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Workers & Resources: Soviet Republic News

Report for the Community #95

Greetings, dear comrades of the Soviet Republic and all the fans of our game worldwide.

As we edge closer to the summer, the rising temperatures remind us of the seasonal cycles in our game—predictable yet comforting in their consistency. While ordinary days may pass without much fanfare, it's from a broader perspective that we appreciate the steady progress made, both in life and in our work.



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Report for the Community #95 on SOVIETREPUBLIC.NET



One-of-a-kind strategy sim Workers & Resources: Soviet Republic gets 1.0 release next month

Slovak studio 3Division’s city-building strategy sim Workers & Resources: Soviet Republic will leave early access on 20th June 2024 – a welcome blast of no-nonsense, planned-economy Soviet realism in the wake of the decadent capitalist theatrics of Summer Games Fest. Here’s a triumphal trailer with many a joyful image of high-density housing and locomotives in the snow.


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Workers & Resources: Soviet Republic 1.0 Release Date

[h2]Dear Comrades,[/h2]

The day of triumph is upon us. We are proud to announce that Workers & Resources: Soviet Republic will ascend to its grand version 1.0 on June 20, 2024! Prepare your factories, rally your workers, and stand ready to build the most glorious republic the world has ever seen.

[previewyoutube][/previewyoutube]
Comprehensive Economic Simulation: Manage every aspect of your republic's economy, from resource extraction to manufacturing, and ensure that your citizens have everything they need to lead fulfilling, productive lives.

Detailed Transport Networks: Plan and construct intricate transport systems, including railways, roads, and ports, to keep your republic running smoothly.

Dynamic Population Management: Watch your citizens grow and thrive, adapting to the needs and challenges of a changing society.

Advanced Construction Mechanics: Build a variety of structures, from humble homes to towering factories, each with its own unique requirements and benefits.

Immersive Socialist Realism: Experience the day-to-day life of your citizens through a meticulously detailed simulation that captures the essence of life in a socialist republic with a planned economy.

Join the ranks of visionary planners and dedicated builders who are ready to shape the future of their republic.

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/

[h3]Join the Community![/h3]
Become a part of our growing community of like-minded comrades! Share your progress, exchange tips, and discuss strategies with fellow players on our official Discord server. Together, we will build a brighter tomorrow.

[h3]Workers of the world, unite![/h3]
Share your thoughts on Steam. Your feedback fuels our revolution and helps us build a stronger, better game for all.

Comrades, the future is in your hands. Prepare to lead, build, and thrive in Workers & Resources: Soviet Republic 1.0!

For the glory of the people!

After five years, huge 92% rated Soviet city builder finally hits 1.0

After the fall of SimCity back in 2013, the city building game, as a genre, hit something of a slump. But in the past 12 months, Manor Lords, Cities Skylines 2, and the very-anticipated Frostpunk 2 have brought municipal management back to the frontlines of PC gaming where it belongs. We're spoiled for choice right now, and it's about to get even better. After five years in Steam Early Access, during which it's accumulated glowing reviews from players, one Soviet-themed city builder is finally getting its full 1.0 launch.


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New version 0.9.0.15

0.9.0.14

  • CO will now not assign new task in case vehicle is out of fuel
  • Fixed electricity consumption inaccuracy at cableways
  • Fixed issue that after start of new game on campaign maps, there could be available vehicles from future
  • Fixed issue with FPS problems when combines or tractors loose route back to farm
  • Fixed issue about crash during loading the game
  • Added code to avoid draving big thin circles from roads
  • Fixed selection of railtrack constructions
  • Fixed issue when on custom house is vehicle ordered to load specific containers and containers has been not loaded
  • Adjusted vehicle loading/unloading stations in the big scrapping facility
  • Fixed some errors in campaign 2 map
  • Fixed issue with construction office assigning task to bring crane and then cancel it
  • Fixed issue with helicopter replacement problem
  • Fixed issue that copying schedule was not possible for vehicles which can carry only vehicles
  • Fixed issue that demolition offices sometime not bring workers to demolitions
  • Fixed issue with create city tool



0.9.0.15

  • Fixed an issue where upgrading a bridge would mistakenly generate a normal track or road instead of a bridge.
  • Resolved an issue preventing fast excavators from the demolition office from being dispatched to their owner when the demolition office was set to deliver mechanisms exclusively on flatbed trucks.
  • Addressed a problem causing construction offices to remove assignments of construction if vehicles loaded with materials were present in the office.
  • Corrected the behavior allowing pedestrians to use fences connected to fence gates as walkways.
  • Fixed the issue with helicopters from Construction Offices not delivering workers properly.
  • Resolved the problem with auto-replacement malfunctioning while a replacement train is being processed in offices.
  • Fixed an issue where unloading locomotives to a railroad distribution office would incorrectly list the locomotive in both the wagons and locomotives categories.
  • Addressed the problem of helicopters not being repairable (getting stuck at the heliport).
  • Corrected the change in internal water storage for buildings like the food factory, distillery, or concrete plant.
  • Fixed an issue that prevented police cars, forklifts, and prison buses from being sent to storage for vehicles and containers.
  • Heating has been disabled in outdoor swimming pools.
  • Resolved an issue where construction office helicopters could get stuck while constructing or reconstructing buildings that contain heliports.
  • Fixed an issue where used vehicles not yet available appeared in the game.