1. Workers & Resources: Soviet Republic
  2. News

Workers & Resources: Soviet Republic News

Update 1.1.0.20

[h3]1.1.0.18[/h3]

  • Added various community building's improvements
  • Fixed issue when a train or tram was repaired with an end station connected to the repair shop
  • Fixed automatic tram and trolley brick road connections when the building does not support trolleybuses or trams
  • Fixed Fuel Independence mission when coaling stations are present
  • Fixed issue where brick sewer pipelines did not require the proper slope
  • Removed electronics requirement from older aircraft and plastics requirement from older vehicles
  • Added an old livestock farm
  • Added ZiS-5 trucks (part 1)
  • Increased GAZ AA speed to 70 km/h
  • Reduced GAZ AA garbage truck capacity to 1.5 t
  • Corrected years of availability for P36 locomotive (1952–1974) and Pm3 (introduced in 1939)
  • Updated textures of Skd 3-8T trolleybuses
  • Adjusted GAZ AA balance
  • Moved introduction of Škoda 706 RTO buses to 1956
  • Added YaG trucks with trailers
  • Added a YaG logging truck
  • Updated YaG textures
  • Adjusted YaG balance
  • Added some missing vehicle families
  • Buffed O&K Dampfdrehkran with an extra carriage, more skill, and higher capacity



[h3]1.1.0.19[/h3]

  • Re-introduced back heating to police station to avoid problems with water
  • Fixed an issue where the Technical Office falsely posted a warning about being unable to store waste when container transfers were set as the destination
  • Fixed various issues related to forklifts and trains at cargo stations when using advanced cargo setup
  • Fixed an issue with the United Kingdom map related to terrain flattening
  • Fixed an issue with overlapping "tons" text in the vehicle window in Spanish
  • Fixed an issue where auto-connecting a footpath to panel roads created a brick road instead
  • added Trabi 500 car family (not DLC exclusive),
  • added Ifa F9 car,
  • added ZiS-154 bus and moved ZiS-155 back to 1949,
  • added a brick cement silo,
  • changed YaG sounds,
  • increased Ya-6 passengers to 45,
  • ZiS-5 fixes
  • added an old chemical plant,
  • added old scrapping facilities,
  • children's playgrounds ranges now correctly increase with their sizes
  • added a tiny warehouse,
  • added LODs for YaG trucks for better performance
  • added Tatra T87 car,
  • added an old bus station
  • added an old cement plant,
  • added small metal cement silos,
  • added some more missing vehicle families
  • added Ikarus 30 bus
  • added Zawrat bus,
  • added Vetra VBRh and VA3 trolleybuses,
  • vehicle availability dates adjustments
  • added an old explosives factory,
  • added a small technical university,
  • added Austin Dixi car
  • added ZiS-151 trucks (part 1),
  • added an old prefab factory


[h3]1.1.0.20[/h3]

  • Large Re-balance of trackbuilders
  • Added Ya3 Heavy Steam Railcrane (1934)
  • Br80 track builder was added


You can find detailed list of trackbuilder changes there:
https://steamcommunity.com/app/784150/discussions/0/603041689184030182/

Save 50% on Workers & Resources: Soviet Republic

[p]Attention comrades!

Workers & Resources: Soviet Republic is 50% off as part of the Hooded Horse November Publisher Sale with discounts on its DLC as well.

Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity. 
[/p][p]Hooded Horse October November Sale[/p][previewyoutube][/previewyoutube][p] [dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Nominate Workers & Resources: Soviet Republic for the Steam Awards

Hello everyone,

The 2025 Steam Awards have begun! Nominations are open, and we’re hoping you’ll support Workers & Resources: Soviet Republic by nominating it in the Labor of Love category.

This past year has been about strengthening the machinery of the republic, one system reinforced after another. The updates and DLC worked their way through the game’s foundations much like a new rail line or power grid, extending outward in steady segments until the broader structure made more sense. Each addition carried its own weight, but together they formed a consistent line of progress that brought the republic closer to the vision players have been building toward.

If you’ve been keeping up with our development updates, you know that we’ve released 10 updates in the last year, including 8 updates, 2 smaller updates, and 2 DLC.

[h3]Early Start and World Maps[/h3][hr][/hr]Earlier this year, we released the Early Start DLC, which pushed the timeline back into the 30s, 40s, and 50s. The work on this update was about grounding the game more firmly in its historical progression.



Vehicles, construction methods, and technologies were reexamined to reflect the limits of the era, and the early decades were rebuilt so they felt coherent rather than compressed. Two new maps, Moscow and St. Petersburg, grew out of that effort, giving players a clearer sense of how a republic takes shape when its foundations are still fragile.

We also released the World Maps DLC that expanded the game with ten new maps shaped by real-world terrain. Their differing resources, borders, and layouts alter the basic logic of how a republic takes form.


[h3]What's Coming Next[/h3][hr][/hr]This year we revisited Early Start, smoothing out its launch issues and expanding the early decades so they felt more grounded. Community feedback shaped most of that work, and it pushed us to take the update further than originally planned.

Horses became the center of that expansion. They now function as their own resource, paired with carriages built in dedicated workshops and supported by new pastures, maintenance facilities, and scrapping buildings. Additional systems such as stamina, customizable breeds, and speed modes round out their role in the early economy.



We also added Labour Halls for more flexible worker assignment and introduced manual excavation for the 1920 start year, allowing terrain work before heavy machinery exists. These improvements are planned for release later this year, and you can read more about them in Community Reports 101 and 102.

Ongoing development for Workers & Resources: Soviet Republic has been a labor of love for us, and we’re always excited to see what our players think of each update.

Most importantly, we want to thank you all for your support throughout the last year of the game’s development. It’s been an honor to watch this community grow and to incorporate your feedback into creating the best game possible.

If you want to show Workers & Resources: Soviet Republic some extra love during the Steam Awards, please click the “Nominate” button that’s part of this post and nominate it for the 2025 Labor of Love award.

Thank you again for supporting Workers & Resources: Soviet Republic!

– The 3Division Team

Report for the Community #102

[p]We’re working on a system where horses are managed as a standalone resource, carriages are produced separately, and new buildings support their lifecycle. Manual excavation and Labour Halls are also planned to enrich not only the early phases of gameplay. Read the full report here[/p][p][/p][p][/p]

Save 50% on Workers & Resources: Soviet Republic

[p]Attention comrades!

Workers & Resources: Soviet Republic is 50% off as part of the Hooded Horse October Publisher Sale with discounts on its DLC as well.

Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity. 
[/p][p]Hooded Horse October Publisher Sale[/p][previewyoutube][/previewyoutube][p] [dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]