NEW INTEL! UNYIELDER - PERKS GUIDE Part I
In the ruined world of EREBUS, survival is about your skills and weapons. Once you beat a major boss, they might drop random perks in their lootbox and they can be game-changing, with the right combination.
To unlock superior Tiers drop chance, you'll have to explore the Mastery Tree and spend your available points.
To create the meta that will suit you, in addition to the weapon attachments that are randomized: you'll have to be patient and you'll have to make the right decisions before EREBUS and its bosses catch you up.
Here's a list of the current available perks:
ARSONIST – Increases burn damage
BLESSING – Chance for more ammo on pickup
BREEZE – Increases movespeed
DEEP POCKETS – Increases the total amount of ammo the player can hold
IMPATIENCE – Decreases ability cooldown
LATTICE BATTERY – Increases max shields
PERSONAL COURTESY – Decreases melee cooldown
PYRO – Increases burn duration
RATTLER – Increases fire rate, increases recoil
SIPHON – Increases heavy ammo drop chance
SPEEDLOADERS – Decreases reload time, decreases magazine size
STENDO – Increases magazine size, increases reload time
VITALITY – Increases max health
AGNI – Melee attacks have a chance to set enemies on fire
CONTINGENCY – On Death: Revive with health. This perk and all its stacks are consumed when activated. Any amount above full health will be granted as overheal. Each extra perk level will grant additional health on revive
DEMOLITIONER – Increases explosive damage
HEATSINKS – Increases dash cooldown rate
LATTICE AURA – Evasive action will create an aura with range. Causes shield to continuously recharge. The aura lasts for a few seconds. While within the aura, damage will not stop the shield from recharging
LATTICE OVERCLOCK – Increases shield regen rate
MANIA – While at low HP, increases crit chance. Shields do not count towards HP threshold
MISSING BULLET – Increases chance to not consume ammo when firing
RESILIENCE – When at low HP, decreases damage taken. Deactivates if player's health increases above breakpoint again. Shields do not count as HP
ROOK – If damage is negated by the invincibility frames of an evasive action, instantly refill a section of dash bar
SLICK – If not hit after a while of entering an arena, increases crit damage for the rest of the fight
SPEEDLOADER AURA – Evasive action will create an aura with range. Decreases the player's reload time. The aura lasts for a few seconds and can only be placed again after the aura expires
SPIKEDRIVER – While sliding, increases melee lunge range
SPLINTERSHOT – Increases multishot, decreases firerate
THRIFTY – Increases ammo efficiency
ABADDON AURA – On Counterhit, deploy an aura with range at player location. While in the aura, increases crit chance. Lasts for a few seconds, only a single instance is allowed — new instances override
CLOSE TO GROUND – Shooting after sliding increases multishot
DEFENSIVE OFFENCE – If damage is negated by the invincibility frames of an evasive action, next shot increases multishot
ENERGY RELEASE – Taking damage causes the player to deal damage to enemies in an area around themselves
Damage: Fixed amount
Area size: Fixed range
ENGORGE – Increases health gained per health pickup
FUTURE PLANNING – A portion of the damage that the player does is stored and gets converted into shields when the player uses their evasive action
GUNBOATS – Decreases self-damage, decreases damage from explosions
LIBIDO – Increases crit chance, decreases HP (Perk CAN kill player)
LOOTERPULSE – Every so often, a radial pulse is released from the player. This pulse automatically collects all ammo pickups it touches
When Stacking: Decreases cooldown, increases pulse radius
PHASESTRIKER – Increases crit chance during phase break
When damaging enemies (per instance): Chance for a grenade to spawn from the point of impact. This grenade deals extra damage based on the instance of damage which spawned it
RETRIBUTION – Taking damage from an enemy increases crit chance for a few seconds (Stacks)
THAUM – Increases KAMI weapon recharge rate
THE FIREBRAND – Increases health for every burn tick on an enemy (Stacks)
HOUNDSTOOTH – When damaging enemies (per instance): Chance for a grenade to spawn from the point of impact. This grenade deals extra damage based on the instance of damage which spawned it
But don't think that you will master the PERKS of UNYIELDER that easily: more of them are waiting for you in the darkness of EREBUS, so stay tuned for the definitive guide. Let us know in the comments the one you enjoyed the most!
To unlock superior Tiers drop chance, you'll have to explore the Mastery Tree and spend your available points.
To create the meta that will suit you, in addition to the weapon attachments that are randomized: you'll have to be patient and you'll have to make the right decisions before EREBUS and its bosses catch you up.
Here's a list of the current available perks:
Tier 1
ARSONIST – Increases burn damage
BLESSING – Chance for more ammo on pickup
BREEZE – Increases movespeed
DEEP POCKETS – Increases the total amount of ammo the player can hold
IMPATIENCE – Decreases ability cooldown
LATTICE BATTERY – Increases max shields
PERSONAL COURTESY – Decreases melee cooldown
PYRO – Increases burn duration
RATTLER – Increases fire rate, increases recoil
SIPHON – Increases heavy ammo drop chance
SPEEDLOADERS – Decreases reload time, decreases magazine size
STENDO – Increases magazine size, increases reload time
VITALITY – Increases max health
Tier 2
AGNI – Melee attacks have a chance to set enemies on fire
CONTINGENCY – On Death: Revive with health. This perk and all its stacks are consumed when activated. Any amount above full health will be granted as overheal. Each extra perk level will grant additional health on revive
DEMOLITIONER – Increases explosive damage
HEATSINKS – Increases dash cooldown rate
LATTICE AURA – Evasive action will create an aura with range. Causes shield to continuously recharge. The aura lasts for a few seconds. While within the aura, damage will not stop the shield from recharging
LATTICE OVERCLOCK – Increases shield regen rate
MANIA – While at low HP, increases crit chance. Shields do not count towards HP threshold
MISSING BULLET – Increases chance to not consume ammo when firing
RESILIENCE – When at low HP, decreases damage taken. Deactivates if player's health increases above breakpoint again. Shields do not count as HP
ROOK – If damage is negated by the invincibility frames of an evasive action, instantly refill a section of dash bar
SLICK – If not hit after a while of entering an arena, increases crit damage for the rest of the fight
SPEEDLOADER AURA – Evasive action will create an aura with range. Decreases the player's reload time. The aura lasts for a few seconds and can only be placed again after the aura expires
SPIKEDRIVER – While sliding, increases melee lunge range
SPLINTERSHOT – Increases multishot, decreases firerate
THRIFTY – Increases ammo efficiency
Tier 3
ABADDON AURA – On Counterhit, deploy an aura with range at player location. While in the aura, increases crit chance. Lasts for a few seconds, only a single instance is allowed — new instances override
CLOSE TO GROUND – Shooting after sliding increases multishot
DEFENSIVE OFFENCE – If damage is negated by the invincibility frames of an evasive action, next shot increases multishot
ENERGY RELEASE – Taking damage causes the player to deal damage to enemies in an area around themselves
Damage: Fixed amount
Area size: Fixed range
ENGORGE – Increases health gained per health pickup
FUTURE PLANNING – A portion of the damage that the player does is stored and gets converted into shields when the player uses their evasive action
GUNBOATS – Decreases self-damage, decreases damage from explosions
LIBIDO – Increases crit chance, decreases HP (Perk CAN kill player)
LOOTERPULSE – Every so often, a radial pulse is released from the player. This pulse automatically collects all ammo pickups it touches
When Stacking: Decreases cooldown, increases pulse radius
PHASESTRIKER – Increases crit chance during phase break
When damaging enemies (per instance): Chance for a grenade to spawn from the point of impact. This grenade deals extra damage based on the instance of damage which spawned it
RETRIBUTION – Taking damage from an enemy increases crit chance for a few seconds (Stacks)
THAUM – Increases KAMI weapon recharge rate
THE FIREBRAND – Increases health for every burn tick on an enemy (Stacks)
HOUNDSTOOTH – When damaging enemies (per instance): Chance for a grenade to spawn from the point of impact. This grenade deals extra damage based on the instance of damage which spawned it
But don't think that you will master the PERKS of UNYIELDER that easily: more of them are waiting for you in the darkness of EREBUS, so stay tuned for the definitive guide. Let us know in the comments the one you enjoyed the most!