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Workers & Resources: Soviet Republic News

Soviet city builder Workers and Resources heads to the 1930s in new DLC

Even if you aren't feeling Cities Skylines 2 right now, there are plenty of options available in the city-building space. Captain of Industry has a big overhaul with trains and space travel. City Tales puts a medieval spin on proceedings. Transport Fever 3 is on the way. And now, 20th-century city builder Workers and Resources: Soviet Republic is winding back the clock with its new Early Start DLC, which lets you approach your construction from an all-new era.


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Workers & Resources: Soviet Republic – Early Start DLC Now Available!

Dear Comrades,

The march of history begins today. Early Start, the latest DLC for Workers & Resources: Soviet Republic, is now available with a launch discount and allows you to begin your republic in the 1930s, 40s, or 50s.

Face the trials of early industrialization, manage the coal-powered engines of progress, and guide your people through decades of transformation. Over 90 new vehicles, historically grounded buildings, and two new real-scale maps — Moscow and St. Petersburg — await your leadership.

Build wisely. Govern boldly. Lead with vision.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/
[h3]Steam Reviews: Your Feedback Matters[/h3][hr][/hr]Comrades, if you've begun your republic in the 30s, 40s, or 50s and have thoughts on the new Early Start DLC, we'd love to hear your thoughts in a Steam review.

We read your feedback carefully, and it helps shape future updates.

Workers of the world, unite!

We've also released a patch in support and preparation for Early Start! You can find the details here.

Update 1.1.0.7: Expanded Logistics, Fixes, and Quality of Life Changes

With the launch of Workers & Resources: Soviet Republic – Early Start, today’s patch includes a range of fixes and adjustments to prepare the ground.

From achievement fixes and vehicle behavior improvements to visual polish and expanded building tools, this update helps smooth out edge cases and ensure a more stable experience, whether you're continuing your current republic or preparing to start fresh in the 1930s.

Here is the launch post for Early Start: https://store.steampowered.com/news/app/784150/view/528720974102660502?l=english
Full patch notes below.

[h3]Patch Notes:[/h3]1.0.0.21
[expand]
  • Changed Production Queue Behavior – The production queue for production plants is now cyclical. When a vehicle is built, a new task is added to the end of the queue, as long as the “Stop production after queue ends” checkbox is unchecked.
  • Fixed “Nature Lower” Achievement – The Nature Lower achievement can now also be obtained via separation at container stands.
  • When removing a building, the game now checks if any factory or conveyor connections remain. If they do, the building cannot be removed until those connections are also removed.
  • Fuel Supply for Train Waiting Station – Fixed an issue where the train waiting station’s fuel was being supplied by the Rail Distribution Office.
  • “Cableway Lover” Achievement – Fixed an issue that prevented the Cableway Lover achievement from unlocking.
  • Mirrored One-Way Liquid Load/Unload Stations – Fixed an issue with mirrored one-way liquid load/unload stations for vehicles.
  • Ship Exhaust Particles – Added exhaust particle effects to ships.
  • Fixed an issue where Technical Offices and Distribution Offices sometimes failed to account for extra space when waste dumps or container stands were connected.
  • It is now impossible to purchase track-building machines in the Rail Distribution Office.
  • “Sell All Vehicles” Button – In the Rail Distribution Office, the “Sell all vehicles” button is now visible even if only wagons are present.

[h2]1.0.0.23[/h2]
  • Changed behaviour when cancelling auto purchase
  • Added new CIV building for landscape editor
  • Functional new tokens for building placement tolerance: $TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS / $TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG

[h2]1.0.0.25[/h2]
  • When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)

[h2]1.1.0.6[/h2]
  • Fixed problem of displaying mixed waste while waste management is disabled in the list of all resources the player has
  • Fixed an issue where track builders would sometimes reset signals to red when FPS was low
  • Large custom house now has better throughput
  • Corrected modded power plants sorting in the bottom menu
  • Distribution offices can now unload bio waste on storages which contain fully transformed bio waste to fertiliser
  • Fixed issue where Russobalt flatbed truck could not load any vehicles
  • Added code to prevent container unpacking facilities from loading train wagons with resources
  • Fixed issue with replacing multiple locomotives from storage
  • Removed red cross references from vehicles and UI
  • Fixed code to prevent auto-replacement of vehicles loaded with UF6 containers
  • Extended vehicle availability screen to 1930
  • Changed behaviour when cancelling auto purchase
  • Added new CIV building for landscape editor
  • Functional new tokens for building placement tolerance: $TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS / $TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG
  • When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)

[h2]1.1.0.7[/h2]
  • Fixed orientation issue when a vehicle is purchased at a large custom house
[/expand]
[h3]Steam Reviews: Your Feedback Matters[/h3][hr][/hr]Comrades, if you've begun your republic in the 30s, 40s, or 50s and have thoughts on the new Early Start DLC, we'd love to hear your thoughts in a Steam review.

We read your feedback carefully, and it helps shape future updates.

Workers of the world, unite!

Steam trains and ships are coming to city builder Workers & Resources as a new DLC rolls the start date back to 1930




Outrageously hardcore city builder Workers & Resources: Soviet Republic is set to drop its first post-release expansion next month, with the Early Start DLC to roll back the 1960 start time to the era of rapid industrialization in the Eastern bloc: the 1930s...
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Soviet city builder Workers and Resources steps back in time with next DLC

While Cities Skylines 2 hasn't quite lived up to the might of its predecessor yet, we've seen many great city builders stepping up to the plate. Among them, Workers and Resources: Soviet Republic is one of the finest. Boasting a purposeful sense of place, great supply-chain simulation, and serious, impactful decision making, it's earned a 91% Steam review score from players. Now, developer 3Division is taking us all back in time with a brand-new DLC.


Read the rest of the story...


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