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THE MUTATO (Update 0.9.0)




Hey aliens,

Hope everyone had a kickstart-2K19. This update brings you a big bunch of new features and maybe even some outer-world experiences. As promised, we polished a pile of features, such as ships (including the community favorite 'Wing Fighter'), and also brought you some new ones. Looking at the new quests, this would have also made a great Halloween update ;)

Because this patch note is going to be a bit more comprehensive, we've decided to give it an own video summary!

https://youtu.be/f2HkjfznOPk

Also, the Original Soundtrack is fully released now and available on iTunes, Amazon, Spotify, Bandcamp and Soundcloud - check it out!

Alright now, LET'S GO!!









New sidequests
  • The Mutation
    Cram Bokaj first sidequest arc finishable (includes 2 new hidden sidequests)

  • "We Can't Stop Here..."
    Introducing O-Dog's secret sideques

  • Level of Subsistence
    A miniquest about stolen air filters on an ISA research station


Equipable devices
  • Here is a new way to modify all of your ships - the passive device feature is done! The thruster feature has been bound to equips as well, which allows higher-tier thrusters - meaning more speeeed for your vessel!


New ships

And suddenly, it's just there - equipped with a new kind of laser weapon. Pro tip: If you encounter it, quicksave before waking it up. ;)





New weapons
  • Zion weapons: Bucky, Matic, Betta Gun
  • Jodorowsky Zapper
  • Mining Tool
  • More weapon upgrades
  • New spotlight turret

    Spotlights are purchasable now, yet totally useless. ;)


UI
  • Unique weapon icons for the turret class, spam, and shock weapons
  • New trade icons
  • Lab location icon


New achievements





Ships
  • Overall ship speed balancing
  • AI ship movement improvements
  • J12 ships polishing
  • The Waechter polishing
  • Improve the ship landing behavior
  • Add an option to switch to the ship after buying one
  • Improve the weapon target is in range checks
  • CoC transporters (resolution x2, turret fix, minor details - overview)
  • CoC Mining Station small restructuring
  • Some station sizes increased (more to come)


World
  • Background vs. foreground wrecks: depth effect & parallax improvements*
  • More Zion Farms (including more Trash selling opportunity)
  • Randomly position the asteroid cargo drops inside the collision geometry
  • Prometheus wreck station polishing
  • New GAC ship wreck site added
  • Faction spawner added to CoC Stargard
  • Drones slightly highlighted
  • Cliff Farm / Zion Farms small changes

  • There is a known bug slowing down the parallax movement of background wrecks when zoomed-out - which looks wrong :D Should be fixed in one of the next patches


Dialogs
  • New origin selection texts
  • Intro dialog cuts (Auxilium, Shiro / Henderson)
  • Many dialog corrections & improvements


Portraits
  • 3 Zion dudes
  • FTA female, Atlantic female
  • Cram Bokaj small corrections


FX
  • Dynamic foreground stars effect (higher-speeds feedback)
  • Front thruster emitters for all ships
  • Regular thruster FX improved
  • Shuttle signal lights improved
  • Neon signs (it's a sci-fi game after all!)
  • Airlock "spaced" animation visibility & duration improved
  • "Repeater" / echo effect, used on bats
  • FX improvements on some projectiles (wip)
  • Main menu background & animation improvements



General
  • OpenGL rendering updates and performance improvements
  • Safer game initialization
  • Add a info.json for the level version info (also useful for modding)
  • Add a savegame "version info not found" state
  • Error logging improvements


UI
  • Ship control instructions updated in tutorial & HUD hints
  • Wei Xiu, Akihiko, Chin-Mae, Frakes, Getty, Huang Feihung, Marley, and Werner now use the Ship HUD
  • Improve the Inventory HUD Cargo Tooltip
  • Item comparison: hovered item is now highlighted
  • Item data cleanup (icons assignments, descriptions & more)
  • Inventory ship viewport expanded
  • Fully integrate the quickbar when the Landable HUD is open
  • Updated the GUI Renderer
  • Add an "Inspect" button for items with text
  • Sidequest icons are smaller
  • Location info textbox expanded


With the full release of the soundtrack, all the mastered music tracks by Miguel Johnson have been upgraded to high-quality audio files.


  • Shield does not regen when landed
  • Trade amount window can't be closed with Esc
  • Stationary Traders on planets and stations need more cargo space
  • Unselectable answers can be selected with a controller
  • Correctly restore the disabled_color for controller selected answers
  • Changing music volume ingame from low to high does not work (it is clamped to the start volume)
  • Burst firing is disabled on weapon equip or a forced stop fire event
  • Mining NPC are stuck when they use mines as weapon
  • Inventory HUD: Damage type in slot tooltips is widened
  • Background stars z ordering is broken
  • Location name can be behind the quest target icon
  • Ship damage from asteroid collision is too low
  • Radar window clashes with the notification window
  • Mathilde shuttle can be owned by randoms
  • Cooldown bars freeze when the map camera moves a certain distance
  • Setup the player radar range state instantly on spawn (mainly for bullets)
  • Old savegames: Recreate Bartholdys station if it's missing
  • Hide the selection_info if the Landable HUD is visible
  • A physics engine div by zero fix
  • Show item received/removed notifications longer if on a landable
  • Don't update the Radar HUD when it's not visible
  • Turret lasers don't stop shooting after target was destroyed
  • Bullet speed is displayed on laser tooltips
  • Journal HUD: text lines vertical padding is missing
  • Remove some possible spammy error logging
  • Asteroid nitrogen debris emitter missing
  • Character HUD: XP color is missing
  • Ring spawner: asteroids missing at the arc end on savegame load
  • Assign_Shield(): Initially charged shields can crash if the slot does not match
  • AI: Max distance for shooting ignores the shield radius
  • Firing is still enabled while bursting
  • "Default drops" group added to gemstone asteroids (more drops)
  • Some weapon slot positions and collision fixes
  • Low turn rate ships can circle around landables infinitely
  • Rename the "Decrease Velocity" shortcut key to "Reverse Velocity"
  • Support modifying person savegame json data before loading starts
  • Level_Savegame_Sprite_Json_Loaded() is sometimes not called
  • Horizontal Map Crosshairs missing on lower resolutions
  • Ambient 1 music track ending cut-off
  • Henderson: The Pre_Destroy callback should not be active from the start
  • ship_damage_lightning_1 emitter_iteration_interval is not set
  • Fix Get_Primary_Shield() can return the wrong shield
  • Shield bars blinking when only the second shield slot is equipped
  • Planet rotations: more "authentic" speed and direction improvements
  • Opaque glow removed from GAC ships
  • Quest Item Counter does not display merged stacks correctly
  • Script Get_Cargo_Amount() crashes
  • Item data corrections
  • Ship slot & assignment corrections
  • Glyph missing (long hyphen not supported)
  • Wreck station #5 collision fix
  • Zion Farms have 2 shield slots (Medium + Big)



Snowball Cannons have been removed with this update. If you got them, they will stay with the savegame, though!




Let's have a chat on Discord:



Learn more & stay tuned!