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  3. Update 0.8.14

Update 0.8.14







🔥 Weapon Upgrades

    Some weapons can now be upgraded with the loot from asteroids and other resources.


Support old Intel drivers
Mine location image
Neptune got a continent!



  • Court location icon



  • Target prediction
    • Predict the target future pos for turret weapons
    • Include projectile speed max when calculating the weapon target lead


  • Pluto characters: New-Year's-polishing ✨
    click for hi-res


  • Explosion FX tuning
  • Sort fixed weapons first in lists
  • Analysis HUD: Show the cargo item count
  • Add a big text window for books/papers (Caduceus Brochure)
  • Savegame Menu: Load the selected item with the controller select button
  • Small performance improvements (~2%)
  • OpenGL init improvements
  • Spotlights for space memorial turrets
  • J12 station resize (x2.25)
  • Increase spotlight decay / blur out
  • Increase the respawn time for some cad station ships
  • Small Lashkar Gah surrounding improvements


  • Zopa late game dialog crashes
  • Zopa "sleeping_pod_lie" dialog crash
  • Script crash when "Xentron Revealed" is finished
  • Skill icons are missing after video options are changed
  • Crash when ship.Attack() target is null
  • Old Savegames: player id should not be modifiable (fixes the Kalypso Waechter Guards)
  • Tiled background star drawable flickers
  • Lasers don't hit missiles
  • Revealed Hokucho map icon disappears
  • Laser does not hit affinity enemies
  • Smoke emitter placement is defined by the shield size
  • Controller Button A selection breaks if the mouse select button was changed
  • Savegames: Healthbar can be visible when a ship is dead
  • Double "active_focus_frame" window crash
  • Asteroid ring bg image are hidden too early when rotated
  • Emitter could be hidden too early if particles are rotated
  • Smoke emitter placement defined by shield size
  • Savegames: Ghost turret platforms until they respawn
  • Item cargo could be set with a null item from asteroid drops
  • Set "CAD Guard Ally" to gaia and add affinity for the cad_transport quest
  • Inventory HUD: Support equipping items and opening text items with the controller
  • Controller: Support the exit button in the Question Box
  • Popup Boxes: Select the default focus window (fixes the select button in the amount window)
  • Trade HUD: Can't select merchant items with the controller
  • Exiting the savegames/options menu with the controller does not show the logo again
  • Sun/Saturn ring is spawned with each savegame load
  • Inventory HUD: remove the item comparison text





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