This update of Workers & Resources: Soviet Republic introduces airplanes, including the airport design and implementation
[previewyoutube][/previewyoutube]
Operate the airplanes and build the aluminium industry chain so you can construct airplanes. Go through all the process, from the extraction of bauxite to the treatment of aluminium oxide, before obtaining the finished aluminium.
Moreover, this upgrade of Workers & Resources: Soviet Republic also contains the introduction of tourism as a new profitable business. Bring foreign tourists to your country, build amusement parks or other attractions and create new ways of earning additional income.
The update also features a great improvement in the models of the citizens and all the SFX have been implemented and revised by the slovak sound studio
Grand Beats. Also, the first version of the building editor has been released.
Main features
- airplanes
- tourism
- new SFX (UI, vehicles, buildings, ambient sfx) still WIP
- building editor first version
- better accessible terrain editor, without requirement to create workshop item
- new citizens models
- global events (still WIP)
- performance optimizations for DX11.1
- three new tutorials
- cloud saves
- added mixed signals.. half normal half chain
- new camera controls LALT to rotate and X/C
- new roman trucks
- sirens SFX
- texts on mini map
- increased railway length for train production line
- workshop support for building skins
Other fixes & changes
- added checkbox to deactivate all mods
- added icons for sell all vehicles and place all vehicles to home into building's window
- added info in brand new vehicle window about selling price when delivered to custom house
- added more info about current loans into economy tab
- added new lights to more buildings
- added new vehicle - 25tons dumper
- added possibility to discard cargo in vehicles
- added possibility to tweak max number of workers for infrastructure constructions. by default this amount of workers is set to max 100
- added visualization of city/area range of influence
- added warning message to fields and farms about sowing and harvesting before/during the winter
- added white strips to some windows to make the info better readable
- attempt to fix the issue related to parking ranges if some piece of road is delete the recalculation range was increased
- better accessible terrain editor, from workshop menu
- corrected window of field, now show you the max amount of workers
- decreased amount of people get sick by accident, so ambulances should be less used, and people should rather going to hospital by own
- fixed problem about blueprint which cost more 100,000,000 not able to purchase in unlimited money mode
- fixed cableway cabins - small graphics problem
- fixed city hall statistics
- fixed collision issue with trains while on station tracks
- fixed issue about sometime was able connect two rail track into one building entrance/connection
- fixed issue about vehicles was sent from depot to gas station and loose their line/schedule
- fixed issue if vehicle returned to fire station or rail construction office reset the amount of workers
- fixed issue when collapsing more than 10 buildings in the DO office window
- fixed issue when train is not rendered or rendered badly while it waiting on the station
- fixed issue with bad description for icons in the screen mark menu
- fixed issue with rail track rendering
- fixed issue with too big circuit breaker for the cargo harbors especially container harbor
- fixed issue with trains choosing the longer route to destination
- fixed issue with transporting resources through unfinished pipes
- fixed overflow when purchasing vehicles when inflation is very high
- fixed partially pipeline fps drops
- fixed pillars of trolleybus brick bridge
- fixed problem about sometimes cooling pipes not reachable from CO (in case you have this problem need to re-do cooling tower or power plant road connection)
- fixed random crash at loading on Windows 7 launch options
- fixed terrain editor crash when generating trees
- fixed vehicle stuck at entrance problem
- fixed white font bug when checking city/area stats
- graphics settings for citizens
- if tweaking productivity in buildings, decrease and increasing amount of workers is set according the total amount of workers
- improved load anyway functionality, in case mod is missing (avoidance of crash)
- in case train stopped at station or by signal, rail crossing will let the road vehicles to pass the crossing in case they not collide the train
- now the CO send buses to constructions even productivity is set to 0, this productivity affect only workers going to construction directly, default amount of external workers (outside CO) is set to 15% of total workers can be present on the construction
- now trains driving through rail gas station in case their fuel less than 40% should stop and tank
- now vehicles/container on the ship or train or road vehicle cannot be loaded if vehicle is not empty
- possible to switch LMB and RMB in control settings for left handed people
- refreshing of vehicles is now random so first purchased train should not take all the resources all time from the source
- rendering of citizens was optimized
- signals at rail crossings are now more accurate
- storage info in windows now show also how much is the storage filled to avoid confusion
- system to allow have more icons in the building's top panels has been done
- tweaked train pathfinding to avoid detours (related to signal red colors along shortest route)
- updated railway production line - longer track and check if trainset can fit
- updates in code for modded 1930 game start. in order to vehicle appear according configured
- Added possibility to batch upgrade infrastructure such as road or railways with holding LSHIFT
- Size of some trees was reduced
- Fixed problem when Container loading facility loads the resources from neighbor building even there was limit specified in the storage to not store those resources.
- Bulk conveyor engine was slightly fixed to avoid road connection problems
- If window is not active (alt tab) camera should now not move
- Follow camera depth of field now focus to followed object
- Fixed issue if upgrading the mud road to road with lamps on trolley, those was not created and visible
- Fixed issue about it was possible to upgrade any bridge (even wooden bridge) to the bridge with the trolleys
- Fixed issues with conveyor angle check
- Added possibility to add also custom WAV and vehicle sound config into the workshop mods, check items 1834540483 and 1858616795 as reference/sample
- Alphabetical sorting of building types for building lists
- Russian and polish localization update
- Removed CO cooperate checkbox because causing the issues
- Spanish and Polish translation update
- Added possibility to copy - load directly an terrain from terrain editor into an workshop landscape item
- optimized fields rendering
- Fixed issue with forklift not send sometime to transport resources, in case you will have this issue, you will need to sell all forklifts from garages connected to problematic buildings, it was caused by schedule for forklift not get sometime reset, causing forklift is not send and also other forklift, because forklift with struck schedule is intend to transport resources, so other forklift thinks they don't need to start.
- Fixed rare crash connected to lines management