1. Notruf 112 - Die Feuerwehr Simulation 2
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Notruf 112 - Die Feuerwehr Simulation 2 News

NextSim21 - Announcement

We are very happy to finally announce that we are part of the NextSim21 event by Aerosoft again this year! With over 15 simulation titles from different developer studios, we will do a videostream in which we talk about the current events in the simulation industry together with Aerosoft.

The stream will be broadcasted for the first time on 26th August 2021 at 3pm CEST in the course of the digital gamescom. In addition to us as developers, the youtubers nordrheintvplay as well as TheNorthernAlex will be taking part as well.

We are happy to be part of the event and hope to delight you with the stream!

[previewyoutube][/previewyoutube]

Update 1.0.12474 is live

- further missions reactivated: tree saw work
- Fixed bug: 'Lockers' were not properly reset
- Bug fixed: Crash when playing sound on items
- Fixed bug: AI stopped working too early (technical assistance)
- Only allow commands in Tactical View if the target object is active
- MP: Fixed crash when interpolating vehicle positions (2nd attempt)
- Showroom integrated in the main game !!!Unfortunately, skins have to be uploaded again!!!
- Fixed bug: IK targets were not reset correctly
- Fixed bug: Crash when playing sound on items
- Fixed bug: Crash when disengaging after resetting the game
- Fixed bug: gates at the fire station were not reset
- Fixed bug: range of some sound playbacks reduced
- Fixed bug: DLK + KEF cooperation in tree saw operations
- Fixed bug: wrong locker assignment
- if the AI ​​does not find a free 'locker', then the outfit is set directly
- Fixed problems with looking around with controller
- new game option: invert camera
- KEF driver now also puts on protective equipment when using the chainsaw
- further missions reactivated: tree saw work
- added radio texts (initially only text output)
- added missing cars in container fire mission
- Approach to the container fire mission optimized
- Optimized fire behavior of various pieces of furniture
- Optimized fire behavior of the pallets of the launch mission
- Optimized fire behavior of trucks
- Manual switching with PgUp / PgDown, change of the transmission type with T
- Fixed bug: Calculation of fire attack positions
- Fixed bug: operator activates pump in an endless loop
- Bug fixed: Joystick / controller were not recognized
- Bug fixed: basket dropping interrupted by collision with figure
- Bug fixed: AI only opens one door on the ambulance
- Adjusted fire behavior of numerous objects
- Missions should be repeated less often
- Unity Package for Modding V0.1 (Unity 2019.4.17f1)
- Removed XMLs for vehicles
- Fixed incorrect radio messages
- Added field of view setting
- Revised apartment fires
- Alerting revised
- dynamic memory consumption reduced

Update 1.0.12287 is live

- Tooltip if the object is reserved for interaction
- Fixed problem with picking up hose ends
- Fixed a bug where tasks that had already been completed were reassigned
- further missions reactivated: Oil stain
- further missions reactivated: VU3
- further missions reactivated: Truck fire on the Autobahn
- Fixed "stuttering" on slopes
- reactivated missing languages ​​(Italian + Portuguese)
- initial optimizations for the road network
- initial optimizations in case of fires
- fixed bug when parsing deployment reports
- missing localizations added
- added auditory feedback on further interactions
- missing navigation mesh at the hospital added (RTW got stuck)
- Hänno DLK fix #saveuli
- Fixed wrong focus positions on some missions
- Fixed tires on the NEF
- separate main script for host / server: no morning call, no vehicle check, start deployment directly via "use chair"
- Vehicle check can be switched on / off in game options
- Fixed bug when canceling the extinguishing attack
- Fixed problems with hot spots in furniture
- RTW will return to hospital again
- Mouse and Drive axis assignment working again
- revised the effect of the ventilation device
- "DriveTo" ends correctly after teleporting
- adjusted KEF parking lot at the fire station
- parking lot markings are now displayed correctly
- fixed some bugs when resetting
- fixed some path-finding problems
- Steam P2P support (Windows only)
- Fixed crash after establishing a connection
- Fixed crash when exiting the server
- Redesigned flame particles
- Fixed a problem with dropping objects on the motorway
- MP: Function to "kick" players implemented
- MP: Fixed bug when displaying player names when rejoining
- MP: Fixed bug when kicking a client
- MP: Fixed a bug when the client speaks to an NPC
- MP: Bug fixed. Data was sent late from the server
- MP: Missing speedometer displays on the client are displayed correctly again
- MP: Fixed crash when joining a P2P connection
- Fixed a bug where characters got stuck after getting out of the car
- Truck fire Autobahn revised and new dialogs added
- Fixed bug when loading "custom" textures
- Bug fixed: Crash when talking to NPC
- Bug fixed: Mission report was generated during reset
- Fixed bug: Resetting hose reels and hoses
- Fixed bug: missing climbing animations
- MP: Fixed crash when interpolating vehicle positions
- MP: Mission report is no longer opened on all clients at the same time
- Emergency light on light pole
- Bug fixed: AI may have brought more hoses than requested

Version 1.0.12079 is Live!

German:
- Gleichzeitíges interagieren von 2 Figuren mit demselben Objekt behoben
- Zufallsgenerator für Missionen überarbeitet
- Absturz im Tutorial behoben
- Interaktion mit Items auf Fahrzeugen verbessert
- Fehlerhafte Darstellung beim Auffangbehälter behoben
- Probleme beim Wechsel zu MA an der Pumpe behoben (?)
- Funkdialoge zu weiteren Missionsvarianten eingebaut
- Fehlende Gebäudetüren ausgebessert
- Feuer bei großen Containern angepasst
- weitere Missionen reaktiviert: Pumpeneinsatz
- weitere Missionen reaktiviert: Zimmerbrand
- weitere Missionen reaktiviert: Containerbrand
- Performance Optimierungen (Löschen, Werkzeugeinsatz)
- Itemhandling an Fahrzeugen verbessert
- Animationen und Positionierung beim Ein-/Aussteigen angepasst
- Ausrichtung an Interaktionsmöglichkeiten vollständig neu
- Fahrzeughandling verbessert, anhalten ohne Fahrtrichtungswechsel
- Objekte aus vorigen Missionen werden nun alle entfernt
- Probleme beim Wechseln während einer Interaktion behoben (Pumpe, Drehleiter u.ä.)
- Option um Occlusion Culling zu deaktivieren (Performance Test)
- KI-Fehler beim Ausräumen des TLF behoben

English
- Fixed simultaneous interaction of 2 characters with the same object
- Reworked random generator for missions
- Fixed a crash in the tutorial
- Improved interaction with items on vehicles
- Fixed incorrect display of the collecting container
- Built-in radio dialogs for other mission variants
- Missing building doors repaired
- Adjusted fire for large containers
- further missions reactivated: use of pumps
- further missions reactivated: room fire
- further missions reactivated: container fire
- Performance optimizations (deletion, use of tools)
- Item handling on vehicles improved
- Animations and positioning adjusted when getting in / out
- Completely new alignment to interaction possibilities
- Improved vehicle handling, stopping without changing direction
- objects from previous mission are now properly removed
- fixed issue when changing roles while interacting (pump control etc)
- enable/disable occlusion culling in graphic options (could improve performance under certain circumstances)
- fixed AI error when retrieving items from TLF

Easter Update

The Emergency Call 112 - The Fire Fighting Simulation 2 Easter Update is here!

You can read the changelog in the following:

V 1.0.11980
- DLK problems with stabilizers fixed
- adjusted traffic density
- removed some lag-spikes
- fixed crash when loading faulty XML Report
- adjusted colliders of burning car
- rebuild occlusion culling
- Look around can now be assigned to a controller axis
- fixed several crashes in Agent.Tick()
- fixed missing alarm announcements
- Detial level of avatar in 3rd person view increased
- Missions reactivated: Car fire motorway
- Missions reactivated: Oil spill
- Dialogues are only ended correctly when a person is sent away
- Problem with overprotective paramedics fixed
- Sounds: Bugfixes and optimisations
- Additional tool sounds added
- Emergency vehicles should "arrive" in the vehicle hall again
- Vehicles do not stop pointlessly in front of intersections
- Parking spot blockers are dissolved again when all emergency vehicles have moved away
- First connection attempt is carried out without puncher
- Problem with logfile filename fixed
- fixed pocket of embers problem in interiors