Space Cake (Update 0.9.8)

Gaia Beyond took off into the steam universe one year ago. 🎂🚀
We've hunted mutations, been chased by bats, fixed broken legs, found treasures in wrecks - and sure been grinding the hell out of those asteroids!
Time flew by like nothing (possible evidence for dimension shift... gonna check that later, let's focus on making this a great indiegame for now!) A big thanks to the awesome people who supported us during the last year and to the new fans!!
Anniversary discount running until tomorrow, April 1st!

- New pirate portraits
- Dr. Rick
- Colonel Hintz
- Captain Jack Sperrholz
- Dr. Rick
- "Resume game" button added to main menu


- Ships
- Mosura -> 3 different versions (purchasable soon!)
- Create a "human_dropped" emitter on player death
- Mosura -> 3 different versions (purchasable soon!)
- World
- Ship radar and detailed mode upgrade to include landed ships and add radar gain/loss events
- Right-side world: Pirate spawners & Fortress
- One Hard Day of Work quest improvements
- New trashfields & asteroid spawners
- Overall nebula parallax improvements (detailed nebulas slower, blurred ones remain)
- Distance between station turret platforms doubled
- Repair sign redesign + animation
- Nebula polishing / some artifact smoothing / final edge fixes
- Ship radar and detailed mode upgrade to include landed ships and add radar gain/loss events
- UI
- Add a free giveaway option if the trader doesn't have enough money
- Ship trade hud: add credits info / overall layout cleanup
- Character main: XP progress bar
- Loading screen hints: key map update, quicksave info added
- Show the patch notes when clicking on the version text
- Add a free giveaway option if the trader doesn't have enough money
- Portrait updates
- 3rd Zion male added to random spawner
- Seraphim male replaced by Applicator pic
- Ursa portrait switch
- Overall assignment updates + some very old pics removed
- Pirate default male polishing
- 3rd Zion male added to random spawner

- Some small JSON loading improvements

- Waechter hacking: The leaving ships are broken
- Detail range collision category can be overwritten when leaving (O Dog collision state is broken)
- Unicode crash when the Russian thousands separator is used
- Font getTextExtent() rare crash
- Text Box Popup: typing A+D keys fire focus events
- Atlas could have a nonexistent "7_1" dialog block
- Noob Henderson: Ignore the Pre-destroy callback when he is far away (is ignored)
- Auxi is now too fast out of range in the Tutorial stage
- Quest arrow draw can crash in map mode if the target has no map drawable set
- Use link_to_scale_is_instant for all engine/light/fan/sign emitter
- Savegames: When a docked parent of a ship is not available anymore the physics state is broken
- An empty analysis HUD is shown when a save is loaded with the Analysis HUD visible
- Map mode shows ships that shouldn't be visible
- AI: Don't mine or try to collect cargo if there is no cargo space
- Radar awareness improvements
- Hud: Radar elements can leave visual circle boundaries
- Different types of decimal point and thousands separator formatting
- fix an UnicodeStringException
- If a ship slot is clicked or controller activated the tooltip is lost
- Mouse cursor default image should be different in HUD windows
- When allow_target_loss_on_events is disabled don't retaliate when attacked
- Player turrets don't stop shooting when target is dead
- Trade HUD: Show the actual 'after trade credits' if one side doesn't have enough credits
- Handle message answer unicode strings correctly when animating (use the code point lengths)
- When allow_target_loss_on_events is disabled don't join fights on request
- Particle emitter data: Add the missing emitter_iteration_interval entries
- Input text: backspace repeat not working
- Tooltip comparison with lasers sometimes does not use the dps
- Add_Weapon_Cargo()/Add_Shield_Cargo()/Add_Device_Cargo() crashes when the element is not found
- Cancel the ship leaving state if the target distance is too big
- Never start the collision evasion when landing/leaving
- Pirates should not talk
- Ship data without a drawable set crashes the inventory HUD
- Landable HUD does not call the the hud window Enter/Leave event
- Old config files: The right mouse button could have 2 assignments
- Credits screen is broken if logic hz is over ~70
- Correctly unlink and delete Trade HUD cargo equipped links
- Devices are sometimes not deleted (memory leaks)

Let's have a chat on Discord:

Learn more & stay tuned!