Sweet Home Update (0.16)

[h3]Dear habitants,[/h3]
There are times when a robot's blown fuse throws a whole solar system into turmoil – and other times when you can't take a step outside your cozy space shuttle. To make your stay as pleasant as possible, here are some suggestions from the Warp Turtle quarantine lab:
- EXPLORE new and polished parts of the storyline and discover more sidequests
- HACK ships or even stations with new skills from the Kalypso tree
- HELP others - rescue lost miners or get our new celebrity NPC Trash Panda some of his beloved trash, your cargo bay is full of it anyway!
We also polished the homebase, put out the trash and created new living quarters on moons.
If you run into anomalies or got any feedback - find us here or on discord as usual!

[h2]New Missions[/h2]
- FTA databanks are attacked by pirate hackers! Can you help?
- Agent Horace on Nexsen needs someone to secure the area!
- Tezla got a new first Mission: Rescue those CoC Miners! (Devs note: The old first mission "A Hard Day of Work", which was a little bit to difficult for the beginning, is now Tezla's 2nd mission)
[h2]Hack ships and stations![/h2]
Staying in the ship allows you to sabotage others silently – the new ship hacking feature comes with a whole skill tree. There are still improvements on the list and we're working on FX, but here is the basic thing!



[h2]64 bit support[/h2]
- Blast Processing!
[h2]Locations[/h2]


[h2]A mysterious visitor[/h2]
There seems to be someone visiting the Caduceus Station. Can you catch a glimpse before he's leaving? Dude is not playable yet – but WILL BE with a hotfix in the next few days!

[h2]Interesting folks[/h2]

- Trash Panda, Zeldi Rubinstein, Igor VII
- as well as some tragic heroes, like a dead mechanic and a shot ISA doctor.
[h2]Pirate drones[/h2]
- Not really intelligent, but fun to wreck!
[h2]Audio[/h2]
- Atmospheric background music for wreck stations
- Highly motivating cheer sounds for saving lost astronauts!

[h2]Reworked Sphere ship graphics[/h2]

[h2]Locations[/h2]
- Pluto Colony, as seen in the update's title pic. The previous version was 8 (!) years old and still in half resolution, so we felt like finally giving it a major rework!
- Planet garage skyline polishing
[h2]Portraits[/h2]
- more Portrait versions (female ISA doctors)
- Sphere portraits polished (Richter, soldiers)
- O-Dog portrait color optimization
[h2]General[/h2]
- polished some weapon and shield stats (thx @Sergalicious)
- Corrected some spelling mistakes (thx @Jeremy)
- Removed a lo-res-looking star layer from Pluto's background nebula
- Added Alloy traders to CoC Stations (to make crafting ships a little bit more accessible), many other small improvements, script polishing and stuff, thx @Thunderofwar, @Sergalicious, @Azmoden, @zackerlandor and many others for bugreports and a lotta feedback
- Improve the json loading performance
- A log_level config option
[h2]UI[/h2]
- Add a Hacking Range and Hacking Speed skill
- Character HUD: Show the destroyed ships favorite
- Character HUD: Skill overview for Mechanic, Persuasion and Hacking
- Cache the map icon layout

- Do not draw the whole world when fading in after a save load
- Fix broken Add_Question() calls (Orish, Tezla, Romolus Dunk)
- Increase the binary stack size to prevent possible crashes when spawning a massive amount of sprites in physics space
- Location icons are sometimes not immediately unlocked
- Player cargo container can hide some items
- Options Menu: Show the long language name
- Don't show the hacking window if the parent is not in detail mode
- Ship death can be counted more than once
- Sprite damping is not cloned

Let's have a chat on Discord:

Learn more & stay tuned!