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Workers & Resources: Soviet Republic News

Workers & Resources: Soviet Republic at the Hooded Horse Summer Sale

In case you missed it, Workers & Resources: Soviet Republic has launched a new monthly series focused entirely on community contributions, and it’s 50% off with discounts on all DLC during the Hooded Horse Summer Sale.

Meanwhile, Update 1.1.0.9 introduced new vehicles, animation upgrades, and a slate of system fixes. For Early Start owners, the update added a new small ship to expand your maritime logistics options.

Meanwhile, as the team works hard on even more content and patches, Community Highlights & Research showcases standout mods, guides, screenshots, and more, all selected through community voting. The June issue includes engineering feats, comprehensive power guides, and visual showcases from across the Republic.

Hooded Horse Summer Publisher Sale 2025

[h2]Quick Recap – Community Highlights & Research #01[/h2][hr][/hr]
[h2]Mod of the Month[/h2][hr][/hr]Airport Terminal with Underground Station by Aister

A multi-tiered build linking an airport terminal and rail hub within a single footprint. Navigates engine limits with smart design.



[h2]Guide of the Month[/h2][hr][/hr]Ultimate Electric Guide by Silent_Shadow

From high-voltage pylons to residential transformers, this guide walks through the full power system step by step.



[h2]Screenshot of the Month[/h2][hr][/hr]City by Adamek

A carefully staged composition showcasing urban density and visual cohesion.



Submissions and voting are open through the official Discord forum. Mods, screenshots, guides. Anything that builds the Republic is welcome.

[h2]Update 1.1.0.9 – Patch Recap[/h2][hr][/hr]The latest patch adds an early trolleybus and refrigeration train car, along with new animations for steam locomotives. Players using the horse mod will experience compatibility improvements, and those running industrial logistics can expect fixes to coal delivery and fuel tracking issues.

For the Early Start DLC, the patch introduces a new small ship to support port-based supply chains. Additional fixes include correcting vehicle classification, refining route access logic, and optimizing helicopter construction autosearch. The team remains active on development, with more updates and DLC support in progress.

Read more here:
https://store.steampowered.com/news/app/784150/view/534352273139041093

And for another update, you can check out this post.
https://store.steampowered.com/news/app/784150/view/515212619364172294?l=english

That's it for now, folks, we'll have more to share later!

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/
https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/

Updates 1.1.0.10 & 1.1.0.11 – Brick Roads, Trams, and Fixes

[p]Hello everyone,[/p][p]Here’s a new update with fixes. Thank you for all your feedback! We’ll continue working on the game — more is coming soon![/p][hr][/hr][p]Update 1.1.0.10[/p]
  • [p]Added brick roads and pedestrians[/p]
  • [p]Rail depots can now directly launch trams to streets and accept trams from streets (to accept trams from streets, you need to rebuild the rail depot)[/p]
  • [p]Various graphical fixes[/p]
  • [p]Added old water well and treatment plant, steam railbus, and a new old tram[/p]
  • [p]Fixed issue where production plants could not send newly built vehicles out (requires rebuild)[/p]
  • [p]Fixed steam locomotives getting stuck at end stations when water is not present[/p]
  • [p]Fixed issue preventing research of the modern rail construction office[/p]
  • [p]Attempted to fix an issue preventing the setup app from running on some Windows 11 systems[/p]
[hr][/hr][p]Update 1.1.0.11[/p]
  • [p]Fixed issue preventing upgrade from dirt or gravel roads to brick roads[/p]
  • [p]Added Ya-4 truck[/p]
  • [p]Removed rolling asphalt from brick roads and footpaths[/p]
  • [p]Fixed incorrect speed information for brick roads in the build menu[/p]
  • [p]Fixed incorrect texture on O&K Dampfenkran track builder[/p]
  • [p]Vehicles with availability later than 1995 are now unlocked according to the year[/p]
  • [p]Fixed siren sounds[/p]
  • [p]Updated some western personal cars (vanilla)[/p]
[hr][/hr][p]One More Thing – Steam Reviews[/p][p]If you've been enjoying the game, leaving a Steam review really helps. The Central Committee (and also the algorithm) pays close attention to such matters.[/p][p]Whether it’s a detailed report on tram behavior or just “brick roads good,” every review improves visibility and helps us know what’s working (and what might be stuck at the end station without water).[/p][p]So if you’ve got a minute between micromanaging logistics and rebuilding depots, we’d be grateful for your thoughts.
Thank you, and glory to efficient infrastructure![/p]

Update 1.1.0.9 – Bugfixes, Early Vehicles, and Improvements

[p]Many thanks for your continued feedback! Today we’re releasing an update with various fixes and adjustments:[/p][hr][/hr][p]Update 1.1.0.9[/p]
  • [p]Added early trolleybus and early refrigeration train car[/p]
  • [p]Added animations for steam locomotives[/p]
  • [p]Fixed sewage consumption for rail construction offices[/p]
  • [p]Added small ship for Early Start DLC[/p]
  • [p]Tweaked style flags for buildings[/p]
  • [p]Kommunar harvester is now classified as an Eastern vehicle[/p]
  • [p]Fixed an issue in vehicle consumption stats where fuel was incorrectly marked instead of coal[/p]
  • [p]Fixed unloading issue for wagons delivering coal to rail distribution offices[/p]
  • [p]Fixed issue with horse mod where horses couldn’t use feeding yards (crops/gas stations)[/p]
  • [p]Fixed steam train refueling at end stations and in rail distribution and construction offices[/p]
  • [p]Fixed issue where vehicles couldn’t enter a building if another vehicle inside couldn’t find a route[/p]
  • [p]Corrected Yas dumper — it can no longer carry vehicles (previously caused crashes when used with demolition office)[/p]
  • [p]Optimized autosearch for helicopter construction offices[/p]
[hr][/hr][p]Big thanks to everyone for sharing your thoughts and reviews on the game and the Early Start DLC! We're reading everything and will keep working hard to make the game even better.[/p][p]We will continue adding more content. In upcoming updates, we'll introduce brick roads, new buildings, and new vehicles for the Early Start DLCs. Stay tuned![/p]

COMMUNITY HIGHLIGHTS & RESEARCH – ISSUE #01

As Reports for the Community become less frequent, there is still no shortage of creativity, insight, and excellence across the Republic. That is why we now launch this new format — a monthly newspaper of sorts — created to honor every party member: The players, the modders, the thinkers, the creators.

🗞️ It is a newspaper — from the community, for the community.

You build not only cities and industries, but also knowledge, beauty, and community. This new series is for you.

Here you can read our full post on Sovietrepublic.net

Update 1.1.0.8: Bug Fixes, Balance Improvements, Truck and Building Adjustments

Thank you for all your feedback and reports! Today we have an update containing various fixes and adjustments:

[h3]1.1.0.8[/h3]

  • Fixed crash related to the Yag excavator
  • Fixed Yag waste truck
  • Added missing drivers
  • Added old-fashioned street lamps
  • Switched prefab panel factory to require concrete study
  • Locked modern concrete plant behind modern industry research
  • Added early radio station
  • Tweaked availability of some trucks to ensure all types are available
  • Tweaked speed of excavators and tractors
  • Lowered starting prices and initial money for new Early Start games
  • Fixed AMO truck textures
  • Fixed material appearance of buildings during nighttime
  • Tweaked capacity of B307 bus
  • Gas stations are now locked behind the modernism flag
  • Tweaked availability of Russobalt truck
  • Adjusted initial religious sympathy of citizens to prevent early achievement unlock on St. Petersburg map
  • Improved overtaking logic to allow passing of very slow vehicles
  • 14MW high voltage wires are now gated behind research


Thank you to everyone for all your feedback and reviews, of both the game and the newly released Early Start DLC! We'll keep reading all of your comments and doing our best to improve the game.