Explosive Trades (Update 0.11.0)


- Trading NPC items now restock
- High Harvey Mini Questline
- McKenzie is now helping to stop the CAD transport if you got his leg first
Location images
- Zion field location
- GAC gas / water mine locations
Weapons
- Ship Trade: Show the slot icons
- Missile Battery
- Med-Drone Launcher
- Weapon turrets are colored in faction schemes now

New turret shooting 3 missiles at once

Portraits
- Pirate boss Dieu-Le-Veut, Simon Krull, Mr. Gates
- Adaptions: Vasquez' lizard own portrait, GAC male: Sun-Moon version

Other stuff
- More neon info signs (quick travel, ship trade, cargo container, garage, bar / café)
- Punch sounds added to various dialog scenes
- One-hit-exploding asteroids


Ships & weapons
- Capitals acceleration increased
- Weapon optimization (Capital lasers and more)
Engine
- General performance improvements
- Renderer modernization
UI
- Ship Trade: Show additional drawables and emitter
- Analysis HUD: Draw items and asteroids with emitter
- Tooltip improvements
- Readables inspect window: vert scrollbar added
Portraits
- Updates & polishing
FTA random female, Atlas, J12 random military, J12 female, Mr. Shiro, Caduceus male, Supreme Court judge, FTA agent male
FX
- Missile lens flares, laser glow
- Big laser: recharge emitter improvement
- Daedalus signal lights added
Other stuff
- A lot of dialog and dialog format polishing
- Savegames: Validate shields and devices too
- General savegame improvements

- Savegames: docked ships loose the detail mode state
- Controller: Cursor gone after exiting trade window with B
- Thruster is always uncharged on savegame load
- Possible crash when a person is deleted but still has a pending Message Request
- Burst weapons can fail trying to finish the first recharge
- Ship AI does not attack the Player sometimes if no friendlies are nearby
- The Travel group waiting at destination state disables the ship target rotation (The Cure doesn't rotate during battle)
- Auxilium cannot attack the CAD Escort
- Crash when opening inventory (old savegame)
- Old saves could have an invalid rajid dialog block
- Ship selection stays after death when the respawn is delayed
- Only show autopilot landing/leaving when a docking state is active
- Autopilot says "landing" even if it cannot land
- End an auto pause, on dialog end, only when it came from the dialog
- Show the Cooldown HUD when a laser is bursting
- Minimum energy required for laser should be based on the p_ttl
- Remove the unused "Zion Farm" ship data

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Learn more & stay tuned!