1. Notruf 112 - Die Feuerwehr Simulation 2
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Notruf 112 - Die Feuerwehr Simulation 2 News

Update 1.0.12287 is live

- Tooltip if the object is reserved for interaction
- Fixed problem with picking up hose ends
- Fixed a bug where tasks that had already been completed were reassigned
- further missions reactivated: Oil stain
- further missions reactivated: VU3
- further missions reactivated: Truck fire on the Autobahn
- Fixed "stuttering" on slopes
- reactivated missing languages ​​(Italian + Portuguese)
- initial optimizations for the road network
- initial optimizations in case of fires
- fixed bug when parsing deployment reports
- missing localizations added
- added auditory feedback on further interactions
- missing navigation mesh at the hospital added (RTW got stuck)
- Hänno DLK fix #saveuli
- Fixed wrong focus positions on some missions
- Fixed tires on the NEF
- separate main script for host / server: no morning call, no vehicle check, start deployment directly via "use chair"
- Vehicle check can be switched on / off in game options
- Fixed bug when canceling the extinguishing attack
- Fixed problems with hot spots in furniture
- RTW will return to hospital again
- Mouse and Drive axis assignment working again
- revised the effect of the ventilation device
- "DriveTo" ends correctly after teleporting
- adjusted KEF parking lot at the fire station
- parking lot markings are now displayed correctly
- fixed some bugs when resetting
- fixed some path-finding problems
- Steam P2P support (Windows only)
- Fixed crash after establishing a connection
- Fixed crash when exiting the server
- Redesigned flame particles
- Fixed a problem with dropping objects on the motorway
- MP: Function to "kick" players implemented
- MP: Fixed bug when displaying player names when rejoining
- MP: Fixed bug when kicking a client
- MP: Fixed a bug when the client speaks to an NPC
- MP: Bug fixed. Data was sent late from the server
- MP: Missing speedometer displays on the client are displayed correctly again
- MP: Fixed crash when joining a P2P connection
- Fixed a bug where characters got stuck after getting out of the car
- Truck fire Autobahn revised and new dialogs added
- Fixed bug when loading "custom" textures
- Bug fixed: Crash when talking to NPC
- Bug fixed: Mission report was generated during reset
- Fixed bug: Resetting hose reels and hoses
- Fixed bug: missing climbing animations
- MP: Fixed crash when interpolating vehicle positions
- MP: Mission report is no longer opened on all clients at the same time
- Emergency light on light pole
- Bug fixed: AI may have brought more hoses than requested

Version 1.0.12079 is Live!

German:
- Gleichzeitíges interagieren von 2 Figuren mit demselben Objekt behoben
- Zufallsgenerator für Missionen überarbeitet
- Absturz im Tutorial behoben
- Interaktion mit Items auf Fahrzeugen verbessert
- Fehlerhafte Darstellung beim Auffangbehälter behoben
- Probleme beim Wechsel zu MA an der Pumpe behoben (?)
- Funkdialoge zu weiteren Missionsvarianten eingebaut
- Fehlende Gebäudetüren ausgebessert
- Feuer bei großen Containern angepasst
- weitere Missionen reaktiviert: Pumpeneinsatz
- weitere Missionen reaktiviert: Zimmerbrand
- weitere Missionen reaktiviert: Containerbrand
- Performance Optimierungen (Löschen, Werkzeugeinsatz)
- Itemhandling an Fahrzeugen verbessert
- Animationen und Positionierung beim Ein-/Aussteigen angepasst
- Ausrichtung an Interaktionsmöglichkeiten vollständig neu
- Fahrzeughandling verbessert, anhalten ohne Fahrtrichtungswechsel
- Objekte aus vorigen Missionen werden nun alle entfernt
- Probleme beim Wechseln während einer Interaktion behoben (Pumpe, Drehleiter u.ä.)
- Option um Occlusion Culling zu deaktivieren (Performance Test)
- KI-Fehler beim Ausräumen des TLF behoben

English
- Fixed simultaneous interaction of 2 characters with the same object
- Reworked random generator for missions
- Fixed a crash in the tutorial
- Improved interaction with items on vehicles
- Fixed incorrect display of the collecting container
- Built-in radio dialogs for other mission variants
- Missing building doors repaired
- Adjusted fire for large containers
- further missions reactivated: use of pumps
- further missions reactivated: room fire
- further missions reactivated: container fire
- Performance optimizations (deletion, use of tools)
- Item handling on vehicles improved
- Animations and positioning adjusted when getting in / out
- Completely new alignment to interaction possibilities
- Improved vehicle handling, stopping without changing direction
- objects from previous mission are now properly removed
- fixed issue when changing roles while interacting (pump control etc)
- enable/disable occlusion culling in graphic options (could improve performance under certain circumstances)
- fixed AI error when retrieving items from TLF

Easter Update

The Emergency Call 112 - The Fire Fighting Simulation 2 Easter Update is here!

You can read the changelog in the following:

V 1.0.11980
- DLK problems with stabilizers fixed
- adjusted traffic density
- removed some lag-spikes
- fixed crash when loading faulty XML Report
- adjusted colliders of burning car
- rebuild occlusion culling
- Look around can now be assigned to a controller axis
- fixed several crashes in Agent.Tick()
- fixed missing alarm announcements
- Detial level of avatar in 3rd person view increased
- Missions reactivated: Car fire motorway
- Missions reactivated: Oil spill
- Dialogues are only ended correctly when a person is sent away
- Problem with overprotective paramedics fixed
- Sounds: Bugfixes and optimisations
- Additional tool sounds added
- Emergency vehicles should "arrive" in the vehicle hall again
- Vehicles do not stop pointlessly in front of intersections
- Parking spot blockers are dissolved again when all emergency vehicles have moved away
- First connection attempt is carried out without puncher
- Problem with logfile filename fixed
- fixed pocket of embers problem in interiors

Neue Einsätze und der kommende Patch // New operations and upcoming Patch

[previewyoutube][/previewyoutube]

NOTRUF 112 - DIE FEUERWEHR SIMULATION 2 | New Patch

We have a new patch for you today!
Patch notes:

! IMPORTANT! Savegames from before the patch are unfortunately no longer compatible, please start a new game !IMPORTANT!.

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V 1.0.11925
- KEF: Parking in fire station optimized
- Mission reports: The input window is now displayed correctly again
- Mission reports: Texts are now formatted correctly
- KI is no longer loitering in the yard
- DLK basket control works again
- (finally) problem with DLK fixed (repeated retraction and extension)
- Light mast retraction reworked
- Pump operation: wayfinding problems fixed
- Vehicle fire: Burning at the rear of the vehicle is now displayed
- Apartment fire: Collision problems at apartment doors fixed
- Apartment fire: window frames are now also displayed charred
- Apartment fire: position of ventilation unit corrected
- Duty start time changed to 8:00 am (7 am is just too early)
- Problem with DLK fixed (repeated retraction and extension)
- LF24: added lights in equipment compartments
- KEF: fixed bug in item storage
- Fixed crash when using doors
- Fixed incorrect speedometer display
- Light control via hotkeys fixed
- Fixed problems when cleaning up cable connections
- Fixed AI confusion when walking around and interviewing passers-by
- fixed problems with resolution selection
- different modes for fullscreen selectable
- fixed numerous crashes related to items
- fixed crash when using cables
- fixed crash when using tools
- missions reactivated: Pump mission
- Missions reactivated: Emergency door opening
- Name filter for server list
- "Room fire" alarm is now played back
- Faulty pump display on LF24 fixed
- AI now no longer opens balcony doors in burning apartments on its own
- new game setting: keep TV control
- traffic accidents: Disconnecting the vehicle battery by the player fixed
- street names are now shown in the navis
- feedback when testing the hood of an accident vehicle fixed
- Sound effects of the emergency horn optimized
- Animal rescue: selected crane position of the AI fixed