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  3. Changelog: UNYIELDER v1.0.2.0 Bugfix Patch 2

Changelog: UNYIELDER v1.0.2.0 Bugfix Patch 2

[h2]General Changes[/h2][h3]General[/h3][p]●  Achievements on Steam are now enabled![/p][p]○  Note: All previous activities will not count towards your Achievements becoming unlocked[/p][p]● Screen Shake intensity can now be customized via a Slider inside of Graphics[/p][p]●  Tracking logic for the Phase Priming Melee Icon, Lock On, and Samsara Counter now has similar offscreen behavior to the Destination Waypoints’ icons[/p][p]●  Boss Intro and Outro sequences can now be skipped via holding down the Esc key (or whatever key the player has binded Cutscene skips to)[/p][p]●  Certain characters will now appear somewhere on certain Arenas as they observe you…[/p][p]●  Arena Selection UI updated[/p][p]●  Translated Texts updated[/p][h3]Tutorial[/h3][p]●  Diegetic (in-world) Tutorials will now only play when you are close to them[/p][p]●Added a console in the House of Cards (Base) that allows you to turn off all Diegetic Tutorials[/p][p]○  This configuration is saved on each individual save file, and is such not available on the Settings menu[/p][p]●  Replaced more Popup Tutorials with Diegetic Tutorials in the House of Cards and Ridgeline[/p][p]●  Removed the decimal point on Waypoints as it was distracting whenever the player jumped[/p][h3]Bosses[/h3][p]General[/p][p]●  All bosses now have an additional indicator added to the start of each attack animation[/p][p]Megalith[/p][p]●  Added a VFX onto the Canisters to better represent the state of each canister[/p][p]●  Added readability improvements for the canisters to make the vulnerable weakpoints more obvious[/p][p]The Tyrant[/p][p]●  VFX Optimization and visual updates. Affects Historian Partition 1,  2 and 3, Patriot Partition 4[/p][h3]Arena Generation[/h3][p]●  The arena selection screen now shows a different icon when Special bosses are about to spawn[/p][p]●  Faction Icons for outposts will now show Daimyo icons for Rain and Storm when the respective side quests can be triggered[/p][p]○  This should also be the case for Endless mode[/p][p]●  Other under the hood changes to how certain events will occur[/p][h3]Settings[/h3][p]●  Implemented secondary keybinds for both keyboard and controller[/p][p]○  Both primary and secondary keybinds should now function at the same time[/p][h3]Misc[/h3][p]●  Ohaka and Mid Act 2 dialogue spawn logic is now updated so that they’re consistent[/p][p] [/p][h2]Balancing Changes[/h2][h3]General[/h3][h3]Bosses[/h3][p]General[/p][p]●  XP gained for each boss defeated has been tuned[/p][p]Hermit[/p][p]●  Expected fight duration reduced; health significantly reduced while movement speed has been increased[/p][p]Surveyor[/p][p]●  Scaling radius and damage increase during Phase Break and Final Stand removed[/p][p]Megalith[/p][p]●  Tuned overall feel for the fight[/p][p]The Tyrant[/p][p]●  Balance adjustments to Historian Partition 1[/p][p]○  Projectiles from Right Arm attacks now move dramatically faster, while there should now be a more significant delay between each wave of attacks  [/p][h2]Bugfixes[/h2][h3]General[/h3][p]●  General fixes for Tutorials, notably for the ones that still appear as Pop Ups[/p][p]○  Also includes a fix to a rather specific softlock case where a dialogue would show up at the same time as the player’s first visit to an Outpost[/p][p]●  General fixes for the Waypoint system; includes cases where some waypoints would not be cleared after leaving an Outpost[/p][p]●  General fixes for gamemodes: includes fixes to several interaction, transition and events issues[/p][h3]Bosses[/h3][p]General[/p][p]●  Rain and Hermit should no longer provide EXP and be counted as a ‘defeated boss’ in the player’s statistics if they retreat[/p][p]Hermit[/p][p]●  Fixed Hermit tilting during animations that don't require tilting (Death/Digging)[/p][p]Rali[/p][p]●  Fixed Rali sometimes not being able to properly move on his Arena if he is somehow loaded before the map[/p][p]Megalith[/p][p]●  Attempted fix for bouncepads sometimes not responding to Phase Prime[/p][h3]Arena Generation / Clairaudient[/h3][p]●  Added a failsafe to fix the bug where the player would not get teleported out of the Megalith arena under certain conditions[/p][p]●  Fixed an issue that was causing Colony to spawn wrongly[/p][p]●  Number of arenas before each Legendary showed up reduced by 1[/p][p]●  Fixed special bosses countdown[/p][h3]Arenas[/h3][p]●  Megalith Arena optimized and removed some objects that would never be seen by players normally[/p][p]●  Minor optimization changes to House of Cards and Provenance  [/p][h3]Player Subclasses & Masteries[/h3][p]Pretender Chassis: Gatling  [/p][p]Rali [/p][p]Rain [/p][p] [/p][h3]Mods[/h3][p]●  Description for Skinner’s Tuning should no longer include a line about the Magazine Size (localization may still need updating)[/p][h3]UI[/h3][p]General[/p][p]●  General fix to scrollbox scroll behavior so that they do not behave erratically while on Keyboard + Mouse control scheme[/p][p]HUD[/p][p]●  Fixed missing D-Pad key icons for xbox controllers[/p][p]Dialogue[/p][p]●  Fixed dialogue key prompts being missing for dialogues played after crafting a boss [/p][h3]Audio[/h3][p]●  Dialogue text sounds should now be affected by the user’s SFX volume setting[/p][h3]Misc[/h3][p]●  Weapon Tutorials in the Quick Tutorial interface should now correctly show the corresponding value rather than the internal keywords[/p][p]●  Grabbing sequences by bosses should no longer show Skip UI[/p][p]
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