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Workers & Resources: Soviet Republic News

Report for the community #39

Greetings dear comrades of the Soviet Republic!
We bring you news once again, and as you anticipate, we can finally give you some information about new features you can expect to be delivered into the game in December if everything goes according to our plans. Our latest small updates brought you those new farm buildings and some fixes. Additionally, we created a new category for Hostels/Student homes and the cursor in underground mode has white colour now. Not too much other to say as the changelogs are quite short. But we can give you something solid about upcoming Crime and Justice feature now.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-39

Live developer gameplay & QA

As a part of Czech & Slovak games week event on STEAM, Peter Adamcik, creator of Soviet Republic, will try play Soviet Republic live and answer your questions, 17th November 16:00 CET

You can check more about this event on this page:
https://store.steampowered.com/sale/CZSKGamesWeek2021

Link for stream:
https://steamcommunity.com/broadcast/watch/76561198258487737

I'm looking forward to you!

Peter

New version 0.8.5.12

0.8.5.10
  • Secret police duty vehicles now installing spy equipment few seconds
  • Fixed rendering of frozen people on entry of the residential buildings
  • Now should be able to connect modded helipads to buildings like hospital, plants, etc
  • Now small and big underground pipes have visually different size
  • Decreased inflation of dollar from 1-15% to 1-3%.. and inflation of Ruble from 1-15% to 1-10%
  • Fixed issue when workshop map contains power plant, and player set as startup parameter no electricity, it was crashing
  • Fixed problem with signals near custom house - the track inside customs was not apart of signal bloc, now fixed - this change should not affect the modded customs with allow pass flags, let us known in case yes
  • Fixed road snap - for example upgrade of roads was very hard with dense streets, when buildings was too close the roads
  • Fixed manufacturing vehicles with random color
  • Tweaked pathfinding, increased footpaths penalty to avoid service vehicles going too much over the footpath especially in winter
  • Corrected broadcasting happiness wrong calculation
  • Fixed snapping errors with underground pipes and heating pipes
  • French localization update
  • Russian localization update


0.8.5.11
  • Fixed helicopter tutorial
  • Fixed mistake in code, when some demands of workers was not meet at certain circumstances his government loyalty was possible to increase


0.8.5.12
  • Fixed crash with notification message
  • Fixed error in code related to workshop item icons initialization, now with "fast init (BUILDINGS)" option are icons loaded only when use, which should save loading time and memory

Report for the community #38



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-38

This Cold War city builder now has orphanages and secret police

Things take a bit of a dark turn in the latest update for Cold War-era city-building game Workers and Resources: Soviet Republic. The sandbox management game, in which you run a command economy in a small Soviet nation in the mid-twentieth century, now has a government loyalty system, secret police to help enforce compliance, and orphanages for the children of workers lost to the many industrial accidents that are likely going on in the coal mines.


The big new feature in version 0.8.5.9 of Workers and Resources is the updated government loyalty system. Citizens now have some level of loyalty to the state, and that's influenced by their quality of life, their productivity on the job, and whether or not they see glorious monuments while they're riding the train to work.


It's an interesting and nuanced system: if you allow citizens with low loyalty to move into certain key jobs, such as TV broadcasting or teaching, that dissatisfaction and disloyalty can spread to others. Highly loyal citizens won't be as impacted by shortages of basic amenities, but if their loyalty is low, small changes in the availability of goods and services will have a more drastic impact on their overall happiness and productivity.


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