1. Notruf 112 - Die Feuerwehr Simulation 2
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Notruf 112 - Die Feuerwehr Simulation 2 News

Version 1.0.12079 is Live!

German:
- Gleichzeitíges interagieren von 2 Figuren mit demselben Objekt behoben
- Zufallsgenerator für Missionen überarbeitet
- Absturz im Tutorial behoben
- Interaktion mit Items auf Fahrzeugen verbessert
- Fehlerhafte Darstellung beim Auffangbehälter behoben
- Probleme beim Wechsel zu MA an der Pumpe behoben (?)
- Funkdialoge zu weiteren Missionsvarianten eingebaut
- Fehlende Gebäudetüren ausgebessert
- Feuer bei großen Containern angepasst
- weitere Missionen reaktiviert: Pumpeneinsatz
- weitere Missionen reaktiviert: Zimmerbrand
- weitere Missionen reaktiviert: Containerbrand
- Performance Optimierungen (Löschen, Werkzeugeinsatz)
- Itemhandling an Fahrzeugen verbessert
- Animationen und Positionierung beim Ein-/Aussteigen angepasst
- Ausrichtung an Interaktionsmöglichkeiten vollständig neu
- Fahrzeughandling verbessert, anhalten ohne Fahrtrichtungswechsel
- Objekte aus vorigen Missionen werden nun alle entfernt
- Probleme beim Wechseln während einer Interaktion behoben (Pumpe, Drehleiter u.ä.)
- Option um Occlusion Culling zu deaktivieren (Performance Test)
- KI-Fehler beim Ausräumen des TLF behoben

English
- Fixed simultaneous interaction of 2 characters with the same object
- Reworked random generator for missions
- Fixed a crash in the tutorial
- Improved interaction with items on vehicles
- Fixed incorrect display of the collecting container
- Built-in radio dialogs for other mission variants
- Missing building doors repaired
- Adjusted fire for large containers
- further missions reactivated: use of pumps
- further missions reactivated: room fire
- further missions reactivated: container fire
- Performance optimizations (deletion, use of tools)
- Item handling on vehicles improved
- Animations and positioning adjusted when getting in / out
- Completely new alignment to interaction possibilities
- Improved vehicle handling, stopping without changing direction
- objects from previous mission are now properly removed
- fixed issue when changing roles while interacting (pump control etc)
- enable/disable occlusion culling in graphic options (could improve performance under certain circumstances)
- fixed AI error when retrieving items from TLF

Easter Update

The Emergency Call 112 - The Fire Fighting Simulation 2 Easter Update is here!

You can read the changelog in the following:

V 1.0.11980
- DLK problems with stabilizers fixed
- adjusted traffic density
- removed some lag-spikes
- fixed crash when loading faulty XML Report
- adjusted colliders of burning car
- rebuild occlusion culling
- Look around can now be assigned to a controller axis
- fixed several crashes in Agent.Tick()
- fixed missing alarm announcements
- Detial level of avatar in 3rd person view increased
- Missions reactivated: Car fire motorway
- Missions reactivated: Oil spill
- Dialogues are only ended correctly when a person is sent away
- Problem with overprotective paramedics fixed
- Sounds: Bugfixes and optimisations
- Additional tool sounds added
- Emergency vehicles should "arrive" in the vehicle hall again
- Vehicles do not stop pointlessly in front of intersections
- Parking spot blockers are dissolved again when all emergency vehicles have moved away
- First connection attempt is carried out without puncher
- Problem with logfile filename fixed
- fixed pocket of embers problem in interiors

Neue Einsätze und der kommende Patch // New operations and upcoming Patch

[previewyoutube][/previewyoutube]

NOTRUF 112 - DIE FEUERWEHR SIMULATION 2 | New Patch

We have a new patch for you today!
Patch notes:

! IMPORTANT! Savegames from before the patch are unfortunately no longer compatible, please start a new game !IMPORTANT!.

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V 1.0.11925
- KEF: Parking in fire station optimized
- Mission reports: The input window is now displayed correctly again
- Mission reports: Texts are now formatted correctly
- KI is no longer loitering in the yard
- DLK basket control works again
- (finally) problem with DLK fixed (repeated retraction and extension)
- Light mast retraction reworked
- Pump operation: wayfinding problems fixed
- Vehicle fire: Burning at the rear of the vehicle is now displayed
- Apartment fire: Collision problems at apartment doors fixed
- Apartment fire: window frames are now also displayed charred
- Apartment fire: position of ventilation unit corrected
- Duty start time changed to 8:00 am (7 am is just too early)
- Problem with DLK fixed (repeated retraction and extension)
- LF24: added lights in equipment compartments
- KEF: fixed bug in item storage
- Fixed crash when using doors
- Fixed incorrect speedometer display
- Light control via hotkeys fixed
- Fixed problems when cleaning up cable connections
- Fixed AI confusion when walking around and interviewing passers-by
- fixed problems with resolution selection
- different modes for fullscreen selectable
- fixed numerous crashes related to items
- fixed crash when using cables
- fixed crash when using tools
- missions reactivated: Pump mission
- Missions reactivated: Emergency door opening
- Name filter for server list
- "Room fire" alarm is now played back
- Faulty pump display on LF24 fixed
- AI now no longer opens balcony doors in burning apartments on its own
- new game setting: keep TV control
- traffic accidents: Disconnecting the vehicle battery by the player fixed
- street names are now shown in the navis
- feedback when testing the hood of an accident vehicle fixed
- Sound effects of the emergency horn optimized
- Animal rescue: selected crane position of the AI fixed

Roadmap #1

[previewyoutube][/previewyoutube]