Update 1.4
Heya space travelers!
It's 1.4 and here we are with new features – like the much sought-after loot magnet, ship loadouts, new ships and weapons, as well as a lot of improvements. Check it out and don't forget to let us know what you think. A lot of work is also going into the upcoming main story expansion right now, so be prepared for a huge update this year! We're already curious how you will like it.
[previewyoutube][/previewyoutube]

[h2]Loot Magnet[/h2]
...makes looting more attractive! Keep your eyes open for the Loot Recovery Field and Salvor Attractor devices! We decided to make them passive – so equip one of them, lean back and enjoy your delivery!

[h2]New Ships[/h2]
Extraterrestrial sightings – crafted by human hands. The Companionship brings you even two versions of this gear-driven flying saucer: A devastating war machine and a hyperspeed shuttle. For the believers, the Seraphim have summoned holy spirits into a new Patrolship: The Saraph.

[h2]Ship Loadouts[/h2]
Easily separate the fighting and mining equipment.
[h2]New Drone Weapons[/h2]
After this GIF was created, the accuracy of both weapons was greatly optimized – you can be sure that these are the best drones in town!
[h2]Portraits[/h2]
[h2]Audio[/h2]
[h2]FTA Trade Missions[/h2]

[h2]Ship polishing[/h2]
Mostly graphic polishing and symmetry fixes, collision optimization, emitter improvements and slot updates
The Messiah also got upgraded with an additional turret slot!
[h2]Weapons / Turrets / Shields[/h2]
[h2]World[/h2]
[h2]UI[/h2]
[h2]Portrait polishing[/h2]
[h2]FX[/h2]

Let's have a chat on Discord:

Learn more & stay tuned!
It's 1.4 and here we are with new features – like the much sought-after loot magnet, ship loadouts, new ships and weapons, as well as a lot of improvements. Check it out and don't forget to let us know what you think. A lot of work is also going into the upcoming main story expansion right now, so be prepared for a huge update this year! We're already curious how you will like it.
[previewyoutube][/previewyoutube]

[h2]Loot Magnet[/h2]
...makes looting more attractive! Keep your eyes open for the Loot Recovery Field and Salvor Attractor devices! We decided to make them passive – so equip one of them, lean back and enjoy your delivery!

[h2]New Ships[/h2]
Extraterrestrial sightings – crafted by human hands. The Companionship brings you even two versions of this gear-driven flying saucer: A devastating war machine and a hyperspeed shuttle. For the believers, the Seraphim have summoned holy spirits into a new Patrolship: The Saraph.
-  Tarelka / War Tarelka (CoC Shuttle / Light Cruiser)
 -  Saraph (Seraphim Patrolship)
 

[h2]Ship Loadouts[/h2]
Easily separate the fighting and mining equipment.
[h2]New Drone Weapons[/h2]
-  Sinbuster (Seraphim weapon with heat damage)
 -  Lightning Swarm (ISA weapon with shock damage)
 
After this GIF was created, the accuracy of both weapons was greatly optimized – you can be sure that these are the best drones in town![h2]Portraits[/h2]
[h2]Audio[/h2]
-  Outer space radiation loops (intensifying the further you move into the void)
 
[h2]FTA Trade Missions[/h2]
-  New mission type for FTA Rookies to try out – beware of the pirates who have great interest in your cargo!
 

[h2]Ship polishing[/h2]
Mostly graphic polishing and symmetry fixes, collision optimization, emitter improvements and slot updates
-  Seraphim ships: Mercia, Messiah
 -  Drones / Capsules double-res polishing (Caduceus Drones, Pirate Drones)
 -  Tutorial Drone got a new machine drone look
 -  Transporters: Loaded container polishing
 
The Messiah also got upgraded with an additional turret slot![h2]Weapons / Turrets / Shields[/h2]
[h2]World[/h2]
-  More XP reward variation for ship scanning
 -  More content variation on Xanadu crates
 -  Made the dialog option to hand over the water to Jonas for the Viridi quest always visible but unselectable if you don't have enough water (instead of always hidden)
 -  Some improvements to the Pluto Colony image
 
[h2]UI[/h2]
-  Options relayouting / unified grid system for all sub pages
 -  Buttons are height-independent now (9-sliced)
 -  Many layout improvements and fixes
 
[h2]Portrait polishing[/h2]
-  Atlantic male 4
 -  Seraphim male 2
 -  J-12 military male
 -  Caduceus female
 

[h2]FX[/h2]
-  Damage effects for regular heat projectiles
 
-  Seraphim ships should not buy random faction weapons
 -  Abigail dialog update after Bobby has been rescued
 -  Ships with a short distance weapon may not reach the approach pos for mining
 -  Repeatedly opening the Ship Trade HUD can corrupt the ship data text
 -  Critical chance is not displayed/compared in tooltips
 -  Trade HUD: background overlap on center frame after the amount popup window was opened
 -  Crash on resolution switch after the Ship Trade HUD was opened
 -  Albion missing entry in Rajid's crafting options
 -  "Guitar Pirate" pre-destroyed "Guitar" drop is still called when the item is already removed
 -  "return water to cliff Station" quest marker looks off on landable screen
 -  Missing ship classes & Seraphim ship descriptions
 -  Cyar Monk now has items in his shop
 -  Trade HUD: Only show the default prices for the player cargo container
 -  Trading system money exploit
 -  Ship scan XP balancing
 -  Portrait frame overlaps
 -  Don't crash but error log if a Radar HUD cargo item is null
 -  Analysis HUD: Crash with a selected sprite that has no leading person (rare)
 -  Some divisions by 0
 -  Do not save if player hull is 0.0 or lower
 -  Do not render weapons/shields/starfields with 0 alpha
 

Let's have a chat on Discord:

Learn more & stay tuned!

