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Changelog: UNYIELDER v1.0.2.0 Bugfix Patch 2

[h2]General Changes[/h2][h3]General[/h3]
  • [p]Achievements on Steam are now enabled![/p]
    • [p]Note: All previous activities will not count towards your Achievements becoming unlocked[/p]
  • [p]Screen Shake intensity can now be customized via a Slider inside of Graphics[/p]
  • [p]Tracking logic for the Phase Priming Melee Icon, Lock On, and Samsara Counter now has similar offscreen behavior to the Destination Waypoints’ icons[/p]
  • [p]Boss Intro and Outro sequences can now be skipped via holding down the Esc key (or whatever key the player has binded Cutscene skips to)[/p]
  • [p]Certain characters will now appear somewhere on certain Arenas as they observe you…[/p]
  • [p]Arena Selection UI updated[/p]
  • [p]Translated Texts updated[/p]
[h3]Tutorial[/h3]
  • [p]Diegetic (in-world) Tutorials will now only play when you are close to them[/p]
  • [p]Added a console in the House of Cards (Base) that allows you to turn off all Diegetic Tutorials[/p]
    • [p]This configuration is saved on each individual save file, and is such not available on the Settings menu[/p]
  • [p]Replaced more Popup Tutorials with Diegetic Tutorials in the House of Cards and Ridgeline[/p]
  • [p]Removed the decimal point on Waypoints as it was distracting whenever the player jumped[/p]
[h3]Bosses[/h3][p]General[/p]
  • [p]All bosses now have an additional indicator added to the start of each attack animation[/p]
[p]Megalith[/p]
  • [p]Added a VFX onto the Canisters to better represent the state of each canister[/p]
  • [p]Added readability improvements for the canisters to make the vulnerable weakpoints more obvious[/p]
[p]The Tyrant[/p]
  • [p]VFX Optimization and visual updates. Affects Historian Partition 1,  2 and 3, Patriot Partition 4[/p]
[h3]Arena Generation[/h3]
  • [p]The arena selection screen now shows a different icon when Special bosses are about to spawn[/p]
  • [p]Faction Icons for outposts will now show Daimyo icons for Rain and Storm when the respective side quests can be triggered[/p]
    • [p]This should also be the case for Endless mode[/p]
  • [p]Other under the hood changes to how certain events will occur[/p]
[h3]Settings[/h3]
  • [p]Implemented secondary keybinds for both keyboard and controller[/p]
    • [p]Both primary and secondary keybinds should now function at the same time[/p]
[h3]Misc[/h3]
  • [p]Ohaka and Mid Act 2 dialogue spawn logic is now updated so that they’re consistent[/p]
[p] [/p][h2]Balancing Changes[/h2][h3]Bosses[/h3][p]General[/p]
  • [p]XP gained for each boss defeated has been tuned[/p]
[p]Hermit[/p]
  • [p]Expected fight duration reduced; health significantly reduced while movement speed has been increased[/p]
[p]Surveyor[/p]
  • [p]Scaling radius and damage increase during Phase Break and Final Stand removed[/p]
[p]Megalith[/p]
  • [p]Tuned overall feel for the fight[/p]
[p]The Tyrant[/p]
  • [p]Balance adjustments to Historian Partition 1[/p]
    • [p]Projectiles from Right Arm attacks now move dramatically faster, while there should now be a more significant delay between each wave of attacks  [/p]
[h2]Bugfixes[/h2][h3]General[/h3]
  • [p]General fixes for Tutorials, notably for the ones that still appear as Pop Ups[/p]
    • [p]Also includes a fix to a rather specific softlock case where a dialogue would show up at the same time as the player’s first visit to an Outpost[/p]
  • [p]General fixes for the Waypoint system; includes cases where some waypoints would not be cleared after leaving an Outpost[/p]
  • [p]General fixes for gamemodes: includes fixes to several interaction, transition and events issues[/p]
[h3]Bosses[/h3][p]General[/p]
  • [p]Rain and Hermit should no longer provide EXP and be counted as a ‘defeated boss’ in the player’s statistics if they retreat[/p]
[p]Hermit[/p]
  • [p]Fixed Hermit tilting during animations that don't require tilting (Death/Digging)[/p]
[p]Rali[/p]
  • [p]Fixed Rali sometimes not being able to properly move on his Arena if he is somehow loaded before the map[/p]
[p]Megalith[/p]
  • [p]Attempted fix for bouncepads sometimes not responding to Phase Prime[/p]
[h3]Arena Generation / Clairaudient[/h3]
  • [p]Added a failsafe to fix the bug where the player would not get teleported out of the Megalith arena under certain conditions[/p]
  • [p]Fixed an issue that was causing Colony to spawn wrongly[/p]
  • [p]Number of arenas before each Legendary showed up reduced by 1[/p]
  • [p]Fixed special bosses countdown[/p]
[h3]Arenas[/h3]
  • [p]Megalith Arena optimized and removed some objects that would never be seen by players normally[/p]
  • [p]Minor optimization changes to House of Cards and Provenance[/p]
[h3]Mods[/h3]
  • [p]Description for Skinner’s Tuning should no longer include a line about the Magazine Size (localization may still need updating)[/p]
[h3]UI[/h3][p]General[/p]
  • [p]General fix to scrollbox scroll behavior so that they do not behave erratically while on Keyboard + Mouse control scheme[/p]
[p]HUD[/p]
  • [p]Fixed missing D-Pad key icons for xbox controllers[/p]
[p]Dialogue[/p]
  • [p]Fixed dialogue key prompts being missing for dialogues played after crafting a boss [/p]
[h3]Audio[/h3]
  • [p]Dialogue text sounds should now be affected by the user’s SFX volume setting[/p]
[h3]Misc[/h3]
  • [p]Weapon Tutorials in the Quick Tutorial interface should now correctly show the corresponding value rather than the internal keywords[/p]
  • [p]Grabbing sequences by bosses should no longer show Skip UI[/p]
[p]
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