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Workers & Resources: Soviet Republic News

New version 0.8.7.8



In content update #10 introduces new buildings and flow systems for water treatment and supply routes into your city as well as new advanced traffic simulation modes to add new levels of complexity to your road infrastructure.

[previewyoutube][/previewyoutube]

Creating a robust water treatment system for your city is paramount in keeping your citizens healthy. Finding the cleanest water at the source means the less treatment it will need to make it drinkable. Once treated you can create a distribution network to water storage towers in the city where it will be supplied to the main system. Another new addition is the sewage system where waste will be transported out of the city to be treated. You will decide if you will dump sewage waste directly into the river creating higher pollution (and therefore more treatment required to make it drinkable) or treat it before and lower the amount of pollution at source. Read more about water treatment systems in the community post here



[h2]Content Update #10 features: [/h2]
  • Source water from springs and build water treatments to purify
  • Create infrastructure to pump, store and supply water to the city
  • Create a sewage network to carry waste water away for treatment and avoid pollution
  • New advanced traffic simulation mode with management of primary and secondary roads and with traffic lights
  • Use road signage such as speed limits, stop and no entry signs
  • Many other gameplay and mechanics improvements.




[h2]Help for Ukraine DLC [/h2]
3Division has also released a special DLC pack for Workers & Resources: Soviet Republic and will donate all revenue from sales to the Ukraine Red Cross to help those affected by the war in Ukraine. Many of the building and vehicle models were made by the community and given to 3Division to be included in the DLC for free. Content includes 10 new buildings including the Zaporizhzhia Nuclear Power Plant. Kyiv Independence Monument and the Lviv Dynamo sports complex and 5 new vehicles including the An70 cargo plane and the ZAZ Lanos car (personal and police issue).

https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/

[h2]Other notable changes:[/h2]
  • Water management has been added
  • Various industry buildings now need water for production
  • Advanced traffic simulation has added added, where you can set main street or semaphores
  • Added waiting stations (or end stations) which can manage the lines spacing
  • Loggers can take now only wood or boards
  • Grid snapping has been added (with the wireframe mode)
  • Small detail about dumper animation and concrete mixer animation has been added (not all vehicles have this feature). Also there was added the rotation of wheels support
  • Improved cursor
  • Small police & court building
  • tweaked animal farm production and slaughter house consumption
  • Fixed problem with loading cabins from production line to cable way stations
  • Added button for batch change workplace of all vehicles inside building
  • Fixed problem that rail DO not saving the values about the length and min wagon amount causing DO not working
  • Fixed visual problem, when for example to unfinished road is connected sidewalk or another road, in case game paused new pieces of road get zero progress
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  • Connection to distribution office can be removed from target building window
  • Fixed bad shadow casting of wires in trolleybus depot and stop
  • Fixed random crash connected to editing railways (crash coming later after you done edits)
  • Fixed not smoking cooling towers
  • Fixed polluted water problem in prisons, hotels or orphanages
  • Decrease minimum curve for footpaths and water/sewage pipes
  • Added warning messages about police patrols not come and too high crime level in residential buildings
  • Added warning message about not enough tutors in orphanage
  • Warning messages now contains the name of the building and it's location
  • Fixed pillars of dry bulk conveyors
  • Fixed selection of building (not always the closest building has been selected)
  • Fixed problem about something upbringing preferences get reset in orphanage or prison after load game

Report for the community #50

Greetings dear Comrades of the Soviet Republic!
We have great news for you this week as there is not that much time left until the current public test version will switch to stable. If everything goes well it can be out next week. But many of you are interested in a feature, we were mentioning on our roadmap, and was not implemented yet. We want to talk about Realistic mode a bit in this report. You may be aware that it will not be part of the update we are currently working on, but we want to implement this new difficulty level into upcoming Metro update in a little bit different way that you were expecting.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-50

Report for the community #49

Greetings dear comrades of the Soviet Republic!
Soon we will celebrate International Worker’s Day as there is only one week of this month of April and May will come soon. The time when spring is in full swing, and soviet pigeons may try to make it in your unoccupied balcony, gives us another opportunity to share some good news about development of the game as we finally can move on and show you first images of the upcoming underground (metro).



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-49

Report for the community #48

Greetings dear comrades of the Soviet Republic.
You may be aware that we made another step forward, and the water treatment update was released for public testing recently. We want to thank everybody who was participating in internal testing for feedback, and we want to encourage you to let us know what you think, if you are currently facing the challenges of these new mechanics. Your feedback is welcome.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-48

New version 0.8.6.12

0.8.6.12
  • Farms now sending vehicles for crops more frequently
  • Fixed problem with game stuttering due to helicopter construction offices
  • Crime level is now in the overlays
  • Fixed missing button for double signal left/right side
  • Fixed problem when one kid died killed also parent and siblings
  • Fixed problem with rail DO and cargo cars limits
  • Better steering of small ships going to port
  • Partially fixed problem when ship wont access harbor
  • One box car/wagon type availability was extended to 1996. There was problem 1995 no box cars was available
  • Fixed problem when orphans get old, they not get properly moved to new flat sometimes
  • Fixed problem with students/orphanages and construction office buses picking them
  • Fixed problem CO buses are send for workers even on bus stop no workers