1.0.12 Mini Update

Hey, folks!
Thanks for all the great feedback and support. Gaia Beyond is just getting started. We're preparing a slightly bigger patch in the next weeks, which will hopefully not only solve many of the remaining major issues but also add some small but nice stuff. We hope you're staying with us on this journey to the stars!
See you soon, space travelers!
Spoilers ahead:

- Ship Crafting: Add option to only show ships where you have the blueprint
- Blueprints are inspect-able now in the inventory
- Show the distance when hacking the waechter
- Link ship drops with the player level
- Pathfinder now has a small shield slot and big turret slot
- Improved Tate Tobin's sidequest dialog
- Both alien ship types give a lot more xp when killed
- Pirate fortresses now lose the respawn after their shield has been unlocked
- Pirate fortresses now drop better rewards
- Teal now has a new dialog after the colonists decide if they leave or stay on Pluto, there you can shop and complete McKenzie's Leg mission again.
- Increase the effect of most skills
- FTA rookie trade reward should be based on the distance

- System dynamic pricing should always ignore the player cargo
- Clear the quest reward_credits when accepting a non time limited FTA mission
- Reduce the time limited FTA trade mission reward
- McKenzie leg quest should still be finishable after the Convoy battle
- Directional audio is too strong
- Leaving a station with a a big ship (Aries, Javelot) should have a higher find free spot effort
- FTA Trade missions show the talk icon when they should show trade
- Add a ramming resistance to medium shields (20%) and big shields (50%)
- Stations should not equip low range weapons like the mining tool
- Removed the possibility for Assistant Lucca to die after he started his way back to Pluto -> this could cause a pretty devastating story loop that also could crash later main missions
- Removed a wrong dialog block switch at Dr. Orish
- Fixed the spawner and kill counter link at Agent Gendo and Agent Horace
- Atlas now abandons his travel group so he's able to land for the debriefing at Atlas HQ
- Removed a wrong dialog block switch at Dr. Orish
- Missing Mechanic skill added (removed the duplicated hacking range skill and replaced it with the correct, third Mechanic skill)
- Kamen and Kenrui shields now have more correct stats
- Marcel Wallas can now be asked for his blood test after you've finished Profit!
- Also restock credits of persons without restocking cargo
- Player dropped items should spawn farther away from the ship
- "Tortuga Turtle" should not be spawned
- Reduce the weapon tooltip max precision for homing, accel, and speed
- Message box portrait frame seams in 1080p
- Trash Panda should not trade with the player
- Cenix_Dialog_Handler_1_2 is crashing

Let's have a chat on Discord:

Learn more & stay tuned!