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Scoundrel Update (0.17)





Ahoy, mateys, space dogs and buccaneers!

While we're putting some heave ho into our incoming main update, we've got a lil' (maybe not so little) surprise patch in store for ya. So avast ye, give no quarter to those new pirate fleets and fortresses, now matched to their respective pirate captain in color and strength. So old salts and landlubbers alike, batten down the hatches and test ya might, feed those scoundrels to the fishes and gain some booty! If you don't wanna walk the plank yourself, better prepare yourself – some of them Jolly Rogers are stronger than ever before!





Pirate Factions

The various pirate leaders who have joined the game over time (and are finally complete with this update) now have their own sub factions - bringing variety to the game world and filling the lawless void with merciless battles!



  • Some pirate factions are much stronger than others – exploring the far corners of the system has never been this dangerous before
  • New pirate weapons and shields for more action!
  • Pirate ships can now drop certain weapons if you destroy them
  • Some pirate fortresses have a new position


Weapons
  • Physical (Ramming) damage gives XP, Loot, and also triggers aggro (player only)
  • Full asteroid drop yield only with mining equipment (otherwise only 50%)
  • The mining laser turret got its visual upgrade levels – expect more of these soon!




Portraits
  • Captain Mary Read ...making the pirate bosses complete!
  • Atlantic Alliance Captain The more law-abiding variant of a captain.



Unique crystal drops
Crystal asteroids now drop actual crystals instead of cargo boxes.





General
  • Teal's Bloodtest sidequest is no longer forced on the player during the mainquest
  • Pluto Colony now has a quarantine dialog when you click on it while it's still locked
  • Added and corrected some sort_keys for NPCs
  • Improved some dialog and fixed some spelling errors
  • Caduceus Station has reduced HP and shield HP for now


Note: We are still working on our big story update which will rework the main mission structure of the last Caduceus Arc missions. We reduced the Caduceus Station's HP for now, because that mission was too frustrating for players in its current state!


Ships / AI
  • Travel group:
    • Try harder to find a nearby free spot, start randomizing late, be more consistent, add effort estimation
    • Only shortcut the path testing if we are really nearby the target
    • Update free lane path finding
  • Ship evasion:
    • General improvements
    • Improve asteroid field ship evasive behavior
    • Do not evade with a higher velocity
  • Improve turret target lead (include parent ship velocity)
  • Improve finding a free location for big ships when undocking


Weapons
  • Halve the turret "ready to fire" angle distance


World
  • Asteroid drops balancing:
    • New category of 'tiny' asteroids
    • Added drop amount limit for each category (to prevent the possibility of small ones dropping more items than big ones)
  • Space trade: decline when most friendlies are fighting nearby
  • Only de-spawn items if they are outside the player radar range
  • Container: Reduce the chance to drop content on destruction (by level)


UI
  • A 4K game with a 2K interface? That doesn't sound right! Therefore we have:
    • Doubled the interface resolution
    • Reworked some UI elements (like the menu cursor, tab buttons, check boxes, sliders and more)
  • Ship Trade HUD: Hide ship data when the blueprint is missing


Portraits
  • Seraphim Applicator polishing, variations
Although masks are quite a thing lately, we haven't found any proper use for the last guy yet...


FX
  • Shock Cannon visual improvements
  • Small improvements on cargo drop animations


  • Screenshot files are now tagged with the game version number
  • Render improvements


  • Item Upgrade HUD: Correctly unlink on window exit
  • Hackable destroyables should use hull damage (not disintegration)
  • Marcel Wallas quest counter for all three items can switch too early
  • Ship Trade HUD: Large font size fixes
  • Player can trade with the caduceus station while fighting it
  • Extra hull given by "Additional Armor III" device is reset on each savegame load
  • Travel groups: wait time should be based on distance
  • Pai Pai job accept doesn't advance
  • Shield restore animation is buggy
  • Trade HUD: do not move the left box to the front on init
  • Get_Random_Ship_Data() can fail
  • Horizontal scrollbar is visible in Inventory/Trade HUD
  • Trade Tooltip: Increase the name height for large fonts
  • Don't play the quest noti sound when loading
  • Savegames: "Bring Jurgen's body to Xiao and tell her the bad news." is added to the quest log several hundred times





Let's have a chat on Discord:



Learn more & stay tuned!