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Update 1.6 – Enter the Caduceus





<, relevart ecapS!

Welcome to the first of the two announced major updates.

It's been a year since the community expressed the desire for an alternative route in the Caduceus arc, and after putting in some extra work, we're finally presenting our biggest story addition yet. New players and brave returners now have the chance for an even more personalized experience: Follow Noob Henderson at the beginning of the game, become a Caduceus member and experience their side of the story – filled with 9 new chapters!

We've done our best to convey a sense of individual complexity, with plenty of gray between good and evil. On the side, we've also added some general features and polished up a lot of the content you'll see along the way of the journey. Don't want to start a new game? Don't worry, as we've hinted several times, that's far from it: This update lays the groundwork for the incoming second story arc - and the wait will soon be over! So get ready for our journey through space to pick up speed big time this year.

Thanks to the whole community on Steam and Discord, who keep providing us with important feedback. You rock!




[h2]Caduceus Arc 2.0[/h2]
Your decisions have more impact than ever before – there are more alternative routes to discover, even up to becoming one of Mr. Shiro's most trusted guards. Follow Henderson in the beginning of the game instead of persuading or killing him to ENTER the new route.
  • 9 new missions, dozens of new decisions and consequences!
  • Save Lt. Devi before he gets airlocked by Heimwehr or arrest him yourself!
  • Will you rescue Patient Zero or deliver him to his execution?
  • Will Dr. Orish be able to survive the attempt on his life?
  • Will the Neutral Colonies be spared?

The paths you choose within the Caduceus arc will drastically affect the story progression of all future expansions – so decide wisely!


[h2]Custom Turret Platforms[/h2]
The first one comes with a custom CoC design (applied to all CoC station turrets) – but we plan to:
  • individualize the platforms for each faction
  • make them placeable and upgradeable by the player!



[h2]New portraits[/h2]

Many more to be introduced with the upcoming Sphere arc!

  • The Patient: Whether you get the homage or not, there's a new side mission around this guy!
  • Belana: Bobby's mum no longer has to share a pic with random NPCs.
  • Caduceus bosses: In order to efficiently individualize the bosses, we have created 3 customizations of Caduceus assistants for them.
  • Aureus Statue: This one has actually been around for a while (see polished portraits below), but was never actually implemented, which technically makes it a new portrait! ;)
  • New variations for random NPCs, e.g. Caduceus and FTA
  • Caduceus Nexus air duct: Why would you talk to an air duct? It might have fatal consequences if you don't, though!


[h2]🇷🇺 RU Interface Localization[/h2]

Ok, first we'll have to cool down the expections a bit: This is only about the basic interface for now – and, as no one of the team speaks Russian, done with the help of automatized translation tools. But since we've kept the RU community waiting for a long time (and introduced the fan-made Chinese localization last time), we decided not to wait until after the Sphere update as originally planned.

What's included:
  • 100% of the basic menu navigation
  • Stats and tooltips
  • Skill trees
  • Planet names, moons
  • Raw materials and basic crafting item names and descriptions

NOT included yet:
  • Majority of descriptions (of items, ships, landables, characters etc.)
  • Any kind of dialog / story content
Further plans: We will keep adding parts step by step with a priority on interface content – like names, descriptions and anything necessary for guidance apart from the story. As dialogs are still too big to handle for now, any help is highly appreciated here!



[h2]Many new achievements[/h2]

  • "That Stung!"
  • "Patient Zero"
  • "Kill on First Sight"
  • "Shiro-Nortnex Test"
  • "Objection!"
  • "Contract Killer"


[h2]Audio[/h2]
  • Many new sound effects added to new Caduceus arc special events, all for the drama!
  • Waiting line music – approach your treatment with a jazzy vibe...
  • Makeda Farm music – come dung fi badman sound!


[h2]Other[/h2]
  • Syringe location image
  • Sphere loyalists custom faction logo






[h2]Ships[/h2]

  • Mr. Shiro's ship graphic polished in double resolution
  • All FTA transporter graphics polished
  • FTA Escort: prerotated weapons for improved aiming
  • Also here: some in-progress stuff that you might already stumble across, but will be introduced with the Sphere arc update!


[h2]World[/h2]
  • Zion Field polishing and some other location improvements
  • Many dialog corrections and improvements
  • Improved Caduceus readables:
    • Brochure content significantly pimped
    • "Wanted" Poster image and layout
  • Improved the autopilot evasion static repositioning
  • Auto unpause after an auto fight paused dialog

[h2]UI[/h2]
  • Tooltips: Remove empty lines
  • Chinese localization:
    • Many new additions and updates – cheers to the GamerArk team!
    • Headline font swapped with default font (+ size increased)
  • German localization: Added some more interface translations
  • Separate the selection arrows on autopilot + selection
  • Upgrade window: Stats vertically centered, font size reduced
  • Scanning: Show possible asteroid drops in the tooltip
  • Support input shortcuts in loading hints
  • Show the player health bar when regen is active
  • Show the current values for controller threshold and sensitivity


[h2]Portrait polishing[/h2]

(Click for a hi-res JPEG of the new versions)

Focusing on the main characters and really dated ones, for the first time over 40 portraits have been polished up in a single update! :D
  • Minor adjustments / anatomy corrections up to complete overpaintings
  • Merging of styles, compositions
  • Color balance, vibrancy
  • Backgrounds and vignettes for smoother embedding into the UI


[h2]Other[/h2]
  • Appearance of some weapons updated (graphic & sound assignments)
  • Some SFX volume fine tuning
  • Increase the number of audio channels to 64
  • Credits screen: partial reformatting



  • Tutorial drone doesn't respawn if destroyed by non player damage
  • Disable the automatic savegame ("Autosave Land") when Start_Docking() is not cancelable
  • Passive devices don't apply the data modifications
  • Autopilot evasion: going top to bottom on a station shield can evade into the wrong direction (into the shield)
  • Autopilot evasion: check the direct front blocking sprites (instead of nearby asteroids)
  • Autopilot evasion: disable medium evasion if there is already enough blocking the direct front
  • Travel group: Guard ships go crazy during Kill Orish dialog
  • Docked ships in detail range do not correctly gain the detail mode state (to load the emitter)
  • Ship_Teleport_To_Current_Target() could undock if the ship is already docked on the target (Dr. Orish on Lashkar Gar is not moving from the spot next to it)
  • Is_Dialog_Present() returns false when dialog is transitioning to a new stage
  • When the player is locked on a landable the menu cannot be opened
  • Double-Airlock event: 'Continue' seems to load autosave leave (player can proceed after death)
  • No text displayed with translations if the locale is the system default
  • Chinese big font is smaller than medium
  • Selection noti: auto-size based on text width
  • Chinese language: "Level" text height in tooltips is not large enough
  • Translation: Support controller button names
  • Weapon qualities don't affect AoE damage
  • Trigger ship aggro earlier
  • If a weapon level is too high, reduce it instead of deleting the weapon
  • device_data: All passive devices producer are in lower case
  • "Waechter Wreck" burning emitters are not visible
  • Disable the mouse move camera mode when the player landed (Jhenox)
  • All projectiles can be shot down
  • Tutorial: wrong mission instruction for scan step
  • Mr. Shiro wrong ship graphic assignment
  • Vasquez' Drone Factory map icon missing
  • Inventory: Hovered weapon tooltip flipped to other side of screen with 5 tooltips
  • Wrong ship type could be scanned if the player selection changed
  • Player radar/detail mode update should happen instantly after loading a save
  • Ship radar update should happen instantly after spawning
  • ship_data hull_regen_cooldown broken if attacker hits is less than 5 (for Turrets)
  • Ship data values that get compared on passive devices are not newline synchronized
  • Landable person list is not refreshed for some persons
  • Disable News text on Wreck Stations and Vulcan
  • Autopilot can lead player back to a previous target pos
  • Kalypso person events are never removed (Player ship control_state locked after ramming Kalypso)
  • Beth triggers "Dr. Rick will get you for this" dialog while dying randomly
  • Station turrets should not have dialog handler
  • In-space popup window doesn't pause the game but locks controls
  • Map marker icon should be on top of the pos (not centered)
  • Dialog-triggered scan also happens when people aren't in space
  • Options Menu: Pressing controller dpad right should not enter the video tab
  • Right stick up/down axis does not work with some old controllers
  • Controller: Hacking input still based on button hold
  • Regeneration emitters are shown in ship trade HUD
  • Trade HUD: 5 decimal places shown for cargo
  • Shield_Modulator_Callback does not set the dialog handler correctly
  • Hacking is possible from the start (no skill required)
  • Missing respawn pos (a station had no respawn and ejected ships)





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.5.3



Nĭ hăo, space traveler!

Here's even another spontaneous update before the two big ones. The reasons are: Another large amount of bug fixes, as well as incredible news: A group of awesome people have provided us with a fan-made localization – Gaia Beyond is now available in Chinese!

If there happen to be any other multilinguals out there (especially Russian) who are willing to do the same – or contribute some single parts of translation to start with, please don't hesitate to get in touch!





[h2]Chinese Localization[/h2]
Huge thanks to the GamerArk team:

  • 橘猫警长
  • 太阳花BASARA
  • V-1导弹
  • 阿昏
  • 豆奶
  • Daniel
  • Cris
  • 翻译菌


Please note that especially with the upcoming major patches, the texts will still be updated (which is why we haven't yet actively focused on translations in general). However, we have the commitment from the GamerArk team for ongoing support and will keep everything as up-to-date as possible.


[h2]New Shortcuts[/h2]
  • Weapon target nearest enemy
  • Select nearest ship/planet






  • Fade the location image, not the whole landable window when the image changes
  • More strings can now be translated
  • Arakni Esphen now drops a reward


Due to build management, some assets might already have slipped through that won't be announced until the big update. Don't be confused if you stumble across them – it will all make sense :)




Special thanks to bunny de fluff and Jean for a lot of feedback and bug reports!

  • Pluto storage items aren't used when upgrading weapons, making for free upgrades
  • Unequipping thruster/passive device reverts the Long Range Scan effect twice
  • Loadout 2 erased (not loaded) on save if Loadout 1 is active
  • Loadout switch resets energy use -> infinite energy, faster firing
  • Trading: The average price is used instead of the actual value for weapons/shields/devices
  • Hacking all the Waechter's spawned NPCs crashes
  • Sound distance range is broken
  • A wrong follow-up dialog for chest on the Genesis wreck
  • Wrong scan counter amount of Jack-O-Noxious
  • J-12 shield notes are now getting removed from inventory after giving them to Ben
  • Kalypso XP exploit
  • Mr. Deadheads sometimes act like normal NPCs
  • After the "3 Defense Turrets" delivery: Ben person list color changes to blue if Blood Simple is also active
  • Lock the player ship in dialogs even if the target person has no parent (f.e. on death)
  • Inventory HUD: minor window focus problem
  • Ignore old style controller button events if the new style is supported when assigning buttons
  • Abyss Memorial spotlight turrets should not constantly rotate
  • Espheni: remove the respawn when attacked so the spawn_cargo is dropped
  • Vasquez Drone Factory map icon was missing
  • The critical gun tower description





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.5

Hey space travelers,

This was more of an interim update first, as we had so many fixes and optimizations between two updates that we didn't want to keep from you – but a significant change to the weapon system made us let it ripen a little more in the end: Area damage, coming with additions like physical impulses and timed damage functionalities. Along with an overall tooltip rework, these new features were applied to existing weapons and some new ones, but there is also room for many cool future things!

At the same time, the production of the story expansion is on fire. We decided to release the alternative routes for the Caduceus storyline separately, so be prepared for a big replayability update even before the actual expansion – can't wait to show you the new stuff!


Special thanks to:
Jhenox for feedback and a lot of insight, BunnyDeFluff for feedback and bug reporting, GamerArk for organizing a fanmade chinese localization (including SunFlowerBASARA who also pointed out some mistakes in the english script :D) and of course, Ashkin for continuous support – you guys rock! 🤘






[h2]Area of Effect[/h2]
Made to give explosions an impact radius that matches their visual appearance in the first place, this one escalated pretty quickly. There are now:

  • [h3]💥 Explosion[/h3]
    Everyone likes explosions. They now have individual ranges and physical impacts based on type and size.
  • [h3]☢️ Decaying[/h3] Some visual effects have already teased it: Heat or radiation weapons now leave a damage field behind on impact and do damage over a certain time.
  • [h3]🌀 In-Flight[/h3]
    It is now possible to apply a constant effect 'aura' to in-flight projectiles. Beside the damage, they can also have physical impulses – and practically even negative ones. ;)



[h2]New Zion weapons[/h2]



  • [h3]Dutty Gun[/h3]
    Leaves small spots of radiated area behind – enjoy the extra DPS!
  • [h3]Dutty Boom[/h3]
    Ok, this one was already there (and still is – if you own it, you'll keep it), formerly known as the Nuke Torpedo. It was moved to the Zion arsenal and given some fancy aftermath radiation effects.
  • [h3]Dutty Nades[/h3]
    Radioactive grenades – sounds like fun, eh?
With the addition of Area Damage, we now have some sick special device weapons waiting to get launched. Unfortunately, getting active device slots to accept weapons might still take some time...


[h2]Dr. Vornoff portrait[/h2]
Don't judge a book by its cover – but it's pretty obvious she's up to no good...


[h2]New achievement[/h2]
The Krieger Letters now have readable content and you can now deliver them to their rightful recipients. Gain the achievement for this 'Late Delivery'!



[h2]Halloween Horrors[/h2]
To pass the time before next BIG update, we have reactivated the Wicked Dimension – and the once-in-a-year opportunity to unlock rare spooky ships and weapons!








[h2]Ship polishing[/h2]
Continuing the tradition, the Pathfinder – one of the oldest ships available – was brought back to speed and decorated with fancy light effects.



Other ship changes:
  • Mimi now has an additional turret slot
  • Added a lot of additional ship descriptions
  • Polished some stats (e.g. removed duplicated entries, added missing ones etc.)
  • Added a lot of individual scan XP entries
  • Removed credit requirements to craft pirate ships
  • Hacking level and time balancing for all pirate ships
  • Tyrell Wharf collision / FX optimization



[h2]World[/h2]
  • Fog of War is now black. Space changes to blue in map mode
  • Station regeneration – stations enter a self-repair mode when losing hull (after a 'come back later' type of cooldown), reducing the risk of finding a bunch of debris where a station should be.
  • Readable XP when it's opened for the first time
  • Loot Magnet: change the attraction model
  • Caduceus HQ bit of polishing
  • The King is back. You may not know him and maybe never will. Roll out and find him! ;)
  • Added a new stage to the tutorial, in which Auxilium introduces the scanning feature
  • A new item (Shuttle Keycard) is added to the player's inventory at the beginning of the game - needed for an incoming update ;)



[h2]Weapons[/h2]
  • Mine shotguns were re-balanced (Caltrop is now better than Scattergun, some prices adjusted) and their projectiles can be shot down
  • Razor's Edge collision optimization
  • Solid explosive projectiles like the Shell Breaker now have reworked graphics with animated trails
  • Improved FX for radiation weapons and default mine explosions


[h2]UI[/h2]
  • Loadout key shortcuts
  • Tooltips: Show the initial DPS if it differs from the average DPS



[h2]FX[/h2]
  • Nanobot emitters on regenerating ships and stations


[h2]Other[/h2]
  • Support overriding fonts for translations
  • Add a simplified chinese font
  • Embed the game version to the binary version header



  • Ship crafting consumes the full stack of the ship cargo items
  • Shield damage is not included for tracked damage stats (stations/ships retaliate way too late)
  • Loadout switch: Weapons/shields/devices should not deplete if it's the same
  • Wreck Xanadu turrets should be also gaia
  • Disable most player input actions if the menu is active
  • Xentron Revealed: Atlas stops fighting after respawn (when getting killed)
  • Menu: Fire animations after the GUI has been initialized so they don't stutter or finish instantly
  • Static Message: correctly update the game and handle controller button down events
  • Popup notifications don't restore the dialog input focus (E key)
  • Some minor errors with the Dr. Cram Bokaj questline, added a callback after the quest counter
  • Lost and found chest should be openable without hacking
  • D2-Launcher had upgrade level 3 twice instead of 4
  • Weapon fire rate ignores the energy constraints if min_fire_interval is also set (Mini Seekers fire rate is wrong)
  • Laser TTL should not be rounded
  • Tooltip DPS calculation should include p_hit_count_delay
  • Tooltip DPS for multi-missile (burst) turrets is lower than in game
  • Tooltips: Compare cargo weight and value
  • Tooltips: Don't change the highlighted item alpha
  • Tooltips: Laser "Fire Rate" is sometimes not shown
  • Savegames: ship stat kill counter is not loaded
  • ESC in ship trade cancels out of lower dialog first instead of ship trade HUD
  • Quickload crashes when a question box is open (disable it)
  • 5 ships (Ameba, Cessy, Gylfa, Icarus, Stansa) didn't have damage or regeneration FX
  • Big Samson (Seraphim bodyguard) portrait had a CoC logo
  • Some grammar and spelling mistakes
  • Don't allow trading with stations in space
  • Drop click areas overlap each other
  • Shield collision/impact emitters are offset
  • Ship loadouts: Do a free cargo space check
  • Muzzle emitters are played in Inventory background
  • FTA trade missions: Delete enemies on mission success
  • Savegame Menu: Info messages are not shown as they are drawn behind the window (like "Can't save now. A dialog, event or fight is currently active")
  • Gilliam ship emitter particles have regular gaps
  • Engine-linked repeat emitters can still be duplicated once
  • Analysis: Show trash trade icon only for collectable trash pieces
  • "-1 item" message on player death
  • Options Menu: Add a "needs a game restart" info popup when the font will change from a language change
  • Infinite hit count to Flamethrower and Razor's Edge





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.4

Heya space travelers!

It's 1.4 and here we are with new features – like the much sought-after loot magnet, ship loadouts, new ships and weapons, as well as a lot of improvements. Check it out and don't forget to let us know what you think. A lot of work is also going into the upcoming main story expansion right now, so be prepared for a huge update this year! We're already curious how you will like it.

[previewyoutube][/previewyoutube]





[h2]Loot Magnet[/h2]
...makes looting more attractive! Keep your eyes open for the Loot Recovery Field and Salvor Attractor devices! We decided to make them passive – so equip one of them, lean back and enjoy your delivery!




[h2]New Ships[/h2]
Extraterrestrial sightings – crafted by human hands. The Companionship brings you even two versions of this gear-driven flying saucer: A devastating war machine and a hyperspeed shuttle. For the believers, the Seraphim have summoned holy spirits into a new Patrolship: The Saraph.
  • Tarelka / War Tarelka (CoC Shuttle / Light Cruiser)
  • Saraph (Seraphim Patrolship)



[h2]Ship Loadouts[/h2]
Easily separate the fighting and mining equipment.


[h2]New Drone Weapons[/h2]
  • Sinbuster (Seraphim weapon with heat damage)
  • Lightning Swarm (ISA weapon with shock damage)
After this GIF was created, the accuracy of both weapons was greatly optimized – you can be sure that these are the best drones in town!


[h2]Portraits[/h2]
  • New Seraphim offshoot of Atlantic male 4

[h2]Audio[/h2]
  • Outer space radiation loops (intensifying the further you move into the void)

[h2]FTA Trade Missions[/h2]
  • New mission type for FTA Rookies to try out – beware of the pirates who have great interest in your cargo!




[h2]Ship polishing[/h2]
Mostly graphic polishing and symmetry fixes, collision optimization, emitter improvements and slot updates
  • Seraphim ships: Mercia, Messiah
  • Drones / Capsules double-res polishing (Caduceus Drones, Pirate Drones)
  • Tutorial Drone got a new machine drone look
  • Transporters: Loaded container polishing
The Messiah also got upgraded with an additional turret slot!


[h2]Weapons / Turrets / Shields[/h2]
  • Seraphim custom turret design
  • Scallywag Shield pricing reduced


[h2]World[/h2]
  • More XP reward variation for ship scanning
  • More content variation on Xanadu crates
  • Made the dialog option to hand over the water to Jonas for the Viridi quest always visible but unselectable if you don't have enough water (instead of always hidden)
  • Some improvements to the Pluto Colony image


[h2]UI[/h2]
  • Options relayouting / unified grid system for all sub pages
  • Buttons are height-independent now (9-sliced)
  • Many layout improvements and fixes


[h2]Portrait polishing[/h2]
  • Atlantic male 4
  • Seraphim male 2
  • J-12 military male
  • Caduceus female


[h2]FX[/h2]
  • Damage effects for regular heat projectiles



  • Seraphim ships should not buy random faction weapons
  • Abigail dialog update after Bobby has been rescued
  • Ships with a short distance weapon may not reach the approach pos for mining
  • Repeatedly opening the Ship Trade HUD can corrupt the ship data text
  • Critical chance is not displayed/compared in tooltips
  • Trade HUD: background overlap on center frame after the amount popup window was opened
  • Crash on resolution switch after the Ship Trade HUD was opened
  • Albion missing entry in Rajid's crafting options
  • "Guitar Pirate" pre-destroyed "Guitar" drop is still called when the item is already removed
  • "return water to cliff Station" quest marker looks off on landable screen
  • Missing ship classes & Seraphim ship descriptions
  • Cyar Monk now has items in his shop
  • Trade HUD: Only show the default prices for the player cargo container
  • Trading system money exploit
  • Ship scan XP balancing
  • Portrait frame overlaps
  • Don't crash but error log if a Radar HUD cargo item is null
  • Analysis HUD: Crash with a selected sprite that has no leading person (rare)
  • Some divisions by 0
  • Do not save if player hull is 0.0 or lower
  • Do not render weapons/shields/starfields with 0 alpha





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.3.1

This is our mini-patch, thanks to Floppa Priest, Klassy Kitten and Makonar for detailed bug reports and feedback! Luv to our space-traveling community :3 Cu soon for the next patch.




  • FTA missions: Show bonus separately at delivery



  • Radar Renderer Draw crash
  • Saving over another save in combat only deletes it
  • FTA payout differs from displayed one
  • Scan counter reset on save/load
  • When you buy a ship it always switches to the new ship
  • Only increase the "Playing Doctor" progress if the correct medicine was administered
  • No mission marker back to Leen Kova after destroying pirate drones
  • Level of Subsistence mission progress 100 reduced to 55
  • Romancing the Stone mission progress 100 reduced to 50
  • Script Remove_Target_Person() calls the Person_Target_Removed() callback twice
  • Black Jack wrong quest step description
  • Hacking wrecks is possible
  • Raft doesn't sell wares
  • Proxy Laser: all upgrade levels have the same stats





Let's have a chat on Discord:



Learn more & stay tuned!