFs some of the Longbow variants missile hardpoints and fixes for some other minor issues.

Here are the Patch notes:

LONGBOW FIXES
  • Longbow Hardpoints - All Standard Variants of the Longbow now have Large Missile Hardpoints in the side Torsos
  • Longbow Variants - Equipping Narc the UI now displays the system correctly as Narc and Not LRM
  • Longbow Art - Missiles barrels now display with Yellow Tips
  • Longbow Art - Missiles barrels are now consistently highlighted in the Bloodpact skin
  • Longbow Art - Platinum Pattern now displays the damage state correctly
  • Longbow UI - When targeting a longbow the hud now displays the correct weight class designation (3 dots and a Triangle)


OTHER
  • The Dragon's Gambit key art image is now displayed correctly in the 'Downloadable Content' screen
  • Spelling correction - 'Ninth Son's' changed to 'Ninth Sun's'
  • Spelling correction - Prologue Transmission - "Anastasius Focht" spelling fixed



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