1.0.17 Update

Welcome back, space pilots!
It took a little time, but the ending after the Caduceus boss battle has been reworked and improved, so that later additions will be easier and the end of chapter 1 gets a better feeling all around. New transporters are available and the desired alternative control schemes have been implemented for a first test flight. Thanks for all the great feedback and bug reports, more content is already on the way.

[h2]Movement Layouts[/h2]

We know a lot of people have been waiting for it. To switch your control scheme, simply use the drop-down menu on the Controls tab, et voilá – no more dizziness for those who don't like to navigate their ship upside down! Also, the A/D rotation option has been added here in the form of a 'Tank' template.
- [h3]Rotated (default):[/h3] The ship automatically points at the cursor, with the A and D allowing us to strafe.
- [h3]Unrotated (new):[/h3]The ship directly moves towards the key direction while the rotation is still controlled by the cursor.
- [h3]Tank Controls[/h3] The 'classic' solution: At the cost of the ability to strafe, A and D rotate the ship ignoring the cursor.
[h2]New Ships[/h2]


[h2]New Music[/h2]
A lot of epic new music by Miguel Johnson. This guy's output is incredible: While we were still busy implementing it, he already released his next full album Expedition Artemis, which we think is nothing less but a masterpiece. You should definitely listen to it on bandcamp and support him!
- 4 new songs for the final Caduceus story events
(Rise of the Caduceus, Alien Planet, The Web, Sorrow of Gaia)
- 2 new ambient tracks (Citizen of the Stars, City Planet)
[h2]Autopilot Evasion[/h2]
- Support medium range detection
[h2]New Achievement[/h2]
- "Slayer of the Snake"

[h2]Story[/h2]
- During the course of chapter 1, patients are now vanishing from the Distribution Hall on Caduceus Station. Where are they going, what is happening to them?
- Cybille Croft is now leaving the station after you've helped her and has new dialog
- The epilog of chapter 1 has been reworked, dialogs improved and you can now explore what Caduceus have left on their station.
[h2]Dynamic cargo graphics[/h2]
This has been on the list for a long time – FTA and CoC transporters (that were actually designed for this concept) now dynamically change their appearance depending on the amount of stored freight.

[h2]General[/h2]
- Show a quest notification for finished/failed quests
- Near avoidance sensor range is based on ship speed and acceleration
- Show a message box when a very old graphics driver was detected
- Alternative Caduceus Distribution Hall 'takeover' image
- Nanobot emitters cover the whole ship
- Removed another auto pause after the Shiro dialog in the end sequence

- Lt. Devi and Kalypso are not reappearing anymore if they shouldn't
- Fixed one of Atlas dialog options after the ending, that could stop the scene after the boss battle from playing out correctly for some players
- Allow NPC ships to pos target respawning (non-targetable) stations
- Increase render staged buffer amount to 4 (might fix flickering)
- Glowing engine linked particle animation on ships (Peacekeeper / Yoddha / Invader) sometimes play from a random start pos
- Long Range Scan emitter is played only for the first time
- Trade tooltip compares equipped weapon with itself
- Trade HUD: Shortcut U opens amount popup for preselected item stacks
- Do not try to endlessly play a missing music file (remove it from the active tracks)
- Use the correct fade_in setting when music is enabled ingame
- Mechanic Work Clothes inconsistent item type / icon
- Some dialog corrections

Let's have a chat on Discord:

Learn more & stay tuned!