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Apophysis Update (0.19)

Welcome back, space travelers!

We hope y'all had a decent summer so far. Things are definitely heating up on our side as the 1.0 release is more than around the corner – it is a WEEK away!

As you would expect from a last early access update, Apophysis goes many ways at once - focusing on details and filling gaps. It adds alternative paths and consequences to the main story, based on your decisions, and cleans up some things we've had in our backlog for a while. We did our very best to make the whole experience as smooth as possible – hope you enjoy it!

From now until 1.0, small patches could come in with high frequency - allowing us to react to every little bit immediately, so please leave us your feedback in the forum or on discord.

Special thanks to cdutson and Kazarus for their many hours of streaming and tons of valuable feedback at the right time!





[h2]Main Story[/h2]
  • Chondros has a fully developed arc now. Depending on your decisions, the outcome will change a lot
  • Kalypso has a fully developed arc now for the Caduceus main story - your choices can have fatal consequences!
  • 'The Doctor is Out' has been reworked with additional events, tasks and a lot of new dialog
  • 'Diversionary Tactic' has been reworked with an additional event
  • New and improved dialog pieces here and there


[h2]Shock Grenades![/h2]
Brandnew technology from the ISA!

[h2]New missile turret with upgrades[/h2]
That previous thing didn't look like it was able to carry missiles or even launch them... ;)


[h2]Show the solar system date[/h2]
How many years did you venture around?

[h2]New Portraits[/h2]
  • Sphere loyalists
  • 5 new Sphere male variations
  • 3 more ISA male variations
  • 2 more CoC bouncer variations


[h2]New Sounds[/h2]
  • Dialog hacking and repair
  • Shock explosion hit / non-hit
  • Plasma projectile fire and hit
  • Engine jamming / jam device trigger
  • Evil buzz (Waechter hacking)


[h2]Logo Shader[/h2]
Gaia Beyond may now use up to 1% of your graphics card power!




[h2]Ships & Stations[/h2]
  • Caduceus, Hokucho, CoC Station hi-res polishing
  • AI trading now ignores low affinity targets and checks every landable person for credits or cargo
  • Some ship slot rearrangements


[h2]World[/h2]



  • Location image polishing:
    • Workshop
    • Supreme Court
    • Terminal / Bank location: added a more detailed interface, finally in 4K
    • Zopa's Greenhouse (+ version with collected plants)
    • ISA Outpost / Science Academy
  • More faction spawners added to small stations
  • FTA Hubs now have random traders, FTA Garages have mechanics
  • 4th gas cloud type with Helium-3 added
  • Some background nebulas behind pirate fortresses and O-Dog battle
  • Added a lot of descriptions and sort keys to NPCs
  • A lot of proofreading
  • More tiny stuff


[h2]Weapons[/h2]
  • The weapon tooltip shows a level progress bar
  • Added some non-homing missiles
  • Improved hit emitter scaling for lasers


[h2]Shields[/h2]
  • All shields have been rebalanced and repriced
  • Added new shields


[h2]FTA Trading Missions[/h2]
  • Added a lot more targets to the FTA Trading Missions
  • Added FTA Trading Missions with time limit for greater reward
  • Show the target name instead of the identifier
  • Improved the involving dialog


[h2]UI[/h2]
  • Landable location/dialog/person window fades in
  • Quest log shows the quest giver and location
  • Hide the fire interval progress bar for burst weapons
  • Show a confirm question box when using a skill point


[h2]Portrait polishing[/h2]
  • Nortnex, CoC portraits, J-12 males, ISA male 2, Cameron, Ben, Lume
  • Many reassignments



  • Auto pause from events/dialog should always show the input shortcut (and support controller)
  • AI: Fighting a landed ship should not fire weapons nor ram the station
  • Affinities can be duplicated (should be overwritten)
  • Plasma field and gas cloud icons should not be visible on the map until it was explored
  • Self-repair devices are broken
  • Fixed "The Vanished Transport" (talk to the questgiver again to restart the quest)
  • Device comparison: longer cooldown is displayed as better
  • Thruster tooltip: interruptable "false" is displayed as better
  • Passive devices tooltip should not show the cooldown lines
  • Tezla astronaut quest: timer is still visible (and counting) during and after the mission success dialog
  • Rockets are leading the target a little bit
  • Autopilot: Do not reduce the max ship speed for the player when near asteroids
  • Skill tooltip text is not centered when entering from the New Game Menu
  • 0 weight items can't be collected
  • 3-line quest descriptions are cut off with a large font
  • O-Dog doesn't proceed after first stop
  • Crashing into Kalypso with a thruster gives -10 affinity
  • Landable HUD: Quickbar is hidden after a player teleport
  • The in-space item collect noti can be displayed in a black box at bottom of the screen
  • Event_Shield_Equip_Invalidated() is not always called
  • Shock projectile hit sound wasn't played
  • Weapon max hit count is ignored for the DPS calculation
  • One line dialogs could be printed twice
  • Landable credits/items noti overlaps with location name
  • Mining laser hit emitter is drawn below asteroids
  • Extracted Gas (test item) shouldn't be spawned
  • 'Alloy' items (icon & color) grouped to tech category
    (so you guys can stop trying to equip them ;))
  • Asteroid emitter are not z linked
  • O-Dog fight: background lightings had old position after location was moved
  • Player radar mode update could be delayed if a sprite spawns inside the range
  • Main Menu: Only move the mouse on init when the window has focus
  • Let Sleeping Docs Lie: Hacking is not unlocked
  • Erich Stoltz dialog improvements (doesn't exit automatically anymore after choosing certain answers)
  • Some faction spawner positions were outdated
  • Added missing quest givers
  • Nancho: collision scaling fixed, landing deactivated
  • Radar gets disabled on save load





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Learn more & stay tuned!