Update 0.8.14


🔥 Weapon Upgrades
Some weapons can now be upgraded with the loot from asteroids and other resources.
Support old Intel drivers
Mine location image
Neptune got a continent!

- Court location icon

- Target prediction
- Predict the target future pos for turret weapons
- Include projectile speed max when calculating the weapon target lead
- Predict the target future pos for turret weapons
- Pluto characters: New-Year's-polishing ✨
click for hi-res

- Explosion FX tuning

- Sort fixed weapons first in lists
- Analysis HUD: Show the cargo item count
- Add a big text window for books/papers (Caduceus Brochure)
- Savegame Menu: Load the selected item with the controller select button
- Small performance improvements (~2%)
- OpenGL init improvements
- Spotlights for space memorial turrets
- J12 station resize (x2.25)
- Increase spotlight decay / blur out
- Increase the respawn time for some cad station ships
- Small Lashkar Gah surrounding improvements

- Zopa late game dialog crashes
- Zopa "sleeping_pod_lie" dialog crash
- Script crash when "Xentron Revealed" is finished
- Skill icons are missing after video options are changed
- Crash when ship.Attack() target is null
- Old Savegames: player id should not be modifiable (fixes the Kalypso Waechter Guards)
- Tiled background star drawable flickers
- Lasers don't hit missiles
- Revealed Hokucho map icon disappears
- Laser does not hit affinity enemies
- Smoke emitter placement is defined by the shield size
- Controller Button A selection breaks if the mouse select button was changed
- Savegames: Healthbar can be visible when a ship is dead
- Double "active_focus_frame" window crash
- Asteroid ring bg image are hidden too early when rotated
- Emitter could be hidden too early if particles are rotated
- Smoke emitter placement defined by shield size
- Savegames: Ghost turret platforms until they respawn
- Item cargo could be set with a null item from asteroid drops
- Set "CAD Guard Ally" to gaia and add affinity for the cad_transport quest
- Inventory HUD: Support equipping items and opening text items with the controller
- Controller: Support the exit button in the Question Box
- Popup Boxes: Select the default focus window (fixes the select button in the amount window)
- Trade HUD: Can't select merchant items with the controller
- Exiting the savegames/options menu with the controller does not show the logo again
- Sun/Saturn ring is spawned with each savegame load
- Inventory HUD: remove the item comparison text

Let's have a chat on Discord:

Learn more & stay tuned!