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1.0.15 Mini Update




Attention, space pilots!

Thanks for all the great feedback and support (this time we even got a new weapon by a user :D). We're still working on some additions for the Caduceus arc epilog (and some other minor stuff), improvements for the autopilot and further development of FTA missions. In the meantime, enjoy this patch full of little and big changes, including new ships and weapons. All ships have been divided into different classes, giving their stats and slot setups more sense and balance. Some item weights have been reduced for a better trading and crafting experience.






[h3]Ship Classes[/h3]

More than the average rebalancing: All ships have been sorted into different classes, pre-defining their setups such as stats and weapon mounts. Note that this strongly affects global ship balancing (all is listed in detail here), so the specs for your ship may have changed – but definitely for the better!

[h3]Sell Ships[/h3]

Sell them at any ship garage.

[h3]New Ships[/h3]

Atlantis-II

Yoddha

Cessy


[h3]New Weapons[/h3]

  • Mini Seekers & Hunter Seekers
    We're happy to introduce the first weapons made by a community member – check out these awesome new missile weapons by Ashkin (thank you)! They're a part of the Sphere arsenal now.

  • Shock Turret
    Your regular shock weapon is now available as a turret!





[h3]Balancing[/h3]
  • According to some of your feedback as well as our own ideas – and along with the ship classifications, most ships have been improved in handling and equipment.

    FULL SHIP CHANGELOG

  • A lot of item weights have been regulated to prevent irrational cargo overloads and to make the overall weight balancing more realistic.

    FULL ITEM CHANGELOG


[h3]General[/h3]
  • Blueprints sorted for the crafting menu
  • Some more blueprint drops added to ships
  • Drone Launcher improvements (aiming, angle, longer TTL)
  • Bullet spawn offset for projectile weapons
  • Arakni Kkrik turrets auto-scaling to 45%
  • Reworked signal lights with lens flares
  • Trashporter animated back lights


[h3]UI[/h3]
  • New stats added: FTA Missions, drones destroyed, memorials read
  • Ship Trade HUD: Support arrow left/right and A/D keys to go through ships
  • Ship Trade HUD: Hide the accept button when we already own the ship
  • Stats overview layout reworked (3-column layout, baseline corrections and more)
  • Radar background graphic rework




  • Holding hacking during movement can reach the keypress limit
  • When talking to NPCs from a big ship, they don't regard size and smash themselves
  • Do not key repeat most keyboard input events
  • Autopilot evasion does not correctly detect inside/touching collisions
  • Solid bunch of dialog corrections (mostly Doctor is Out)
  • Some more after-dialog autopause fixes (Bacterius, Virus, Debris field assassin)
  • Guard Fenix can't be asked for Devi anymore after the event already passed
  • Some craftable ships were missing in the crafting list (Ferox, Sakura, Med-Trans)
  • An FTA pilot career status dialog is missing
  • FTA Pilot missions: target person list color is sometimes not removed
  • Character HUD: favorite destroyed ship stat needs its own line
  • Ship Trade HUD: If there are no available ships for crafting don't show the first one
  • Ship Trade HUD: Changing "Show all" should update the current selection
  • Savegames: Correctly limit the max skill points
  • Ships don't die anymore when they spawn and die on the same frame
  • Ship hacking info window stays visible when teleporting out of detail range






Let's have a chat on Discord:



Learn more & stay tuned!