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1.0.17 Update




Welcome back, space pilots!

It took a little time, but the ending after the Caduceus boss battle has been reworked and improved, so that later additions will be easier and the end of chapter 1 gets a better feeling all around. New transporters are available and the desired alternative control schemes have been implemented for a first test flight. Thanks for all the great feedback and bug reports, more content is already on the way.





[h2]Movement Layouts[/h2]



We know a lot of people have been waiting for it. To switch your control scheme, simply use the drop-down menu on the Controls tab, et voilá – no more dizziness for those who don't like to navigate their ship upside down! Also, the A/D rotation option has been added here in the form of a 'Tank' template.

  • [h3]Rotated (default):[/h3] The ship automatically points at the cursor, with the A and D allowing us to strafe.

  • [h3]Unrotated (new):[/h3]The ship directly moves towards the key direction while the rotation is still controlled by the cursor.

  • [h3]Tank Controls[/h3] The 'classic' solution: At the cost of the ability to strafe, A and D rotate the ship ignoring the cursor.



[h2]New Ships[/h2]

'Albion' – You will no longer be laughed at when you show up at a battle with a transporter.


'Kujirame' – This high-tech transporter of the Sphere is the choice for heavy duties. Simply the biggest transporter in the game so far!


[h2]New Music[/h2]

A lot of epic new music by Miguel Johnson. This guy's output is incredible: While we were still busy implementing it, he already released his next full album Expedition Artemis, which we think is nothing less but a masterpiece. You should definitely listen to it on bandcamp and support him!

  • 4 new songs for the final Caduceus story events (Rise of the Caduceus, Alien Planet, The Web, Sorrow of Gaia)

  • 2 new ambient tracks (Citizen of the Stars, City Planet)


[h2]Autopilot Evasion[/h2]
  • Support medium range detection


[h2]New Achievement[/h2]
  • "Slayer of the Snake"






[h2]Story[/h2]
  • During the course of chapter 1, patients are now vanishing from the Distribution Hall on Caduceus Station. Where are they going, what is happening to them?

  • Cybille Croft is now leaving the station after you've helped her and has new dialog

  • The epilog of chapter 1 has been reworked, dialogs improved and you can now explore what Caduceus have left on their station.


[h2]Dynamic cargo graphics[/h2]

This has been on the list for a long time – FTA and CoC transporters (that were actually designed for this concept) now dynamically change their appearance depending on the amount of stored freight.



[h2]General[/h2]
  • Show a quest notification for finished/failed quests
  • Near avoidance sensor range is based on ship speed and acceleration
  • Show a message box when a very old graphics driver was detected
  • Alternative Caduceus Distribution Hall 'takeover' image
  • Nanobot emitters cover the whole ship
  • Removed another auto pause after the Shiro dialog in the end sequence



  • Lt. Devi and Kalypso are not reappearing anymore if they shouldn't
  • Fixed one of Atlas dialog options after the ending, that could stop the scene after the boss battle from playing out correctly for some players
  • Allow NPC ships to pos target respawning (non-targetable) stations
  • Increase render staged buffer amount to 4 (might fix flickering)
  • Glowing engine linked particle animation on ships (Peacekeeper / Yoddha / Invader) sometimes play from a random start pos
  • Long Range Scan emitter is played only for the first time
  • Trade tooltip compares equipped weapon with itself
  • Trade HUD: Shortcut U opens amount popup for preselected item stacks
  • Do not try to endlessly play a missing music file (remove it from the active tracks)
  • Use the correct fade_in setting when music is enabled ingame
  • Mechanic Work Clothes inconsistent item type / icon
  • Some dialog corrections






Let's have a chat on Discord:



Learn more & stay tuned!