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Workers & Resources: Soviet Republic News

Citybuilder removed from Steam allegedly due to DMCA from disgruntled player

Workers & Resources: Soviet Republic is a citybuilder about wrangling supply chains and logistics. Sin is a big fan. Unfortunately the supply of the game itself from Steam has been halted, and its developers allege that it's due to DMCA takedown notices filed by a "once a respected member of our community."


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Indie city builder removed from Steam after angry fan claims ownership of a game mode




Workers and Resources: Soviet Republic is a niche, hardcore city-builder that's actually really good if you're into that sort of thing—"that sort of thing" being management games and workers' states. Unfortunately for anyone curious but uncommitted, it's no longer available for purchase on Steam because of a very strange DMCA takedown request filed by an angry fan...
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Special Report for the Community!

UPDATE 2023/02/16

THE GAME HAS BEEN TAKEN DOWN DUE TO A DMCA REQUEST. The issue is described below. You cannot purchase the game at this time.

In short, one of the players who created a guide on how to play the game is now claiming that they own the rights to the game mode (Realistic mode). Thank you for your understanding! We are working to resolve the issue.

Original announcement:

Hello Dear Comrades!

Peter Adamcik, the general secretary of the People’s party 3DIVISION here. Recently we got the first enemy of our Soviet Republic. This enemy is making our life harder and significantly slowing down the development process. He is, ehm, he WAS once a respected member of our community and one of the best party members, but he decided to betray our Republic, our Party and our ideals.

It all began when we started work on realistic mode. He thinks he invented it or made it possible. Well, if he had kindly asked, we would have added him into the game's credits, we would probably do it (together with other guys who made various guides/challenges or contributors), but first we need to finish the game, then we can update the game’s credits! But he decided to contact us as a lawyer, and started to abuse the YouTube report system issuing copyright strikes to one of our most helpful influencers bbaljo, prior to getting our opinion on this issue. As he chose to use extortion and abuse, we became angry about this, and decided to never mention the name of the challenge he allegedly “invented” again, and ignore him.

But this guy reported our website, and the website was taken down. He also reported our video about the last content update where realistic mode wass introduced, and the video was taken down. He was successful because those reports are handled by BOTs, not humans. We will issue our reactions, and hopefully we will get answers soon from human employees of YouTube and Wix, who can evaluate his actual claims and agree that this is nonsense.

We are already in touch with Valve, because for sure he will try to take down the whole game from the Steam store.

The reason for this statement is also, because someone who doesn’t know our game, like some lawyer or legal copyright expert, could doubt whether we did infringe his copyright or not. Well, let’s try to figure out!

Here is the link to his original guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1995764447

[hr][/hr]
[h3]The Step-by-Step manual![/h3]

What he claims in takedown notices:

"A published step-by-step manual to modify and play video games in an ultra-hard manner for a challenging and realistic game experience"


First, our game was always challenging and provided a realistic experience. 

Second, he did not publish any manual to make the realistic mode possible. Thoughts on realistic mode were in my mind very early when I started to work on the game. However, it was just too complicated, and it was not selected as a critical feature, something that Early Access game needs to have at day one. Also, I was skeptical about the game just being too hard, and I did not know how many players would play it in this the hardcore manner. As I say in every interview, I was just surprised how many people used the manual constructions in the game. I was not expecting this.

But let us check on Storpappa’s step by step manual if it contains any game design we could stole!

Header:



Literally nothing!

Who is that woman on the cover?

Again nothing

0.8.1.9 Update and direct border purchases

Yes, in order for realistic mode to be possible it was necessary to use the custom houses for purchasing resources. This idea came up in the minds of almost everyone who plays the game and wanted to save money by not paying for transportation fees ☺

What is cosmonaut mode?
Just describes the problem that the resources are not going to appear by magic, yes but we need a way how to resolve it in the game, to prevent this, sure I know it’s not realistic, but what other solution is there?

After the patch - SETTING UP THE IMPORTS AREA
So, in his manual is something mentioned about a starter city, well in our Realistic mode, no starter city is needed, it is possible without one, but again one would expect a solution we could implement into the game for this but not...

We implemented free temporary buildings in order to proceed without any starter city

After the patch - resupplying IMPORTS

I do not know, but this section does not even contain any rules...

Startup screen options

Our realistic mode doesn’t restrict to any specific difficulty setting, it is only an extra difficulty setting that can be turned on or off with any other settings. So you can play in realistic mode even with fires, fuel consumption or seasons off.

How do I get resources in the game?

This just describes features of the game. Yes, manufacturing your own resources and being self-sufficient is mentioned even in the original trailer.

But I cannot find any solution about asphalt and concrete?

Oh boy! We needed to implement foreign workers. Moreover, we implemented that it is possible to set the customs house as source for materials for the Construction Offices, to resolve this problem.

How do I build structures and roads?

He is just saying how to use existing feature.

How do I build railroad tracks?
He is just saying how to use existing feature again.

BTW To implement our realistic mode we needed to implement disassembled track builders and allow you to transport them to the Rail Construction Office.


My republic failed, what next?

Just guidance and advice.

Vladimir Mikhaylovich Komarov

Literary work there.

Isn't this too difficult?

No game design there.

What about Loans?

Something about Loans, Realistic mode in our game does not rely on loans to be disabled or not.

Updates and thanks

Here it is interesting that he is giving a thank you to all people who helped him or inspired him to write this guide. So, is it your work or not? ☺

[hr][/hr]

[h3]Conclusion[/h3]

As you can see there is nothing in his work in terms of game design that would relate directly to game’s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.

So, let us conclude what we needed to develop, in order to create realistic mode with some unbreakable rules and that it would be possible to play for you:

  • Purchases in the custom house
  • Set custom houses as source for Construction Offices
  • Implementation of foreign workers
  • Implemented it to be possible to purchase brand new vehicles in the custom houses (just as for cableway)
  • Implementation of disassembled rail track builders
  • Implementation of checking if road depot and rail depo is connected to custom house and mechanics that this vehicle will come to depo automatically.
  • Two icons in the right bottom part of the window which opens beyond the border customs.
  • I am sure, I forgot something ☺


For the implementation of realistic mode, I want to thank the whole community, and then to Martin and Michal (the two coders in our Team) and the second Michal who came to visit us and I literally spent like 2 days with him thinking how this mode would be possible. Then to all community managers and moderators who help us, and all the players who help us catch bugs while playing our game. Thank you, you are all awesome!

Report for the community #67

Greetings dear comrades of the Soviet Republic.

First month of the year which should be the coldest in Europe has passed away which means that people can ease on their energetic concerns which are caused by raised consumption of energy for heating purposes.
But why do we mention this here? It is because we want to introduce something that many of you wanted, and we have dedicated significant amount of time to deal with the problem and provide a solution. We have something special for you and this will greatly improve your power distribution, making wind and solar energy more viable, and you will also be able to manage priorities for power distribution after it will be released.



https://www.sovietrepublic.net/post/report-for-the-community-67


New version 0.8.8.17

Small changes and fixes now pushed out of beta branch!

0.8.8.16
  • Added fuel for railway end station
  • Fixed problem with water switches, there was way how to connect them so badly that game freeze would appear
  • Metro trainsets are not flipped when collided
  • Attempt to fix problem causing crash when saving game due to parking lots
  • Fixed problem about collision notification when train is purchased in realistic mode and at custom house the track is engaged
  • Fixed problem when copy tool do not clone the pipe connections
  • Corrected some texts in tutorials
  • Ukrainian and Russian localization update
  • Removed memory leaks, increased time of loading in case returning to menu
  • Materials delivered on the construction are used instead of funding when later funding is enabled
  • Fixed pick tool crash when used over fields
  • Fixed rendering of resources when carrying on the flatbed trucks
  • Fixed issues in the tutorials
  • Fixed Dunay class ship fences
  • Fixed using rotate/zoom during pause or double speed when mapped to keyboard
  • Fixed traffic flow for flipped sewage filling station
  • Fixed warning messages about stopped production missing for factories
  • Fixed warning message about can't store resources for factories


0.8.8.17
  • Fixed problem that more trains from railway CO are sometime assigned to same construction
  • Fixed building editor launch problem
  • S1202 police and ambulance family token correction
  • Changed bit mechanics for chain signals for track builders
  • Optimized auto search for helicopter CO
  • Fixed crash related to snow plows and end of the winter
  • Fixed crash related to water pump
  • Fixed problem when crash building when build with grid snap
  • Fixed crash related to ship waypoints