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Update 1.4

Heya space travelers!

It's 1.4 and here we are with new features – like the much sought-after loot magnet, ship loadouts, new ships and weapons, as well as a lot of improvements. Check it out and don't forget to let us know what you think. A lot of work is also going into the upcoming main story expansion right now, so be prepared for a huge update this year! We're already curious how you will like it.

[previewyoutube][/previewyoutube]





[h2]Loot Magnet[/h2]
...makes looting more attractive! Keep your eyes open for the Loot Recovery Field and Salvor Attractor devices! We decided to make them passive – so equip one of them, lean back and enjoy your delivery!




[h2]New Ships[/h2]
Extraterrestrial sightings – crafted by human hands. The Companionship brings you even two versions of this gear-driven flying saucer: A devastating war machine and a hyperspeed shuttle. For the believers, the Seraphim have summoned holy spirits into a new Patrolship: The Saraph.
  • Tarelka / War Tarelka (CoC Shuttle / Light Cruiser)
  • Saraph (Seraphim Patrolship)



[h2]Ship Loadouts[/h2]
Easily separate the fighting and mining equipment.


[h2]New Drone Weapons[/h2]
  • Sinbuster (Seraphim weapon with heat damage)
  • Lightning Swarm (ISA weapon with shock damage)
After this GIF was created, the accuracy of both weapons was greatly optimized – you can be sure that these are the best drones in town!


[h2]Portraits[/h2]
  • New Seraphim offshoot of Atlantic male 4

[h2]Audio[/h2]
  • Outer space radiation loops (intensifying the further you move into the void)

[h2]FTA Trade Missions[/h2]
  • New mission type for FTA Rookies to try out – beware of the pirates who have great interest in your cargo!




[h2]Ship polishing[/h2]
Mostly graphic polishing and symmetry fixes, collision optimization, emitter improvements and slot updates
  • Seraphim ships: Mercia, Messiah
  • Drones / Capsules double-res polishing (Caduceus Drones, Pirate Drones)
  • Tutorial Drone got a new machine drone look
  • Transporters: Loaded container polishing
The Messiah also got upgraded with an additional turret slot!


[h2]Weapons / Turrets / Shields[/h2]
  • Seraphim custom turret design
  • Scallywag Shield pricing reduced


[h2]World[/h2]
  • More XP reward variation for ship scanning
  • More content variation on Xanadu crates
  • Made the dialog option to hand over the water to Jonas for the Viridi quest always visible but unselectable if you don't have enough water (instead of always hidden)
  • Some improvements to the Pluto Colony image


[h2]UI[/h2]
  • Options relayouting / unified grid system for all sub pages
  • Buttons are height-independent now (9-sliced)
  • Many layout improvements and fixes


[h2]Portrait polishing[/h2]
  • Atlantic male 4
  • Seraphim male 2
  • J-12 military male
  • Caduceus female


[h2]FX[/h2]
  • Damage effects for regular heat projectiles



  • Seraphim ships should not buy random faction weapons
  • Abigail dialog update after Bobby has been rescued
  • Ships with a short distance weapon may not reach the approach pos for mining
  • Repeatedly opening the Ship Trade HUD can corrupt the ship data text
  • Critical chance is not displayed/compared in tooltips
  • Trade HUD: background overlap on center frame after the amount popup window was opened
  • Crash on resolution switch after the Ship Trade HUD was opened
  • Albion missing entry in Rajid's crafting options
  • "Guitar Pirate" pre-destroyed "Guitar" drop is still called when the item is already removed
  • "return water to cliff Station" quest marker looks off on landable screen
  • Missing ship classes & Seraphim ship descriptions
  • Cyar Monk now has items in his shop
  • Trade HUD: Only show the default prices for the player cargo container
  • Trading system money exploit
  • Ship scan XP balancing
  • Portrait frame overlaps
  • Don't crash but error log if a Radar HUD cargo item is null
  • Analysis HUD: Crash with a selected sprite that has no leading person (rare)
  • Some divisions by 0
  • Do not save if player hull is 0.0 or lower
  • Do not render weapons/shields/starfields with 0 alpha





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