1.0.7 Mini Update
Hey there, space traveler!
We're excited to see so many new explorers around and are thankful for all the constructive feedback.
1.0 has been released but development is far from over. Right now we're working hard to fix the bugs still present and to create additional content. Plans for 1.1 are already underway and here are some first steps we have taken on the weekend to improve the experience further.
We will regularly expand the game with additional story content covering the different factions in the form of new main arcs. At the moment you're able to play the first chapter and defeat its final boss, dive into dozens of side quests, become a trader or hunt down pirates. If you've reached the current endgame, you can try unlocking the pirate fortresses!
If you find bugs or got any other feedback on the current version, please let us know in the forum or on discord. Stay with us for incoming updates, it will be worth it!
Note: Spoilers ahead.
[h3]Working On Known Issues[/h3]

Let's have a chat on Discord:

Learn more & stay tuned!
We're excited to see so many new explorers around and are thankful for all the constructive feedback.
1.0 has been released but development is far from over. Right now we're working hard to fix the bugs still present and to create additional content. Plans for 1.1 are already underway and here are some first steps we have taken on the weekend to improve the experience further.
We will regularly expand the game with additional story content covering the different factions in the form of new main arcs. At the moment you're able to play the first chapter and defeat its final boss, dive into dozens of side quests, become a trader or hunt down pirates. If you've reached the current endgame, you can try unlocking the pirate fortresses!
If you find bugs or got any other feedback on the current version, please let us know in the forum or on discord. Stay with us for incoming updates, it will be worth it!
Note: Spoilers ahead.

- More trade item producers for better price fluctuations
- Added money restocking to traders so that players can keep selling their stuff to NPCs
- An additional sidequest to Leen Kova
- Added an additional line to Leen Kova's Pirate Drone Quest that warns you of the difficulty
- Added the Testament 1.43 to Fr. Dachs inventory
- An opportunity to ask Ben about the joke for Erich after you've done the shield sidequest for Ben
- A way to finish Creed of Corruption now with only The Vanished Transporter finished (there's more coming though and sorry for the mess-up on this one)
- Increase the cargo space for static persons on a planet
- Stop the autopilot with the "Reverse Velocity" key
- Show a "Cargo full" notification when trying to collect drops without enough free space

- Number keys can select unselectable dialog answers. Breaks Camerons dialog (and other dialogs that hat answers that were "greyed out")
- Another FTA pilot mission can be accepted while you have one active
- Missing Dr. Abeer dialog switch after you've finished the Vanished Transport
- The "Requesting Funds" quest and broken dialog stage at Mr. Dachs
- Professor Paragas wrong dialog
- fixed the FTA Pilot mission trade partner dialogs
- Bigger ships couldn't use normal passive devices
- Increase the FTA trade mission randomized cargo amounts
- FTA Trade missions do not check for free cargo space
- O-Dog kills himself at beginning of "The Disposal"
- Improve the auto suicider/pilot: Support testing all nearby sprites and pick the worst one
- Rename the planets stat to celestial bodies
- Rename Quest to Mission
- Upgrading an equipped weapon shows the stats including skill changes
- FTA hubs do not restock after loading
- Weapon range is not compared
- Restock trader money (to the initial value)
- You can get a second Rajid thruster if you equip it yourself
- Arakni Kkrik Blueprint should not be tradable
- Analysis: Show the hull and shield points
- Weapon upgrade can crash with the second upgrade if the slot is selected
- Only allow talking when the person is nearby
- Quest target setting for sprites can be removed if the linked quest removes it but there are still other quest that link to it
- Mouse double click autopilot controls assignment is broken
- Radar HUD: Do not draw waypoint dots
- GUI renderer buffers are now completely separate and are uploaded only once per frame (GUI flickering)
- Tardy Mechanic SOS perma noti is never removed
- A wrongly swapped line in a Council Gun upgrade, that makes the L2 upgrade worse
- An incorrect dps calculation in a tooltip
- The pirate wave at Rajid can get the player stuck in the mainquest under certain circumstances
- Some spelling mistakes
- Improve the dialog at the FTA Info Nodes
- A possible script crash with O-Dog
- Removed a wrongly placed description line
- Removed "free" Ferox from Rajid's crafting
[h3]Working On Known Issues[/h3]
- Epilog additions after the CAD endboss and fixes for the ending
- Time limits for FTA Rookie missions are too easy
- Pluto colony sidequests and Dr. Orish towel quest don't get cancelled
- Some persons are showing up at locations / in certain moments when they shouldn't (Kalypso after the end and Dr. Orish during the Doctor is Out mission)

Let's have a chat on Discord:

Learn more & stay tuned!