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  3. Capital Commanders (Update 0.10.0)

Capital Commanders (Update 0.10.0)







  • New ships
    • Capital ships are available now!

      Each one is coming with a unique big type weapon slot (click for video).

      The capitals were added in dialog with the community – due to your wishes to actually fly these things, we revised our first plan to hold them back until the carrier feature arrives. We will just add more of the big guys as it gets implemented. Have fun!

    • Higher-level Mosura versions are also available!
      (Top level comes with FIVE weapon slots)



  • Quests
    • Crash Course has been changed to include a pirate wave defense segment
    • New escort sidequest
    • New Rajid pirate bounty hunt mission



  • Portraits
    • Because that last guy was just a placeholder (to re-appear as Jack Sperrholz), here is the real Vasquez - coming with a badass robo lizard!
      Captain Vasquez, new CoC random male


  • UI
    • Map mode: Non-discovered quest targets selectable for auto pilot
    • Add a key shortkut "0" to re-center the camera to the player in map mode
    • Custom icon for readable items
    • Plasma field map icons
      (known bug: icons should not be visible from the start)








  • Quests
    • Many dialog improvements and formatting fixes


  • Ships / Stations
    • Ship movement prediction improvements
    • Wächter & Caduceus Station size increased
    • FTA Hub polishing
    • FTA Hub open version (placed only once for now, at FTA Nexsen)
    • Essex Wreck full res polishing
    • Zion farms: lights animation
    • J12 Capital overall edge-fixing
    • Shuttle: turret slots swapped

      Note: CoC Mining Stations are not landable anymore.




  • Weapons
    • Shock weapons are burst weapons now
    • More weapon upgrades and some minor balancing
    • Added 3 big weapons for capital ships


  • World
    • J12 & GAC colony pics updated
    • New kind of Nebula spawner at Zion Station
    • Some Pluto nebula gradient smoothing


  • UI
    • Origin menu re-layout, ship preview added
    • Added Autopilot text status "following", "landing", or "leaving"
    • Journal sorting: Sort by Main/Side/Finished Quests
    • Hide invalid slots when a drag-and-drop event starts
    • Analysis HUD: Show distance
    • Add a location person list "Visitors" sub-header
    • Freight hacking: show "Hack failed" (red) and "Hacked" (green)
    • Inventory: ship stats re-layout (turn rate + view range added, cargo moved to list)
    • Make RESUME the first main menu button
    • Inventory HUD: Replace the first matching weapon/shield/device slot by double clicking or on controller select
    • Inventory HUD: Remove "Boost" if it is the same value
    • Ship Trade HUD: Add turn rate, radar range, view range and layout improvements
    • Inspect-item window responsive layout

      HUD emitters are only animated with auto-pause off.


  • Portraits
    • Kouji polishing
    • ISA male polishing
    • Quick-polishing / backgrounds updated: Player #5, Bobby Cliff, Noob Henderson, Cram Bokaj, Teal, GAC Soldier x3, Zion female 1, Visitor
    • CoC male 2 added to random pool
    • James Lancaster -> Xander pic