1. Gaia Beyond
  2. News
  3. Third Arrival Update (1.0.20)

Third Arrival Update (1.0.20)




OMG, space traveler!

This is terrible. The gates have opened once again and dreadful creatures from the wicked dimension have taken over the solar system. But even worse: Restless souls have also risen from the realm of the undead, and we all know who will have to clean up this giant mess... Count Ixua is waiting next to Pluto for further instructions.

šŸŽƒ Happy Halloween! šŸŽƒ


As always, unlocked Halloween content will be saved with your character and still be available after the event.






[h2]The Osyluth[/h2]



A terrifying sight. The Bonelord has used this vessel to sneak into the world of the living – and is now terrorizing the people. Defeat him to get the blueprint and some devastating out-of-this-world weapons!


[h2]Cthulhu's Eye[/h2]



You cannot hide from this evil creature – neither can your enemies once you've tamed it! Is it really from the realm of the undead or the chunky world of another video game?


[h2]Mr. Deadhead[/h2]



Haunted weapon and ruthless enemy – this bony fella is both!


[h2]Other[/h2]
  • Collectable bone item
  • Custom inventory icons for all new Halloween gimmicks
  • New weapons coming with custom sounds and VFX
  • Basic muzzle effect for default projectiles






  • Travel group path finding is more precise
  • FTA missions: Reward based on how dangerous/complicated the route is (beta)
  • Added animated lights to old skull turrets
  • Added over a dozens new blueprints/blueprint drop chances and craftable ships to Rajid
  • Undocking: Instantly undock if the distance to the target point increases
  • Comrade Cannon energy usage increased, inaccuracy of basic level increased, min fire interval increased, weapon upgrades improved (basic weapon was way too strong after the latest weapon patch)
  • Inventory: Drop button should be greyed-out when it can't be used (like Inspect)
  • Mercia speed and acceleration increased, classifies now as Battleship
  • Own faction (with logo) for the BG5K sidequest
  • Memory usage: Do not cache landable location images
  • Pumpkin Shredder hit / non-hit sounds swapped, reduced volume
  • General performance improvements
  • Update the player selection animation even when paused



  • Ice Cubes (Flowers) are being pushed away from positions
  • Ice Cubes (Flowers) disappear on second savegame load (spawned setting is not retained)
  • Cargoneer and Express prices were missing
  • Rocket trails are sometimes not drawn
  • Cargo selected item amount is not refreshed correctly sometimes
  • Ships can be endlessly in landing mode when the target is destroyed or save upgrade removed
  • "Lion's Heart" and "Ansatsusha no Gusoku" shields should not be spawned
  • BG5000 astronaut spawners were not deleted
  • Inventory: Ships stats only show the turn rate accel, not max
  • Ganymede Log Node does not repeat the quest stage for Xiao's sidequest
  • Guard Numi switches dialog block after Caduceus has been defeated
  • Erased a possibility, in which a certain dialog/event route could let Lt. Devi stay on Caduceus HQ
  • Lucca now switches his dialog if the player fails to stop his transport from entering Caduceus Station
  • Pirate bounty targets at Tate Tobin can now be destroyed from long range without them respawning afterwards
  • Remove very old savegame support






Let's have a chat on Discord:



Learn more & stay tuned!