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Update 1.13

Happy Halloween, space folks!

The annual horror show has begun. For those who haven't had a chance yet, it's time to defeat the Bonelord (and steal his mighty ship!), close the portals to the Wicked Dimension or equip the Spectre ghost ship with some devastating pumpkin weapons. Of course, everyone else is invited to mash pumpkins, too!

Also, we've finally completed the German translation once again and are happy to present some progress on the user interface, as well as a bunch of fixes.

Stay safe in this haunted universe! ✌️🐢🚀





[h2]The horror is back[/h2]
All hell is loose once again - skeleton bosses, eyeballs, pumpkins... You know the deal!




[h2]DE Translation[/h2]
With the latest dialog translation, the full German version is now back to 100%! ✅ There have also been improvements to the old parts of the german translation. We will continue to improve the quality of the translations as much as we can.


[h2]Mining Laser Turrets[/h2]
Made for very large ships like carriers, with improved range stats etc. (can be bought at most CoC Stations, availability increases after the first story arc)





[h2]UI[/h2]
While overall UI improvements are in progress, we can already release a first bunch of details that are safe to go:
  • Improve 4:3 and ultra wide resolution support
  • Basic window: slight updates while we work on a completely new, alternative version
  • Add a custom companion map icon
  • Multiple UI performance improvements
  • Map: optimized ship icon legibility on various backgrounds
  • Improved S.O.S. signal layout and custom icon


Other reworked elements: radar frame, upgrade arrow, quickbar level-up indicator highlight/glow, background gradient element (main menu), landable name box

There is not much to see of the ongoing tooltip changes yet - the main reason is a major update to the UI framework, which has set us back a bit and brought new bugs to fix. However, these have now been fixed so that we can continue with the clean-up and improvement of the tooltips and their stats.



  • Tooltip update crash
  • Kiara repair laser doesn't repair the player
  • Pirate spawner ships should not fly to distant stations
  • Person affinity should only change from an attack if the player is involved
  • Noob Henderson should now force-attack the player, if he leaves the route during the journey to Caduceus, even when out of radar range
  • Some traders use cargo_initial instead of cargo_service, which results in faulty restocks and maximum amounts for their stored items (thx @Oji on discord)
  • If Lord Uesugi is persuaded, the dialog during Atlas HQ will reflect on it correctly (thx @Curse on discord)
  • Removed quick access trading/repair and ship trading icons from Jiraiya in some instances (thx @Rjdanil on discord)
  • Typos and grammar mistakes (thx @GDUBMX on discord)
  • Instances in which the term 'Kuiper Belt' was used wrong
  • A missing dialog block switch at the end of the Caduceus storyline, which opened up the possibility of repeating and then softlocking 'The Sheherazade Embargo'
  • "Sphere Launch Bay 2" (a test item) was available for loot and purchase
  • Don't show a destroyed favorite with 0 destroyed ships
  • Analysis window is too big in 4:3
  • GUI: Crash when pasting with a file/image in the clipboard buffer
  • Nebula 10 has a gray line
  • "cargo_initial" is always added with each savegame load
  • Leaving a blocking HUD draws the mouse at a wrong pos
  • Mission HUD: up/down keys don't work
  • Mission HUD: First mission is not auto selected
  • Invalid warning: "Borderless mode could not be set"
  • Save Upgrade: "Lord Furui" 'Set_Person_Affinity_Min' does not exist





Let's have a chat on Discord:



Learn more & stay tuned!