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Genesis Update (1.0)!

[previewyoutube]https://youtu.be/F0tx0cQQHZM[/previewyoutube]

Welcome back, space traveler – to our 1.0 release!

During some sleepless nights we did our best to fix a lot of bugs and put as much fine tuning as possible into this release. The Caduceus Arc is now finally complete and fully playable. The 1.0 release offers you an involving storyline, where your decisions matter and may lead to unforeseen consequences. Branching out is of course always an option! Explore the solar system in a distant future – now more populated and polished than ever before. Equip countless weapons, shields and devices, discover mysterious artifacts, old wrecks and other secrets. Maybe you'll even spot an extraterrestrial...

As always, we welcome any feedback and ideas, while we're still working on some of the things we're asked to bring to the game. Have a blast flying and don't bump into asteroids... or pirates... or mad scientists.

Big thanks to Sergalicious and cdutson for some last-minute testing and of course to all of you who supported us during the early access time!






[h2]Missions[/h2]

  • Reworked the Supreme Court sequence, a positive outcome is now more than possible
  • If Supreme Court is won, the Sphere will send a squad and one of their generals to help during the final battle
  • added two new BG5000 sidequests
  • added a new Nookrium mission (more to come)


[h2]Giant Shields for Pirate Fortresses[/h2]
  • Unlock them with rare modulator keys and fight their leaders


[h2]World[/h2]
  • Added dozens of NPCs, new items etc.
  • Added new locations to planets and stations
  • Obira Water has a system dynamic trade price
  • Congress Station is now landable
  • Added a new ISA Research Station (removed the old templates that were empty)
  • Added new wrecks with a lot of background story to check on and chests to loot
  • Added the ISA Collector ship for a later story arc
  • Turrets have a tiny hull regeneration


[h2]Trading Cards[/h2]
All the cool kids have trading cards! Currently waiting for approval, you should be able to collect 10 fancy motives from this first set, craft your badges and get some wallpapers and chat emojis within the next couple of days!

  • Badges & Foil Badge
  • 5 Wallpapers
  • 10 Emojis
And while we're at it, hardcore fans can now use the Steam emojis as Telegram stickers! ;)




[h2]FTA trade missions[/h2]
  • Show mission timer in MM:SS format
  • Trade partners use random portraits
  • Mission briefing text formatting


[h2]World[/h2]
  • O-Dog spawns a ring of mines around his boss fight location
  • Some faction spawners reworked
  • Graphic reassignments
    • Don Gorgon Farms
    • Many random NPCs
  • Background nebulas to SMD Woodrow and Sperrholz Fortress
  • More background asteroid fields
  • More freight spawners to FTA stations
  • Improved and added a lot of descriptions to NPCs and locations


[h2]UI[/h2]
  • Main menu background rework
  • Weapon upgrade HUD polishing
  • Various big font optimizations
  • Ace Pilot has a custom skill icon


[h2]Portraits[/h2]
  • Some more polishing
  • More Atlantic males (and a new Samuel Isaac)
  • Bloodstained terminals



  • FTA pilot trade missions broken
  • Upgrading a weapon from the inventory list keeps the old one in a broken state
  • The Seraphim attackers during Fakir's mission can not call for help from other Seraphim ships
  • During the Bat-Mission, when O-Dog dies, he won't respawn close to Zion Station anymore and finish the mission
  • Autopilot evasion ignores stations sometimes
  • Waechter actual hacking range is bigger than visible one
  • One-Eyed Swanson spawns in plasma field and dies
  • Zion Farms don't have shields
  • Don't spawn Hokucho weapons
  • O-Dog battle peaceful route & Bat Trip music infinite loop
  • Background asteroid fields are drawn behind background wrecks
  • Nortnex(Event) hacking should show the default icon instead of the cargo icon
  • Inventory HUD: Dropping a part of a stack does not select the same list item again
  • Use the correct trade price adjustments in tootlips
  • Radar gets reactivated after savegame load
  • Tutorial gives too much XP
  • Passive self-repair skill is too strong
  • FTA Trade Node is broken after failing a timed quest
  • Punctual Mechanic becomes Cad Station leading person after O-Dog fight
  • Rebels & Tyrell randoms have no portraits
  • Lucca now switches dialog as planned when entering Pluto
  • Most of the Pluto missions are now canceled shortly before the "Leaving Event", if you haven't finished them by now
  • removed a broken quest for now (it will return very soon)
  • Find a way into Caduceus HQ quest marker now points to Caduceus Station, not Lashkar Gah
  • Destroyable mine damage can overflow
  • Link_Dialog_Handler_1_1() crashes
  • Update the person location tooltip instantly when it changes
  • Cargo limit is ignored for trading (rare)
  • Do not ignore the restocking cargo group max_amount
  • Erich stoltz dialog handler 1_1 can crash
  • Do not allow to quick travel with an active FTA pilot mission
  • fixed two barkeepers that got stuck after you asked them for drinks
  • If you get a "special drink" at Bartholdys you actually can keep it in your inventory now
  • Agent Gendo's generic kill quest should now be finishable
  • Atlas doesn't get stuck/looped in his dialog stage after the final battle
  • After leaving Pluto, Shiro - if destroyed - spawns now at his target location to stop him from wandering around endlessly
  • Limit the DPS hit count calculation to one second
  • Use (energy_regen / energy_usage) instead of fire_interval if it's lower for DPS
  • Ramming ships causes hull damage when the shield is still online
  • Radar HUD is not shown with some Tutorial_Skip() calls
  • Luke Razmus does not repair your ship
  • The XP needed to level up test should ignore the fraction
  • AI Ships should stop trying to reach a target that is dead
  • Old saves: Caduceus Distribution Hall is J-12





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