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Workers & Resources: Soviet Republic News

New version v0.7.7.10


To all party members,

Small update - release of current experimental/test version as stable, worth to mention things are bugfixes (should improve stability) and workshop support for first type of items - vehicle skins.

What we are working on next?
Soon we will release on experimental/test version those features:

-small bus stop along road - it will works as classic building, so you will not able just place along existing road (you will need delete piece of road and place stop) but this building is smaller and buses and citizens can pass it

-minimap also with maps where are resources like oil, iron store in the ground, later we will add a researches for them, so you will first need to make research and geological office to see the resources in the ground

-I wanted to explore how to fix 32 bit version (version for Windows 7)- switch it to 64 bit version with older version of DirectX - to keep Windows 7 supported.. to avoid problems when your map become big.. hope we will manage that...

Further focus:

-Increasing workshop support to ability add complete vehicles and also the new landscapes, later buildings

-We will work on trolleybuses, already basic is finished but need more work and tweaks

Thanks for paying attention! Now you can continue to building your countries :-)

Peter


Complete list of changes:


0.7.7.2
  • Fixed problem that car dealership not sell the cars when they was transported to dealer via change depot/workplace button
  • Fixed warning about kindergarten in residential buildings
  • Fixed problem with corrupted stats many births of deaths or immigrants
  • Fixed problem when cars are unloaded to car dealer.. it flood car dealer caused a serious problem
  • Fixed crash when building footpaths connected to roads
  • Fixed blank messages when error during saving - now the text is displayed
  • Excavators working on terraforming should now spend fuel even with paused game
  • Fixed some localization issues
  • Added warning system to note about unelectrified parts of railway
  • Now should be countries consistent and years of vehicle availability too
  • Fixes of minor issues


0.7.7.3
  • Fixed serious problem when train change it's destination to next station even it should not
  • Fixed city hall statistics, now the citizens stats should be local and not global
  • Tweaked new warning system, to not display warning at some occasions


0.7.7.4
  • Fixed crash caused by some new code for future updates


0.7.7.5
  • Fixed text issue in vehicle purchase window
  • Fixed issue with slower vehicles when fuel difficulty turned ON


0.7.7.6
  • Fixed problem with radio/television/computer stats
  • Fixed too much downhill speed for train and road vehicles
  • Fixed potential problems which could cause random crashes when building railways or other infrastructure
  • Possibly issue with train broken electricity could be fixed now
  • Fixed some broken train (some of the vagons/unit was rendered vice versa)
  • Tweak fuel consumption for train if waiting on semaphore/slowing down etc.
  • Added workshop support (for now only vehicles skin) and first test skins to workshop
  • Added new map selector, prepared for workshop support


0.7.7.7
  • Increased save version due to workshop support, to avoid open new version saves with old version


0.7.7.8
  • Partially fixed crash connected to pathfinding, it's due to bad connection sidewalk to road. Now it will not crash but vehicle will fail to find the route. You can view all bad connections by LCTRL + 5 and LCTRL + 6, camera will be pointed to bad connections. To fix it, you need to demolish and rebuild both sidewalk and road around this bad connection.. we still investigating the issue and hope it will get fixed soon. Is possible the problem is already fixed (bad connection is not possible to make), but because it's very random issue we cannot be sure
  • Fixed crash when loading railwaysf you use LCTRL + 5 or 6 and camera no change position, you have no errors in map.


0.7.7.9
  • Hotfix of vehicle struck problem


0.7.7.10
  • Fixed crash when vehicle is delivered to construction
  • Another small fixed to improve stability

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New version v0.7.7.0

Finally the new update is releasing!



This update of Workers & Resources: Soviet Republic puts a spotlight on the means of transportation. Among other features, it actually allows you to build car park infrastructures, manufacture vehicles in car plant factories, and export them to foreign countries.

https://www.youtube.com/watch?v=2eiocBCza3M

New Features in Content Update #1
  • Benefit from the new mechanics for personal cars.
  • Construct car park infrastructures.
  • Produce road vehicles in car plant factories by managing resources and manufacturing automobiles.
  • Distribute cars to the citizenship in car dealing centres.
  • Export self-produced cars to foreign countries.
  • Provide new vehicles, trains and trams to your city.
  • New trucks, trams and trains inspired by models manufactured in Poland, Romania, Czechoslovakia and other Eastern bloc countries.
  • Check all your stats per city/area in the city hall.


For detailed list of changes, description and quick guide for new features please visit this thread:
https://steamcommunity.com/app/784150/discussions/6/1645418261862405888/

New version v0.7.5.11

To all party members,

Just a small update and swap the beta branch to the default one. Maybe too small update this week, but I invest some of time to working on new feature (personal cars) and also in the increasing size of team. We will open new offices in Kosice very soon!

About progress with personal cars, seems it is working now - the basic mechanics - citizen is going to work by car and also then after work going to spend their free time with car - now I try to get working that he will also able to take their kids to school / university :-) Fingers crossed , I just hope I will be successful , but if not.. anyway this personal cars will be interesting new feature.

0.7.5.8
  • Fixed problem when you specify a destination for workers, in case worker is university educated he was not able to going into regular work (which not require university education)
  • Fixed problems with residential electricity, if citizens had many kids may result to massive consumption of energy, also increased circuit breaker value to prevent unbalanced
  • Added LCONTROL - while holding this key - the rotation of building is more exact
  • Added R key to rotate building 90 degrees
  • Added SPACE key to toggle pause on/off
  • Fixed bug when on 64 bit version trains get bad value on speed and RPM
  • Fixed crash when click on unassigned resource source for construction office


0.7.5.9
  • Added three new languages (Romanian, Hungarian, Portuguese BR).. all are WIP, officially not supported for now. They are added into game to allow better testing


0.7.5.11
  • Fixed crash when importing vehicles
  • Fixed crash when train entering station
  • Fixed inaccuracy , when vehicle should be available for purchase but it become available few months later
  • Removed ambulances from construction office
  • Now hints from "?" tab appear always in one window

New version v0.7.5.7

Hello to all party members!

Wednesday so new update! A lot of fixes also some new stuff, sorry still the basic stuff or basic improvements, I plan to start work on finishing this personal car mechanics very soon, I think I need some pause from the fixing work :-), but still next focus of fixing should be somehow improve the autosearch of construction offices, so it will not generate so much freezes when searching for constructions in a big map.. also also some kind of faster and better optimization for pathfinding.. something better than we have now (you know: road distance can be max 4X in air distance)

Also one note for guys who playing on test branch. In case you hear this engine SFX all over the map, wherever you are, use LCTRL + 5 (not use numpad 5) to reset all vehicles position to theirs workplaces. I saw some games submitted on support, without this step done, this issue was created with introduction of new version (64bit DX11.1), however it's fixed, but you need to make this in order to fix your map.

Worth to mention log:
  • Introduced 64 bit version of the executable, for now it works only on Windows 8.1 or newer. It bring some optimization to video memory, because it is using newer version of DirectX11 too, therefore can't run on Windows 7 sorry. I will most probably switch the current 32 bit to 64-bit too, but simple this will NOT solve the issue with saving and crashing due to low video RAM - so because of this not worth to introduce now.

  • Revision of worker/passenger transportation mechanics - fixed various issues, now citizens check all stations of vehicle route plan. Also you can force citizens to step into vehicle and step out on specific station even nothing around this station, if you will specify where should workers/passengers/students go from this station and you specify another station as destination, citizens will step into vehicle, step out on this station and walk to this station specified where they can step into another vehicle.

  • Now also the parameters like auto finance, auto populate, auto purchase from left panel saved into saved game

  • Added storage for cement and livestock

  • Optimized some GUI windows, added minimize icons, if you double click on vehicle route plan stops it opens building, same for construction offices list

  • Added special list to building's window to view all related vehicles

  • Added option to not pause game while alt tab-ing, and also not minimize window (you can find it in general settings)

  • Tree brush, MMB change size - clicking is over

  • Bugfixes



Detailed log
0.7.5.0

  • Introduced 64 bit version - there is resolved a problem when you saving map, and it get corrupted due to out of video memory - like map is too big or your computer low
  • Fixed bug when sometime the save which is corrupted appear in load game list as not corrupted and another non corrupted saves appear as corrupted
  • Corrupted save can be now selected and deleted
  • When saving game and error on video memory appear a warning is displayed



0.7.5.1

  • Attempt to fix some audio issues with 64 bit version (but some changes also on 32bit)


0.7.5.2

  • decreased loading time in 64 bit version
  • font smoothing in 64 bit version
  • maybe fixed random crash during loading (Init GUI textures) 64 bit version?


0.7.5.3

  • fixed adding unaccessible road and footpaths to construction office
  • removed concrete & asphalt wait until loaded - seems causing more problems than solving
  • increase auto search interval for construction offices from 15 to 30 seconds


0.7.5.4
  • Added factory connection to small shopping center - you need to build new one :-(
  • Fixed issue that workers not wanted to step into train/bus if next station there was no job or nothing to satisfy, now they are checking all stations in vehicle schedule
  • Fixed issue of workers going from station to station
  • Fixed issue that workers step out from bus/train and then step back in
  • If you now specify for train bus station where should workers/passengers/students go from station, and this destination will be another station, it will force workers to step into vehicle, and step out from the vehicle on this station - this will allows you to make a transfer points, like unload workers from bus and send them to train station and further transport
  • Fixed bugs in passenger loading/unloading mechanics - there was some mistakes in calculation and speed of loading/unloading of passengers


0.7.5.5
  • Fixed some stability or loading issues
  • Fixed 64 bit version SFX issue (SFX hear while over empty map)
  • Fixed disappearing road vehicles when moving on footpaths - was same issue as SFX issue BTW


0.7.5.6
  • Now are saved in the save game also the parameters of current speed of game, auto finance, and auto purchase resources and auto populate too
  • Added storage for cement
  • Added storage for livestock
  • Added visualization of livestock for storage/farm/slaughterhouse (you need to build new)
  • Added settings for disable pause game while alt-tab window (good if you would like to run game while you can do other things on your PC)
  • Added settings for disable minimize of window while alt tab (may be useful to watch what happening in the game in case you have two monitors)
  • Attempt to fix bug when some machines are unable to start 64-bit version of the game in the Windows 8.1 (there is some unknown error with music, now game should run, but maybe music will not run)
  • Added various minimize/maximize buttons into construction office/farm/construction and other windows
  • Now if you click on building list in construction window (or double click in vehicle route plan) it opens a building window
  • Now route plan is displayed also for vehicles which work for construction office, farm, etc - even you can't modify this list
  • Added special list of related vehicles at bottom of all windows where it can be used



0.7.5.7
  • Added tree brush (MMB to change size just like flattening)
  • Now is not possible to seed tree very close to another tree
  • Fixed bug when semaphore can be added even cursor is over window or over another GUI element
  • Fixed issue when closing window with demolish or any other tool active, was possible to accidentally delete something
  • Added info about current GPU into main menu in the left bottom corner (like the version)
  • Fixed issue when university was destroyed during research running, research was the get locked
  • Chance that any building get fire was decreased by -35%
  • Fixed issue that rail construction office start construction of conveyor as railway bridge
  • Added factory connection to concrete plant to be able connect it to cement storage
  • If very low amount of staff in hospital, school or so the university educated will started work as staff
  • Fixed issue with increasing price of finishing construction when doing construction on your own and decide if finish with money