Update 0.8.0

"First-half-hour-deserves-more-action" Update!
The Pluto introduction is pretty close to its final state. We did another bunch of improvements and added the new NPCs Noob Henderson and Bacterius (we all just struggled with the flu) to give some action to your nervous trigger fingers!
Will you get the achievement though?

We're curious to hear your feedback on this, as well as on the project in general – if you want to support us, don't hesitate to leave a review and tell your friends about the game!
On with the usual:

New Ships!
- Cazador
a three-slotted killing machine...

- Entrega Grande / Gaseoso
the cargo centipede (meanwhile got a 3rd slot, too...)

Batched Rendering!
- Massive performance boost in asteroid fields or other sprite count limiting situations
New Weapons & Shields!
- Shock Cannon ⚡
- Some new faction weapons / shields

Other Stuff!

- New achievements activated
"It was the worst of times...", "Curious Neighbor", "Noob friendly" - Atlantic Mining Station Gas port
- Miguel Johnson himself in the house!
he brought his "currently out of order" Jukebox (mini feature to come, later) - McKenzie got a pic!
- Chests again - this time: Plutonium
- "Flowers" trade icon
Y'all have been waiting for this!

- Ships & Stations burning effect
- Ships with mixed weapon types try to buy all compatible weapons
- Big bunch of Turret- & Weapon Reassignments
(turret slots on some of your owned ships might have changed!) - Change the Enlarged Fonts setting to Font Size and enlarge the default fonts
- Savegame upgrader improvements for landable locations
- Cooldown HUD: Show the weapon fire interval
- Zopa portrait "polishing"
- Final turrets restored (resolution x8)
- Dialog corrections by Cecell from Discord (Thanks a lot :>)
- Colored weapon damage types in tooltips
- Implement ship cargo drop chances
- Add a shield regeneration rate cooldown when hit and show the regen modifier when shutdown
- Show "New Savegame" in Savegame list
- Hide the ship trade arrows when only 1 ship is sold
- Some menus re-layouted
- ISA outpost location image updated
- J12 male portrait updated
- Mr. Shiro appearance music changed
- Pilot License does not use a skill point anymore

- Emitter textures can flicker
- Crash when the character HUD is open and an asteroid gives you XP
- Do not allow dialogs while landing or leaving
- Quickload on an alphanumeric key is still preferred if the character name entry has focus
- Bartholdy does not talk
- Zeldi's custom fighter (Ginny) spawned in level
- Quest person removal can crash after genocide
- Landable quest icon link can crash after genocide
- Ships can be bought even if the player has not enough money
- "0 regen" shields don't recover at all (not even between fights)
- Nearest asteroid in radar range detection can crash the game
- Some shield types use the wrong graphics/sounds
- Landable HUD: Character Portraits are not updated on a portrait change
- All Caduceus weapons can be spawned in level
- Wicked ships kill counter is increased even out of range
- Waechter hacking music repeats endlessly
- Ship damage (smoke) emitter stuck at 100% ship's velocity
- Force the shiro dialog on landing if it was evaded
- Inventory HUD: Ship image can be missing after a video option change
- Main Menu with vsync off speeds up time
- XP/Items collected is drawn over ship after an item was received on a landable
- O Dog continuously rotates
- Travel Groups can slow down massively if the leader has landed
- Broken extended characters on some person names
- Dropping cargo does not notify the quest item counter
- Re-position the frame window close button
- "Fight off the Caduceus and free Lashkar Gah Research Station." is broken with older saves
- Save Overwrite / Enter Description popup: Accept and Cancel are swapped
- Bulwark ship graphic displayed too small in UI
- Cram Bokaj money reward is only half from the displayed amount
- Person Set_User_String() always creates a new user string
- Pasting text ignores the max text length
- Tooltip comparison: the lower fire rate has the "improve" color
- Savegame memory leaks
- Shaders are not deleted completely on reload
- Do not crash when loading unknown json enums

Let's have a chat on Discord:

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