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Update 1.0.27




Hey space traveler,

The curse is over! Thanks to your help the hellish gates have disappeared and all those nasty eyeballs, skulls and whatever else have been banished back into the Wicked Dimension. For the moment.

The solar system is blooming again and humanity can recover, with visible impact: The unification of portrait styles is making progress and although the process may still take a while, we look into optimistic faces. Ben is getting closer to become a master shield builder (for which he could still use your help) and shiny credits and valuable goods are stocking up at the top corners of your screen.






[h2]Some QoL enhancements[/h2]

  • [h3]Custom map markers[/h3]
    Where was that grind trader again? What was the password for that wreck terminal? Found some mysterious diary entries or a hidden quest location? Hit 'M' to place your map markers anywhere and never get lost in the void again!



  • [h3]Permanent HUD infos[/h3]
    You now have the possibility to get useful statistics – like player credits, ship cargo or the date – permanently displayed on the screen!


[h2]New portraits[/h2]

  • New female player portrait
  • Atlantic random male
  • J-12 random male

    Read more about the current portrait development below!


[h2]New sidequests[/h2]
  • Ben wants to continue his shield crafting. Can you help him with his new designs? More incoming!






[h2]Character polishing[/h2]

(Click for a before-after GIF)

The characters were the focus of the graphic work for this update, with the main goal to find a way to unify the different styles that have sneaked into the character pool over the years. So instead of simply drowning them in even more effects, a daily drawing routine confronted the portraits with their essential structure of lighting and anatomy, often resulting in a complete redrawing of faces. Of course, this was not done for all portraits (100 to 200+ if you count the variations) at once and will take more time, but the direction is clearer and the process gets faster. As a nice side effect, many interesting sketches and in-progress pieces were created, which hopefully will soon bring a greater variety!





[h2]General[/h2]
  • Hide ships and stations that are not in radar range
  • Map Mode: Show enemy ships in red color (like the Radar HUD)
  • Show the basic cargo price difference visually
  • Many controller improvements
  • Options menu: Add a "Pause on map attack" setting
  • Cooldown HUD: Do not fully fade out (allow a mouse hover to restore it - so we can open it before selecting a weapon target)
  • Basic support for healing weapons
  • Shields initialize 6 times faster on landables (and regen faster)
  • Another run of portrait reassignments
  • Ferrara: Some visual improvements
  • Map mode camera info moved to bottom
  • Nanobots FX improvement




  • Auxi tutorial can break when talking to Shiro
  • Unknown mission target icon is not drawn anymore
  • Savegame upgrade for Devi dead (older saves)
  • Mission HUD: The last selected mission is not re-selected again if the mission percentage changes
  • Some custom controller buttons are never saved
  • Missing template log warning: data and template name can be incorrect





Let's have a chat on Discord:



Learn more & stay tuned!