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Halloween Pumpkin Pursuit (Update 0.7.80)



Quest available until 5. November, unlocked content remains!







Originally posted by Ixua


Traveler,

allow me to introduce myself – it's Count Ixua.

I've come to inform you that the ancient spirits have been released (which sucks). So, now that you know everything, it's time to send them back to the land of the dead.

Counting on you, player!






Get the new Pumpkin Gun...




...hunt down Undead Pirates...




...and unlock the mysterious Ghost Ship!










Regular patch notes:





  • Spotlight turrets



  • FTA Samson container port



  • Shield hit effect



  • Chest opened graphic



  • Twaine Fatman portrait
    • "I even have balls inside my balls."











  • "Player gets airlocked" animation



  • Bartholdy station polishing (see above)

  • CoC Dostravka polishing


  • Some weapon reassignments
  • Only refresh the image cache if "dev_mode" is enabled
  • Drones should only take damage if the player is nearby




  • Reduce the damage of cargo drop collisions
  • Null the physcis collision handler on level unload
  • Pluto person deletion can crash
  • Bartholdy has a null AI
  • Do not allow quest items to be dropped
  • Savegames: Don't crash when the ship weapon slot amount is reduced
  • Ships give no XP
  • Heimwehr_Airlocked() is not called with the longer dialog path
  • Support script error reporting for warnings
  • Savegames: Switch to Shuttle when the ship data was not found



Let's have a chat on:

Update 0.7.71 - 0.7.76



  • Hacking / hackable freight containers



  • New Ship: Peacekeeper (Atlantic Alliance)
    (2 versions, standard version purchasable at Schuhmacher)



  • New pirate hunt mission at CoC Stralsund
  • Weapon damage types
  • New Weapon: Plasma Accelerator



  • New location: Essex wreck

  • New Skills: Hacking, Persuasion, Mechanicus

  • Hidden chest


  • Gas items




  • Automatically savegame-upgrade all spawners and backgrounds
  • Shuttle polishing
    + all adaptions updated, full resolution here!

  • Savegames: Support restoring the target of each weapon

  • Dr. Orish polishing


  • AI improvements
  • Some smaller performance improvements
  • Asteroids "Crystal" -> "Gemstone" Group created
  • Feedback sound for activated skills





  • Possible fix for a game init crash
  • Landable Leave button breaks dialogs
  • Holding TAB breaks the map camera movement
  • Savegames: Skill points are not loaded
  • Ship engine is hidden under the wreck sprite
  • Disable the Cooldown HUD icon click function for non weapon types
  • Waechter diversion: Nortnex should attack Delga and Nobunaga first
  • Skill tooltip disappears on click
  • Loaded savegame: no shield collision
  • Validate all savegame loaded sprites and remove broken ones (fixes asteroid crashes)
  • Asteroids can give no XP if they are not the weapon target
  • Ramming asteroids reward no XP
  • Old savegames: Ships attack invisible Asteroids
  • Remove the ship healthbar window correctly when it is not needed anymore
  • First Analyis HUD animation goes from right to left
  • Savegames: Unloaded skill points are not reset back
  • Music stops/switches after the tutorial
  • ship trade comparison is inversed



Also, we got a brand-new Discord server!
See you on the other side:

Update 0.7.67 - 0.7.70




  • Implement a quest item counter



  • New music tracks:

  • Mineral custom icons
    • Trade icons
    • Scanner info icons


  • Miataru portrait




  • Ship Trade HUD: Show data differences
  • Ship Trade HUD: Show info when we already own the ship
  • Update the ship view ranges (bigger for drones, exploration ships)
  • Remove a Barkeeper question block at Greifswald after finishing Teslas Quest
  • Remove unnecessary password check answers at Lt. Feng
  • Jupiter scaled slightly bigger
  • Auto-Dialog on the first Callisto visit




  • Quest HUD can crash
  • O Dog coffins collected callback hangs
  • Auxi Tutorial "Hey, over here!" breaks the dialog
  • Inventory/Trade HUD: Crash when landing or collecting cargo
  • Trade HUD Drag Container can crash
  • Mouse Wheel scrolling while on an answer is not delegated
  • Plasma Clouds can be above HUD elements
  • Diversionary Tactics: Spying starts from the dialog
  • No Map Quest descriptions when target is on a ship and the ship is docked
  • Breaking up a normal dialog with a locked dialog causes the the normal dialog ship to always follow the player
  • Camera Zoom to Map event can be active endlessly (disabling all camera movement)
  • Hide the radar button on Landables
  • CoC Mining stations do not respawn
  • Informant quest target is not correct
  • Caduceus generic NPC dialog is not reset
  • Jonas infinite Exp+Money exploit
  • "High tier shield made by FTA" but producer is CoC
  • Music does not stop after the convoy mission
  • Ferrara price changed from 1000 to 6450
  • Savegames: Music filenames are doubled




Update 0.7.64 - 0.7.66

  • New purchasable ships!
  • Basic AI surrounding area awareness




  • Analysis HUD for Planets : Show Population
  • Stations/Turrets now loose aggro if the target is out of weapon range
  • Earth texture quality improvement (ugly fragments removed)
  • Teal got teal-colored glasses!
  • Support the Numpad keys for answering in dialogs
  • Save the last selected quest item and ensure it is visible when opening the Quest HUD
  • Add a high performance NPC ship radar




  • cShader_Instance destruction can crash
  • Collecting the O Dog cargo can crash
  • Autopilot/Pause noti stays hidden when entering Menu
  • Changed ship prices
  • Stations/Turrets are pulled into out of range fights
  • Stations/Turrets should check the weapon target constantly against the max defense range
  • All blocking HUD windows should restore the input focus when closed
  • AI ships don't visit Landables anymore
  • Quickload shortcut does not work from the Game Over screen
  • The menu level aspect ratio is not updated after a resolution switch
  • Big Asteroids give too much XP
  • Fix a rare startup base address already in use error (0xc0000018)
  • Finding the nearest Asteroids/Items queries is actually selecting the furthest away
  • Quickbar has the wrong pos when loading a savegame that is on a Landable

Update Highlights – Summer 2018



Interstellar folks,

Hope you had an awesome summer. First, thanks a bunch for supporting us so far – your feedback is helping us to keep focused. Here's a recap of everyone's achievements during the past 3 months. Also, the first main story arc will be finishable very soon!

Cheers from the GB team!




  • 1 new Mainquest – the story continues!
  • 8 new Sidequests

  • First Achievements


  • More ships

  • Gamepad Support

  • New NPCs & character portraits
  • More traders
  • New Asteroid types
  • New weapons, shields and items
  • New locations & moons






  • Mission polishing throughout
  • World improvement / liveliness
  • Big bunch of character portrait updates



  • AI improvements
  • Weapon-, shield- and enemy balancing
  • Major UI & UX improvements
  • Turret graphics HD restoration & polishing
  • More control & key mapping options
  • More display options
  • Story-related improvements / fixes
  • Performance improvements
  • Loading times decreased










  • Visit the Community Hub to find out more!



  • Stay up to date about what's going on with the game and us on Twitter.