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Update 0.14.0 - Gaia Beyond





What's up everyone,

Take off your winter boots, slip into something comfy, turn up the heater and dive into the next update of Gaia Beyond. Also – we are on a 21% discount during the Steam Winter Sale!


Happy Holidays!








Over 15 new sidequests!
  • Collect blueprints for the ISA
  • Find and rescue the forgotten spacemen!
  • Visit Nookrium on the Euphoria station
    ...and much more!



Skill Tree udates
  • Multiple skill trees available
  • New 'Kalypso tree' including new skills
  • Lines showing skill dependencies


Active Devices
  • When equipped, activate it with the F key or controller button X


New Thrusters
  • Short range, long range and High tech Thruster
  • These new thruster types allow the available energy to be portioned


New Sphere ship: Akaei
Now available at your local Sphere ship dealer!


Weapons
  • 3 different kinds of Double Lasers
  • Shell Breaker turret upgrade visualization



Portraits
  • Shin portraits
  • 2 ISA females
  • Another J-12 male, coming with a lot of variations!


World
  • Harrison Cruise movie posters
    (Can be found in various location images)



Sound
  • New sounds: Shield restore (small / medium / big), upgrade weapon, nanobot device, radar device


Automatic saves after some time
  • Either after 5 minutes on events or after 10 minutes when no autosave event was triggered


New Achievement
  • "No Tutorial for Old Men" – NPCs have feelings too!






Quests
  • A lot of fixed and improved dialog
  • Many old sidequests have been improved


Ships
  • View and radar range balancing
  • Dostavka visual fixes & improvements
  • Aries boost animation for all 4 engines


Weapons
  • Some further balancing and upgrade options


World
  • Wreck 4 polishing



UI
  • Outer Space radiation warning
  • Device Tooltips
  • Weapon upgrade HUD improvements
  • Change the Ship Hold key to X
  • The cargo tooltip description size is now dynamic
  • Crash Course: Quest-target item counter improvements
  • Cargo-sorting improvements for devices and thrusters


Portraits
  • A lot of polishing and updated backgrounds
  • More random NPC variations
  • Sphere & J-12 military portraits added to random portraits
  • J-12 portrait randomizer refined – how it works now:
    1. pick gender
    2. pick base portrait
    3. pick variations (if available)
Sound
  • Overall FX volume balancing and corrections
  • Assignment corrections


Performance
  • Save a separate info file for savegames (improves load performance)


  • Savegames: Equipped weapon quality resets
  • Double dialog bugs with the back button
  • Rookie trade mission can delete the Pilot mission person
  • Pilot trade missions are broken
  • Zooming in/out of Map mode shows out of radar range sprites for 1 frame
  • Player loses camera link when moving before camera target animation is finished
  • 'A Letter for Jurgen' can now be finished at Xiao (FINALLY!)
  • If the Character HUD is open the game crashes rarely when gaining XP
  • Ship Is_Friendly() can crash
  • Noob player-lock doesn't work anymore if you talk to another ship while locked
  • Savegame size reduced a little bit
  • After finishing Scheherazade Embargo, people on that station talk again
  • A lot of cargo types had no light emitters assigned
  • Some emitter time to live fixes
  • Ship Trade HUD: Crafting: flickering when hovering a craft requirement icon
  • Ship Trade HUD: random stray craft requirement icon at the top left
  • Ship Trade HUD: ship name is over the ship render and can block icon tooltips (e.g. with Guardian)
  • Landing sound appears to be "next to" Player (should be centered)
  • Reduce the projectile hit sound max distance
  • Ship engine volume is out of range when boosted
  • Dostavka XP values (loaded/unloaded version) were swapped
  • Physical shield damage should not be transferred over to the hull (H3L10S)
  • Dialog pause with cam move can hide the player ship
  • Weapon tooltip: comparing laser damage with a bullet type should use the dps
  • Weapon tooltip: do not compare speed with lasers
  • Weapon tooltip: do not show speed_initial_max when it's the same as speed_initial_min
  • Weapon tooltip: compare initial speed (min/max) as one block
  • Inventory HUD: Ship Landing/Leaving alpha should not be used
  • Inventory HUD: Ship add_drawables positioned incorrectly
  • Landable HUD: emitter rotation is based on in-space rotation
  • The weapon tooltip data entry spacing for turret vs non-turret is off
  • Don't start a FoW reveal for ships (only stations)
  • Devices and shields don't use cargo emitters
  • Cooldown HUD: Item counter is not shown if the new amount is over the max amount
  • Ben Lilly: Wrong credits amount is shown when selling trash
  • Don't draw lasers if out of radar range
  • start_angular_vel is not set (stations/turrets do not constantly rotate)
  • Error report: data/pixmaps/location_images/placeholder.settings.dds does not exist
  • Shield pos is not set as collision offset
  • Ship hull regen could go a little bit over max hull
  • Correctly error log the json line number for large files
  • Auxilium's restocking weapons should not have random quality
  • Savegame Menu: Remove logger warning "Load_From_File: No Savegame found ..." if the "New Savegame" entry is selected
  • Logging: Show if the person doesn't exist with the "Could not create Person" error messages





Let's have a chat on Discord:



Learn more & stay tuned!