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Workers & Resources: Soviet Republic News

Report for the community #54

Greetings dear comrades of the Soviet Republic.

We are currently encountering a heat wave here in Slovakia and sometimes we wish we would be able to hide underground into some cool tunnels. We do not have many opportunities to do so, but at least there are shopping centres which have air-conditioning if somebody does not have such a luxury at home. As we mentioned in last report we started to focus more on underground (metro) and today we will write about tunnelling, a favourite discipline among politicians here in post-soviet Slovakia. But you should know their tunnels are not functional for the society, and our tunnels are here for a reason.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-54


Report for the community #53

Greetings dear comrades of the Soviet Republic.
It is getting quite hot out there here in Central Europe and more seasonal lightning storms are interrupting the activities of men. Sometimes things just cannot get according to the plan, and we need to face delays and adjust to our circumstances. We are aware that you are really excited for the upcoming content update which will bring the Realistic mode challenge to all the players and about improvement for trams and addition of underground rail public transport.
The thing is that there is still a lot of stuff we need to work on before we can release this update for public testing. Good news is that Realistic mode is working quite well and that may not require that many tweaks, so we can focus on other stuff we want to add or update.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-53


Report for the community #52

Greetings dear Comrades of the Soviet Republic!
How wonderful it is that we can enjoy air-conditioning in our cars and public transport as the rising temperatures outside make the travel less and less comfortable. It did not use to be so convenient back in time in vehicles made by soviets, but the republics in our game can exist long enough to get the latest technology or at least enjoy improvements compared to the earliest days of the game. The previous content update brought you some game changing mechanics but this upcoming one will be more about improvements and broadly desired additions as there are some similarities in infrastructure we use for underground, that allow us to bring some solutions into other areas too.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-52

Report for the community #51

Greeting dear Comrades of the Soviet Republic.
You may be aware that as we were written the Content Update #10 with water treatment, sewage management and realistic traffic system was released as stable version of the game. We want to remind you that the game is still in early access and much more changes and updates are coming this year and you will see many new notable features added to enrich the game for better and more challenging gameplay. The game cannot have everything though for the price it is being sold so bear in mind that not all ideas we have, or the community suggest will be implemented.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-51

New version 0.8.7.8



In content update #10 introduces new buildings and flow systems for water treatment and supply routes into your city as well as new advanced traffic simulation modes to add new levels of complexity to your road infrastructure.

[previewyoutube][/previewyoutube]

Creating a robust water treatment system for your city is paramount in keeping your citizens healthy. Finding the cleanest water at the source means the less treatment it will need to make it drinkable. Once treated you can create a distribution network to water storage towers in the city where it will be supplied to the main system. Another new addition is the sewage system where waste will be transported out of the city to be treated. You will decide if you will dump sewage waste directly into the river creating higher pollution (and therefore more treatment required to make it drinkable) or treat it before and lower the amount of pollution at source. Read more about water treatment systems in the community post here



[h2]Content Update #10 features: [/h2]
  • Source water from springs and build water treatments to purify
  • Create infrastructure to pump, store and supply water to the city
  • Create a sewage network to carry waste water away for treatment and avoid pollution
  • New advanced traffic simulation mode with management of primary and secondary roads and with traffic lights
  • Use road signage such as speed limits, stop and no entry signs
  • Many other gameplay and mechanics improvements.




[h2]Help for Ukraine DLC [/h2]
3Division has also released a special DLC pack for Workers & Resources: Soviet Republic and will donate all revenue from sales to the Ukraine Red Cross to help those affected by the war in Ukraine. Many of the building and vehicle models were made by the community and given to 3Division to be included in the DLC for free. Content includes 10 new buildings including the Zaporizhzhia Nuclear Power Plant. Kyiv Independence Monument and the Lviv Dynamo sports complex and 5 new vehicles including the An70 cargo plane and the ZAZ Lanos car (personal and police issue).

https://store.steampowered.com/app/1948180/Workers__Resources_Soviet_Republic__Help_for_Ukraine/

[h2]Other notable changes:[/h2]
  • Water management has been added
  • Various industry buildings now need water for production
  • Advanced traffic simulation has added added, where you can set main street or semaphores
  • Added waiting stations (or end stations) which can manage the lines spacing
  • Loggers can take now only wood or boards
  • Grid snapping has been added (with the wireframe mode)
  • Small detail about dumper animation and concrete mixer animation has been added (not all vehicles have this feature). Also there was added the rotation of wheels support
  • Improved cursor
  • Small police & court building
  • tweaked animal farm production and slaughter house consumption
  • Fixed problem with loading cabins from production line to cable way stations
  • Added button for batch change workplace of all vehicles inside building
  • Fixed problem that rail DO not saving the values about the length and min wagon amount causing DO not working
  • Fixed visual problem, when for example to unfinished road is connected sidewalk or another road, in case game paused new pieces of road get zero progress
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  • Connection to distribution office can be removed from target building window
  • Fixed bad shadow casting of wires in trolleybus depot and stop
  • Fixed random crash connected to editing railways (crash coming later after you done edits)
  • Fixed not smoking cooling towers
  • Fixed polluted water problem in prisons, hotels or orphanages
  • Decrease minimum curve for footpaths and water/sewage pipes
  • Added warning messages about police patrols not come and too high crime level in residential buildings
  • Added warning message about not enough tutors in orphanage
  • Warning messages now contains the name of the building and it's location
  • Fixed pillars of dry bulk conveyors
  • Fixed selection of building (not always the closest building has been selected)
  • Fixed problem about something upbringing preferences get reset in orphanage or prison after load game