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LOST CHRISTMAS (Update 0.8.8)



"LOST CHRISTMAS" UPDATE


šŸŽ„ šŸŽ„ šŸŽ„

Hey folks!

Space Santa got a bit delayed this year... His GPS was confronted with some major bugs, so he spent the Christmas days in the tool shed fixing them. Now that everything is back on track, we can finally get to the unboxing part! :) šŸŽ

Miguel has been in the tool shed as well by the way – he just released the original Gaia Beyond soundtrack on bandcamp, check it out!




New Quests!


šŸ”„ Main quests: The Caduceus arc is finishable now!
šŸ”„ New sidequests

An FTA shared cargo container and Rajid's cargo container!


Capital Ships!




Capital Ships for J12 and the Atlantic Alliance. Both come with a new slot type for extremely powerful weapons. We're also having thoughts about a "carrier" feature and slot types that spawn small ships. We will extend on this before making these giants purchasable.

Controller support for all HUD windows


Ship HUD for Rajid's Garage


New weapons
  • X-mas content: Remains once unlocked. Snowball Cannon – releasing deadly balls of highly-concentrated H2O.
    Yellow Snowball Cannon – you really don't want to get hit by one of these.

  • More mining lasers!

  • J12 & Atlantic turrets: Laser (capital slot type), Spam, Missile




Other Stuff

  • Background snowflakes (seasonal)


  • Allow shooting down enemy missiles
  • Improve turret weapons precision
  • Re-enable the laser end drawable
  • Weapon optimizations and fixes
  • Controller: Support map movement
  • Dialog improvements
  • Projectile glow FX
  • Icon rework – Mining laser distinction, new colony icon etc.
  • Airlock drop animation visibility improved
  • Bacterius fight should prevent the use of a circle tactic
  • Some local asteroid spawners added
  • Chests added to the first wreck, 'Prometheus'
  • Add a kuff to the last transporter pirate wave
  • Only show the landable location name on hover
  • Hokucho and Nancho mass increased




  • Pluto Colonists shuttles are empty when leaving
  • Hokucho locations are twice for older saves
  • Random cargo for shields is broken
  • The health bar is hidden before the player shield fully recharged
  • Wrong mouse cursor texture can be displayed
  • Placeholder shuttle removed from landing overlay
  • Tyrell Wharf doesn't respawn after being destroyed
  • Ben does not sell shields
  • Special asteroids mass and hull are the same
  • Use a story var for the memorials read counter
  • Free XP (+1XP from dying asteroids)
  • Ships are spawned on every savegame load
  • Controls: Select does not work with the keyboard
  • Correctly default and load unassigned input controls
  • Savegame upgrade: remove the old Memorial location
  • Autopiloting to an Asteroid in map mode crashes
  • Nebula can have a wrong texture when video options change
  • Only update the image cache if in dev mode
  • Inventory HUD: Selection is discarded on cargo changes
  • Trade HUD can crash when re-opened with an old Tooltip still active
  • Quest HUD: Don't allow setting a finished quest to active
  • Controller back in Start menu does not show the logo again
  • Controller: Drop Button is not updated in the Inventory HUD
  • Trade HUD: Show Tooltip on Controller select
  • Person death event can be fired twice
  • FTA quick travel: camera stays on the old location when in map mode
  • Sounds are not limited to the global volume when played simultaneously
  • Music/Sound channel volume could be set without the group volume





Let's have a chat on Discord:



Learn more & stay tuned!

Update 0.8.0




"First-half-hour-deserves-more-action" Update!


The Pluto introduction is pretty close to its final state. We did another bunch of improvements and added the new NPCs Noob Henderson and Bacterius (we all just struggled with the flu) to give some action to your nervous trigger fingers!

Will you get the achievement though?





We're curious to hear your feedback on this, as well as on the project in general – if you want to support us, don't hesitate to leave a review and tell your friends about the game!




On with the usual:





New Ships!
  • Cazador
    a three-slotted killing machine...




  • Entrega Grande / Gaseoso
    the cargo centipede (meanwhile got a 3rd slot, too...)



  • Heavier Wing Fighter versions


  • More to get We just hit the 30 purchasable ships mark!


Batched Rendering!
  • Massive performance boost in asteroid fields or other sprite count limiting situations


New Weapons & Shields!
  • Shock Cannon ⚔
  • Some new faction weapons / shields



Other Stuff!
  • In-space Memorials

  • GAC Courthouse
    judging you all night long...


  • New achievements activated
    "It was the worst of times...", "Curious Neighbor", "Noob friendly"


  • Atlantic Mining Station Gas port

  • Miguel Johnson himself in the house!
    he brought his "currently out of order" Jukebox (mini feature to come, later)


  • McKenzie got a pic!


  • Chests again - this time: Plutonium

  • "Flowers" trade icon
    Y'all have been waiting for this!




  • Ships & Stations burning effect



  • Ships with mixed weapon types try to buy all compatible weapons
  • Big bunch of Turret- & Weapon Reassignments
    (turret slots on some of your owned ships might have changed!)
  • Change the Enlarged Fonts setting to Font Size and enlarge the default fonts
  • Savegame upgrader improvements for landable locations
  • Cooldown HUD: Show the weapon fire interval

  • Zopa portrait "polishing"
  • Final turrets restored (resolution x8)



  • Dialog corrections by Cecell from Discord (Thanks a lot :>)
  • Colored weapon damage types in tooltips
  • Implement ship cargo drop chances
  • Add a shield regeneration rate cooldown when hit and show the regen modifier when shutdown
  • Show "New Savegame" in Savegame list
  • Hide the ship trade arrows when only 1 ship is sold
  • Some menus re-layouted
  • ISA outpost location image updated
  • J12 male portrait updated
  • Mr. Shiro appearance music changed
  • Pilot License does not use a skill point anymore




  • Emitter textures can flicker
  • Crash when the character HUD is open and an asteroid gives you XP
  • Do not allow dialogs while landing or leaving
  • Quickload on an alphanumeric key is still preferred if the character name entry has focus
  • Bartholdy does not talk
  • Zeldi's custom fighter (Ginny) spawned in level
  • Quest person removal can crash after genocide
  • Landable quest icon link can crash after genocide
  • Ships can be bought even if the player has not enough money
  • "0 regen" shields don't recover at all (not even between fights)
  • Nearest asteroid in radar range detection can crash the game
  • Some shield types use the wrong graphics/sounds
  • Landable HUD: Character Portraits are not updated on a portrait change
  • All Caduceus weapons can be spawned in level
  • Wicked ships kill counter is increased even out of range
  • Waechter hacking music repeats endlessly
  • Ship damage (smoke) emitter stuck at 100% ship's velocity
  • Force the shiro dialog on landing if it was evaded
  • Inventory HUD: Ship image can be missing after a video option change
  • Main Menu with vsync off speeds up time
  • XP/Items collected is drawn over ship after an item was received on a landable
  • O Dog continuously rotates
  • Travel Groups can slow down massively if the leader has landed
  • Broken extended characters on some person names
  • Dropping cargo does not notify the quest item counter
  • Re-position the frame window close button
  • "Fight off the Caduceus and free Lashkar Gah Research Station." is broken with older saves
  • Save Overwrite / Enter Description popup: Accept and Cancel are swapped
  • Bulwark ship graphic displayed too small in UI
  • Cram Bokaj money reward is only half from the displayed amount
  • Person Set_User_String() always creates a new user string
  • Pasting text ignores the max text length
  • Tooltip comparison: the lower fire rate has the "improve" color
  • Savegame memory leaks
  • Shaders are not deleted completely on reload
  • Do not crash when loading unknown json enums





Let's have a chat on Discord:



Stay tuned about the game and us on Twitter:
https://twitter.com/GaiaBeyond

Halloween Pumpkin Pursuit (Update 0.7.80)



Quest available until 5. November, unlocked content remains!







Originally posted by Ixua


Traveler,

allow me to introduce myself – it's Count Ixua.

I've come to inform you that the ancient spirits have been released (which sucks). So, now that you know everything, it's time to send them back to the land of the dead.

Counting on you, player!






Get the new Pumpkin Gun...




...hunt down Undead Pirates...




...and unlock the mysterious Ghost Ship!










Regular patch notes:





  • Spotlight turrets



  • FTA Samson container port



  • Shield hit effect



  • Chest opened graphic



  • Twaine Fatman portrait
    • "I even have balls inside my balls."











  • "Player gets airlocked" animation



  • Bartholdy station polishing (see above)

  • CoC Dostravka polishing


  • Some weapon reassignments
  • Only refresh the image cache if "dev_mode" is enabled
  • Drones should only take damage if the player is nearby




  • Reduce the damage of cargo drop collisions
  • Null the physcis collision handler on level unload
  • Pluto person deletion can crash
  • Bartholdy has a null AI
  • Do not allow quest items to be dropped
  • Savegames: Don't crash when the ship weapon slot amount is reduced
  • Ships give no XP
  • Heimwehr_Airlocked() is not called with the longer dialog path
  • Support script error reporting for warnings
  • Savegames: Switch to Shuttle when the ship data was not found



Let's have a chat on:

Update 0.7.71 - 0.7.76



  • Hacking / hackable freight containers



  • New Ship: Peacekeeper (Atlantic Alliance)
    (2 versions, standard version purchasable at Schuhmacher)



  • New pirate hunt mission at CoC Stralsund
  • Weapon damage types
  • New Weapon: Plasma Accelerator



  • New location: Essex wreck

  • New Skills: Hacking, Persuasion, Mechanicus

  • Hidden chest


  • Gas items




  • Automatically savegame-upgrade all spawners and backgrounds
  • Shuttle polishing
    + all adaptions updated, full resolution here!

  • Savegames: Support restoring the target of each weapon

  • Dr. Orish polishing


  • AI improvements
  • Some smaller performance improvements
  • Asteroids "Crystal" -> "Gemstone" Group created
  • Feedback sound for activated skills





  • Possible fix for a game init crash
  • Landable Leave button breaks dialogs
  • Holding TAB breaks the map camera movement
  • Savegames: Skill points are not loaded
  • Ship engine is hidden under the wreck sprite
  • Disable the Cooldown HUD icon click function for non weapon types
  • Waechter diversion: Nortnex should attack Delga and Nobunaga first
  • Skill tooltip disappears on click
  • Loaded savegame: no shield collision
  • Validate all savegame loaded sprites and remove broken ones (fixes asteroid crashes)
  • Asteroids can give no XP if they are not the weapon target
  • Ramming asteroids reward no XP
  • Old savegames: Ships attack invisible Asteroids
  • Remove the ship healthbar window correctly when it is not needed anymore
  • First Analyis HUD animation goes from right to left
  • Savegames: Unloaded skill points are not reset back
  • Music stops/switches after the tutorial
  • ship trade comparison is inversed



Also, we got a brand-new Discord server!
See you on the other side:

Update 0.7.67 - 0.7.70




  • Implement a quest item counter



  • New music tracks:

  • Mineral custom icons
    • Trade icons
    • Scanner info icons


  • Miataru portrait




  • Ship Trade HUD: Show data differences
  • Ship Trade HUD: Show info when we already own the ship
  • Update the ship view ranges (bigger for drones, exploration ships)
  • Remove a Barkeeper question block at Greifswald after finishing Teslas Quest
  • Remove unnecessary password check answers at Lt. Feng
  • Jupiter scaled slightly bigger
  • Auto-Dialog on the first Callisto visit




  • Quest HUD can crash
  • O Dog coffins collected callback hangs
  • Auxi Tutorial "Hey, over here!" breaks the dialog
  • Inventory/Trade HUD: Crash when landing or collecting cargo
  • Trade HUD Drag Container can crash
  • Mouse Wheel scrolling while on an answer is not delegated
  • Plasma Clouds can be above HUD elements
  • Diversionary Tactics: Spying starts from the dialog
  • No Map Quest descriptions when target is on a ship and the ship is docked
  • Breaking up a normal dialog with a locked dialog causes the the normal dialog ship to always follow the player
  • Camera Zoom to Map event can be active endlessly (disabling all camera movement)
  • Hide the radar button on Landables
  • CoC Mining stations do not respawn
  • Informant quest target is not correct
  • Caduceus generic NPC dialog is not reset
  • Jonas infinite Exp+Money exploit
  • "High tier shield made by FTA" but producer is CoC
  • Music does not stop after the convoy mission
  • Ferrara price changed from 1000 to 6450
  • Savegames: Music filenames are doubled