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New version v0.7.7.0

Finally the new update is releasing!



This update of Workers & Resources: Soviet Republic puts a spotlight on the means of transportation. Among other features, it actually allows you to build car park infrastructures, manufacture vehicles in car plant factories, and export them to foreign countries.

https://www.youtube.com/watch?v=2eiocBCza3M

New Features in Content Update #1
  • Benefit from the new mechanics for personal cars.
  • Construct car park infrastructures.
  • Produce road vehicles in car plant factories by managing resources and manufacturing automobiles.
  • Distribute cars to the citizenship in car dealing centres.
  • Export self-produced cars to foreign countries.
  • Provide new vehicles, trains and trams to your city.
  • New trucks, trams and trains inspired by models manufactured in Poland, Romania, Czechoslovakia and other Eastern bloc countries.
  • Check all your stats per city/area in the city hall.


For detailed list of changes, description and quick guide for new features please visit this thread:
https://steamcommunity.com/app/784150/discussions/6/1645418261862405888/

New version v0.7.5.11

To all party members,

Just a small update and swap the beta branch to the default one. Maybe too small update this week, but I invest some of time to working on new feature (personal cars) and also in the increasing size of team. We will open new offices in Kosice very soon!

About progress with personal cars, seems it is working now - the basic mechanics - citizen is going to work by car and also then after work going to spend their free time with car - now I try to get working that he will also able to take their kids to school / university :-) Fingers crossed , I just hope I will be successful , but if not.. anyway this personal cars will be interesting new feature.

0.7.5.8
  • Fixed problem when you specify a destination for workers, in case worker is university educated he was not able to going into regular work (which not require university education)
  • Fixed problems with residential electricity, if citizens had many kids may result to massive consumption of energy, also increased circuit breaker value to prevent unbalanced
  • Added LCONTROL - while holding this key - the rotation of building is more exact
  • Added R key to rotate building 90 degrees
  • Added SPACE key to toggle pause on/off
  • Fixed bug when on 64 bit version trains get bad value on speed and RPM
  • Fixed crash when click on unassigned resource source for construction office


0.7.5.9
  • Added three new languages (Romanian, Hungarian, Portuguese BR).. all are WIP, officially not supported for now. They are added into game to allow better testing


0.7.5.11
  • Fixed crash when importing vehicles
  • Fixed crash when train entering station
  • Fixed inaccuracy , when vehicle should be available for purchase but it become available few months later
  • Removed ambulances from construction office
  • Now hints from "?" tab appear always in one window

New version v0.7.5.7

Hello to all party members!

Wednesday so new update! A lot of fixes also some new stuff, sorry still the basic stuff or basic improvements, I plan to start work on finishing this personal car mechanics very soon, I think I need some pause from the fixing work :-), but still next focus of fixing should be somehow improve the autosearch of construction offices, so it will not generate so much freezes when searching for constructions in a big map.. also also some kind of faster and better optimization for pathfinding.. something better than we have now (you know: road distance can be max 4X in air distance)

Also one note for guys who playing on test branch. In case you hear this engine SFX all over the map, wherever you are, use LCTRL + 5 (not use numpad 5) to reset all vehicles position to theirs workplaces. I saw some games submitted on support, without this step done, this issue was created with introduction of new version (64bit DX11.1), however it's fixed, but you need to make this in order to fix your map.

Worth to mention log:
  • Introduced 64 bit version of the executable, for now it works only on Windows 8.1 or newer. It bring some optimization to video memory, because it is using newer version of DirectX11 too, therefore can't run on Windows 7 sorry. I will most probably switch the current 32 bit to 64-bit too, but simple this will NOT solve the issue with saving and crashing due to low video RAM - so because of this not worth to introduce now.

  • Revision of worker/passenger transportation mechanics - fixed various issues, now citizens check all stations of vehicle route plan. Also you can force citizens to step into vehicle and step out on specific station even nothing around this station, if you will specify where should workers/passengers/students go from this station and you specify another station as destination, citizens will step into vehicle, step out on this station and walk to this station specified where they can step into another vehicle.

  • Now also the parameters like auto finance, auto populate, auto purchase from left panel saved into saved game

  • Added storage for cement and livestock

  • Optimized some GUI windows, added minimize icons, if you double click on vehicle route plan stops it opens building, same for construction offices list

  • Added special list to building's window to view all related vehicles

  • Added option to not pause game while alt tab-ing, and also not minimize window (you can find it in general settings)

  • Tree brush, MMB change size - clicking is over

  • Bugfixes



Detailed log
0.7.5.0

  • Introduced 64 bit version - there is resolved a problem when you saving map, and it get corrupted due to out of video memory - like map is too big or your computer low
  • Fixed bug when sometime the save which is corrupted appear in load game list as not corrupted and another non corrupted saves appear as corrupted
  • Corrupted save can be now selected and deleted
  • When saving game and error on video memory appear a warning is displayed



0.7.5.1

  • Attempt to fix some audio issues with 64 bit version (but some changes also on 32bit)


0.7.5.2

  • decreased loading time in 64 bit version
  • font smoothing in 64 bit version
  • maybe fixed random crash during loading (Init GUI textures) 64 bit version?


0.7.5.3

  • fixed adding unaccessible road and footpaths to construction office
  • removed concrete & asphalt wait until loaded - seems causing more problems than solving
  • increase auto search interval for construction offices from 15 to 30 seconds


0.7.5.4
  • Added factory connection to small shopping center - you need to build new one :-(
  • Fixed issue that workers not wanted to step into train/bus if next station there was no job or nothing to satisfy, now they are checking all stations in vehicle schedule
  • Fixed issue of workers going from station to station
  • Fixed issue that workers step out from bus/train and then step back in
  • If you now specify for train bus station where should workers/passengers/students go from station, and this destination will be another station, it will force workers to step into vehicle, and step out from the vehicle on this station - this will allows you to make a transfer points, like unload workers from bus and send them to train station and further transport
  • Fixed bugs in passenger loading/unloading mechanics - there was some mistakes in calculation and speed of loading/unloading of passengers


0.7.5.5
  • Fixed some stability or loading issues
  • Fixed 64 bit version SFX issue (SFX hear while over empty map)
  • Fixed disappearing road vehicles when moving on footpaths - was same issue as SFX issue BTW


0.7.5.6
  • Now are saved in the save game also the parameters of current speed of game, auto finance, and auto purchase resources and auto populate too
  • Added storage for cement
  • Added storage for livestock
  • Added visualization of livestock for storage/farm/slaughterhouse (you need to build new)
  • Added settings for disable pause game while alt-tab window (good if you would like to run game while you can do other things on your PC)
  • Added settings for disable minimize of window while alt tab (may be useful to watch what happening in the game in case you have two monitors)
  • Attempt to fix bug when some machines are unable to start 64-bit version of the game in the Windows 8.1 (there is some unknown error with music, now game should run, but maybe music will not run)
  • Added various minimize/maximize buttons into construction office/farm/construction and other windows
  • Now if you click on building list in construction window (or double click in vehicle route plan) it opens a building window
  • Now route plan is displayed also for vehicles which work for construction office, farm, etc - even you can't modify this list
  • Added special list of related vehicles at bottom of all windows where it can be used



0.7.5.7
  • Added tree brush (MMB to change size just like flattening)
  • Now is not possible to seed tree very close to another tree
  • Fixed bug when semaphore can be added even cursor is over window or over another GUI element
  • Fixed issue when closing window with demolish or any other tool active, was possible to accidentally delete something
  • Added info about current GPU into main menu in the left bottom corner (like the version)
  • Fixed issue when university was destroyed during research running, research was the get locked
  • Chance that any building get fire was decreased by -35%
  • Fixed issue that rail construction office start construction of conveyor as railway bridge
  • Added factory connection to concrete plant to be able connect it to cement storage
  • If very low amount of staff in hospital, school or so the university educated will started work as staff
  • Fixed issue with increasing price of finishing construction when doing construction on your own and decide if finish with money

New version v0.7.4.10

Hello Comrades,

A bit later than usual - but I posting now new version to default branch for everyone! Hope you will enjoy it (if you not already tested it on the beta branch :-) )

I hope next week I will able to bring a fixes for the problems with out of video RAM issues, causing a corrupted saves while saving (without crashing), or not able to play at all in case your PC is not so powerful or you map too big. Let's see how it will turn out!

Now back to the current update, there are differences from previous version:

Worth to mention:
  • Added new prefab apartments
  • Added small shopping center
  • Serious issue fixed with unemployment rate calculation and fact there was only few workers available for work in specific city setup
  • Improved chain signal and train routing functionality (even seems still there are issues)
  • Increased tolerance climb/descend for roads/rails and other infrastructure
  • New flatten tool (takes height of flattening from initial mouse cursor position/height, this height is saved until you keep pressed LMB)
  • Construction offices - improved autosearch and added filter which construction should office search
  • Tweaked max. number of citizens for apartments buildings
  • Added approximate visualization of autosearch for offices/farms/firestation and hospitals
  • Bugfixes
  • Some improvements on stability


Detailed description of issues:


0.7.4.6
  • Improved chain signal (fixed few issues)
  • Anoter fix to prevent crash when maximum city names (100) is reached


0.7.4.7
  • Added functionality to check possible error when vehicle can't find route, open the vehicle window and wait until an inspect icon appear (if game get idea where is error)
  • Fixed missing T815 from purchase list
  • Fixed problem with electricity, showing big wattage even no consumption - even issue is quite serious, it seems it is just counting/visual error in result, but to fix in your map is required to demolish and build again the switches, transformers or sub stations.. fix it by the code would be too risky so rather to decided fix this way
  • Added new prefab apartments
  • Introduced "quality of flats" parameter for residential buildings - it affect citizens similar way than unsatisfied citizens reaction, if higher flats quality the citizens react slightly less negatively when they have unsatisfied demands
  • Tweaked number of citizens to live in the apartments, previously was values too random, now it reflect to actual building cubic meters living-space and the quality of flats too :)
  • Added small shopping center to save your space in the cities


0.7.4.8
  • Tweaked tolerance for roads/rails climb or descend in critical like crossings, connection to buildings, multi-track building etc, now should be much more comfortable
  • Added new flatten tool type
  • Increase raise, lower and flatten strength
  • Fixed a crash when road depot is constructed by construction office
  • Fixed crash when loading save with small corruptions in the list of building where should go workers/students from residential buildings
  • Added verification of pipelines to avoid crashes at loading


0.7.4.9
  • Fixed some issues with path-finding optimizations like ambulances can't find way back to hospital, etc, to avoid that vehicles send somewhere and can't find route back, now they will not send there
  • Construction office can now auto-search also sidewalk, constructions connected by sidewalks only, also conveyors, pipelines, simple everything :-)
  • Construction office now searching construction all time (every 15 seconds) not only if have empty queue - hopefully your babysitting of construction office will be over!
  • Added approximate visualization of search-distance for construction office, and also hospital and fire station, or farm
  • Now the concrete mixers and trucks going for asphalt waiting until not fully loaded (in case no workers at concrete plant or asphalt plant)
  • Construction office - now you can select what types of constructions should office search (like roads only, conveyors, buildings, etc)
  • Now the buses should bring workers according priority where it needed, prioritized are the construction where no machines can be present - like short roads, then a constructions where are present cranes, then other constructions and finally a constructions with mechanism present (like with excavators, etc).
  • Buses will now not bring workers to construction until there are not present all materials, same for construction vehicles.
  • Railway construction office search should be now much faster (better optimized), previously was there small freezes in case huge railway network
  • Railway construction office - now should be construction find even if behind the station
  • If string is not defined in additional language, English string is used instead blank space
  • Serious issue was fixed in citizens mechanics, issues was the workers with some unsatisfied demands constantly remain in free time mode longer that it should, constantly going to bus/train station and then back home, now they should be on bus station only once during one cycle
  • Another issue with this mechanics was that those citizens which not get what they want, and was on bus/train station, they was marked as unemployed


0.7.4.10
  • Fixed issues when inaccessible buildings and infrastructure added to construction office as construction
  • Fixed issue when railway constructions added to non railway construction office
  • Fixed bug in bus mechanics for prioritizing constructions according amount of workers present on constructions
  • Fixed bug in bus mechanics not prioritizing construction with cranes present
  • Fixed hospital issues, some citizens remain stranded inside
  • Fixed issue that some of the citizens unable to move to another apartment