UNYIELDER Prologue Demo Patch Notes: CS38786
Thank you all for enjoying the UNYIELDER Prologue Demo thus far! Per your feedback, we've also made some changes. Do remember to update your demo files if you haven't, and see you again in EREBUS!
For the nitty and the gritty, please read below -
Changes General
Fixed Bugs General
Known issues
Enjoy the freshly updated EREBUS and remember...
NEVER YIELD.
For the nitty and the gritty, please read below -
Changes General
- Actual portraits added to replace the older placeholder portraits
- Generally reduced package size of the builds
- Difficulty scaling rebalanced. Scaling should now be relatively minor for the first few levels, and will start scaling up close to when the Outpost begins appearing in the Stage Select
- Enlarged mastery tree
- All UI backgrounds have been changed
- You should now be able to customize the keybind for Crouch/Slide
- You should now be able to correctly swap weapons using the scroll wheel
- You should now be able to customize the keybind for the different gun slots
- Reduced the size of the skip and auto text displays on the Dialogue screen
- Visual changes to the indicator for Grapple Fist
Fixed Bugs General
- If continuing a run from a mid-run save, the player's health will no longer be restored to full this way
- Settings related issues fixed
- Effects Quality
- Anti-aliasing options
- Players can no longer set mouse sensitivity values to 0
- Settings menu navigation issues resolved
- Fixed an issue that has a chance of bringing the player back to the Base when Cavity is selected after the tutorial has concluded
- Bosses should no longer leave their various effects behind when the player loses to the boss, or when the player yields, returns to the player base, then starts a new run
- Especially Monolith's Trophy Barrier
- Dredger's flaming trails should now correctly deal tick damage to the player as long as the player is within those trails
- Rain should no longer drop the items that she would otherwise only drop if she is defeated in full (which should not happen in the demo)
- Fixed some inconsistencies with Hopper's hops jumps
- Made some changes to Dredger and Hopper to make it less likely for them to go into terrain during some attacks
- Artifact should now be able to be picked up normally
- Slick no longer retains its buff effects after the boss has died, and will no longer apply its timed buff if the player yields immediately after a boss spawns. There should no longer be any way for the player to stack this perk's effects
- Mania now updates its buff effects when the perk is levelled up, if the player manages to not heal enough health to deactivate the buff while this is happening. The perk's icon should also now correctly show up and disappear as the associated buff is acquired and removed from the player
- Pyro's Tier 3 buff now correctly applies on burn tick rather than on burn application. This buff should also fall off now as soon as the boss is defeated or when the run ends
- Lattice Aura should correctly start the shield regeneration process as soon as any shield value is lost (and should no longer stop you from regenerating shield)
- Bombardiers no longer briefly generates a little buff indicator when that little bomb drops behind the player on Dash
- Contingency's overheal no longer persists after a run ends
- Quadloader now no longer only consumes 1 shot's worth of ammunition when loading more than 1 shot into the chamber
- Skinner's Tuning should now deduct ammunition correctly and consistently
- Sensitive Magazine now does not double magazine size without perk modifiers, and should now take into consideration perk values
- Disabled scroll wheel for mastery
- Fixed Sell button not functioning when a player attempts to put a Data Drive into the Sell Menu
- The Mastery Points UI popup when leveling up should now show the correct number of Mastery Points gained.
- The player's inventory should now load correctly when accessing the sell menu
- The General Stats Results Screen should now show the correct values
- Bunch of other under the hood changes that should improve overall performance
Known issues
- The newly added voice and sound effects volume controls are not currently saving correctly.
Enjoy the freshly updated EREBUS and remember...
NEVER YIELD.