Update 1.3
Welcome back, space explorers!
Preparations are being met... This time we introduce the scan feature, which allows you to scan almost everything in the solar system for information and also gives you the possibility to get blueprints through it. We've also put a focus on polishing, bugfixes and some additional pirate hunting.
In the next few months we will be busy working on the next main story chapter and some essentials before we push out more general content and sidequests, so stay tuned! Thanks again for all the great feedback and suggestions and safe travels out there in the void!

[h2]Scanning[/h2]

A long-awaited feature that spices up the use of the analysis display and makes exploration in general even more interesting! Coming with new animations and custom sounds.
[h2]New female portraits[/h2]
5x CoC, new FTA agent, Atlantic Alliance
Strictly speaking, not the first time we do this, but another step to try something new: Varying faces not only within one faction, but also between several – to increase the diversity of the population much more efficiently.
[h2]Audio[/h2]
[h2]FX[/h2]
[h2]More pirate hunting[/h2]

[h2]Ships & Stations[/h2]
Symmetry corrections and overall polishing in up to double resolution, new light animations
Routine inspection
[h2]World[/h2]
[h2]Weapons[/h2]
[h2]Portraits[/h2]
[h2]Other[/h2]
[h2]Coming soon 📡[/h2]

Let's have a chat on Discord:

Learn more & stay tuned!
Preparations are being met... This time we introduce the scan feature, which allows you to scan almost everything in the solar system for information and also gives you the possibility to get blueprints through it. We've also put a focus on polishing, bugfixes and some additional pirate hunting.
In the next few months we will be busy working on the next main story chapter and some essentials before we push out more general content and sidequests, so stay tuned! Thanks again for all the great feedback and suggestions and safe travels out there in the void!

[h2]Scanning[/h2]

A long-awaited feature that spices up the use of the analysis display and makes exploration in general even more interesting! Coming with new animations and custom sounds.
- How it works
Actually a breeze – anything you select will be scanned automatically once you're within scanning range. After a scan is complete, certain information is revealed in the HUD. More to come: Scanning will also become a tool of information gathering for the planned codex! - What can be scanned?
Pretty much anything! Ships, stations, planets, asteroids, containers, gas clouds, ice cubes, ... - Blueprint collection
Scanning allows you to expand your blueprint collection even faster. Complete a scanning loop by scanning the same ship type multiple times and pay attention to the counter above!
[h2]New female portraits[/h2]

Strictly speaking, not the first time we do this, but another step to try something new: Varying faces not only within one faction, but also between several – to increase the diversity of the population much more efficiently.
[h2]Audio[/h2]
- New SFX for the scanning feature
- Added a default selection sound
[h2]FX[/h2]
- Plasma hit effects for torpedos and mines (e. g. Plaz Turret)
[h2]More pirate hunting[/h2]
- Added some missions on Uranus for pirate hunting

[h2]Ships & Stations[/h2]

Routine inspection
- With these last remaining ships, the Sphere can now be considered a completely polished faction!
- Zion Station polishing
- Molotok polishing
[h2]World[/h2]

- Put a ring on it!
As a small authenticity upgrade, we decided to give Uranus some fancy rings. Unless there is a big storm of vetoes coming up, we'll probably do the same with Neptune and Jupiter... - Improved drop balancing and optimized collisions for cargo containers
- FTA affinity updates
[h2]Weapons[/h2]
- Weapons and shields have been divided into certain groups to ensure better item drops
- All lasers have 100% accuracy in tooltips
- Custom icon for dual missiles and sort keys updated
[h2]Portraits[/h2]

- Xander polishing and variations (each FTA Station now has its own unique Xander ;))
- FTA portrait rearrangements according to the company hierarchy
- 2 player portraits polished
- Crowd portrait improvements
- Other NPC reassignments & minor polishing
[h2]Other[/h2]
- Various dialog improvements and corrections
- Movie Disc drop graphics
- Add a savegame search (highlights matching saves)
- FTA / ISA luggage drop drawables
[h2]Coming soon 📡[/h2]
- A new FTA mission type is in the works! We know you are waiting for it and FTA content will continue to expand bit by bit.

- Ships should ignore the shield rad for docking with a pirate fortress
- Maximum hacking chance for level 3 containers is 90%
- After giving the instruments to BG5000, they will also be removed from player's inventory
- Faulty attack commands for McKenzie, so he didn't support the player during the Caduceus escort mission
- Waypoint sensor collision tracking could access deleted sprites
- O_Dog_Dialog_Handler_3 can be repeated
- "A leg for McKenzie" mission progress 100 reduced to 50
- Laser target is ignored when a ship as the target respawns
- Logger: More info messages should be shown and written without dev_mode
- "Decimating Numbers" kill counter doesn't increase
- O-Dog chase: inbetween-dropped mines don't collide
- Character HUD: Skill arrows do not update state
- Missile turret graphic assignment fixes
- Caduceus patients with wrong ship assignments
- Caduceus Drones: Faction logo not displayed in Analysis HUD
- Mimi signal light positions ignore rotation
- Options menu: Language reset doesn't restore the default setting
- Update the selection alpha fade in pause mode
- Save upgrade script crash: "Lt Devi" does not exist
- Removed old FTA NPCs that weren't necessary anymore, sorted FTA stations
- Removed the possibility of Mrs. Henderson not giving out a reward for saving her husband
- Removed an unnecessary dialog block switch for Assistant Demoror
- Removed an unnecessary dialog block switch for Pgt. Decimus
- Removed the possibility to reduce the "Romancing the Stone" sidequest progress from 50% to 25%
- Removed the possibility to reduce the "It's Alive!" sidequest progress from 100% to 50%

Let's have a chat on Discord:

Learn more & stay tuned!