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UNYIELDER v1.1.0.0 Patch

[p][/p][previewyoutube][/previewyoutube][p]The Gauntlet awaits. This update brings UNYIELDER's biggest changes yet: a completely reworked Campaign Mode featuring a curated boss rush experience, a new competitive Leaderboard system to track your fastest runs, two new major bosses (Iguana and Crucible), and fresh weapons to master. Whether you're chasing leaderboard records or experiencing the refined progression system, there's plenty of new content to dive into. Full patch notes below!

[/p][h2]Content update [/h2][p]Campaign Mode Rework [/p][p]Campaign Mode has been reworked, where the campaign is now a true Boss Rush experience featuring the Pretender. As the Pretender, players must now fight through each boss in the many factions of Erebus, in a curated sequence, and only once per boss!  [/p]
  • [p]Suits, Perks and Weapon Drops remain random! [/p]
  • [p]Regardless of the boss that is being fought, the Perk Drop type will be randomized for each possible selection on each Stage Select screen [/p]
  • [p]Legendary Boss Crafting is now optional for Campaign Mode, where it will spawn the V1 for Megalith, Rali, and Mari, while the Tyrant will be completely randomly generated if no Data Drives are added [/p]
  • [p]Skinner and Boz are still optional, but you can only fight them once per run [/p]
  • [p]With this change, the older Campaign Mode has been moved to Legacy Campaign instead, where you can play the older version of UNYIELDER’s campaign once you have tried playing Campaign Mode at least once!  [/p]
  • [p]Existing players will instead have it unlocked on any existing save files! [/p]
  • [p]Note: Provenance will now always start with two loot boxes in Campaign Mode and Gauntlet Mode [/p]
[p]Gauntlet Mode [/p][p]Gauntlet Mode is essentially the same gameplay experience as Campaign Mode, without the story cutscenes and dialogue, and you can play as Rali, Rain, or Skinner as well! [/p][p]Leaderboard [/p][p]Together with the curated boss rush experience comes a Leaderboard! The leaderboard will now store your best performances for Gauntlet as well as Endless Mode!  [/p]
  • [p]Try to complete the Gauntlet within the shortest time possible! [/p]
  • [p]This will showcase and save the top 10 results for each type across all save files [/p]
  • [p]You can find the leaderboard next to the teleporter within the House of Cards! (next to where you’d normally start a new run) [/p]
  • [p]Note: Your score will not show up for other users if your and your game’s privacy settings are set to private. [/p]
[p]New Bosses [/p][p]Iguana [/p]
  • [p]New Major boss for Tennuli [/p]
[p]Crucible [/p]
  • [p]New Major boss for Imperium [/p]
[p]New Weapons [/p][p]Order [/p]
  • [p]A hammer that has a variety of randomized effects! Try it for yourself! [/p]
[p]Umbra [/p]
  • [p]Antumbra’s Shield! Now you can charge at enemies and also fire rockets while you’re at it, just like Antumbra! [/p]
[p]General Changes [/p][p]General [/p]
  • [p]Game modes now start locked and unlocked through progression, with previous unlocks kept for existing players [/p]
    • [p]Legacy Campaign, Campaign and Endless will now be unlocked upon entering campaign mode for the first time [/p]
    • [p]Legacy Campaign and Endless will remain unlocked for users that have already unlocked them prior to this update on an existing save file [/p]
    • [p]Note: In the case where players have an existing mid-run Legacy Campaign Mode save prior to this update, they may need to start a new run after the existing run ends in order to unlock Gauntlet and Endless Mode. [/p]
  • [p]General requirement changes for unlocking characters [/p]
    • [p]Thumper now unlocks upon defeating Megalith in any game mode [/p]
    • [p]The following will still require Gauntlet / Endless Mode to be unlocked: [/p]
    • [p]Rain will now unlock upon defeating Rain in any game mode [/p]
    • [p]Skinner will now unlock upon defeating Skinner in any game mode [/p]
    • [p]Rali will now unlock upon defeating Rali in any game mode [/p]
  • [p]Skinner and Boz will now no longer drop Perks [/p]
  • [p]When fighting Rain, Storm, Kite, Skinner or Boz, the faction icon shown on the Boss HP Bar will now be their respective icons [/p]
  • [p]Subsequent codex categories are now unlocked when you beat the corresponding boss (i.e. Megalith V1/2/3 will unlock Imperium entries) on any game mode. However, they will still need to be unlocked in sequence [/p]
  • [p]There is now an indicator on NPCs when there is a dialogue available for viewing [/p]
  • [p]If a fight is available with an NPC (Boz, Skinner), a different indicator will be displayed [/p]
  • [p]Updated boss HP bar to use proper faction icons for special bosses [/p]
  • [p]Codex categories now unlock from defeating their bosses in any mode and no longer reset after campaign completion [/p]
  • [p]New Boss Beacon that shows up when a reinforcement (during Skirmishes) is on the way! You can now go up to this anchor and interact with it in order to skip the wait! [/p]
  • [p]General asset optimization pass [/p]
  • [p]General weapon and boss balancing pass [/p]
  • [p]Boss changes are targeted at making them feel like they’re increasing in difficulty during Campaign mode [/p]
[p]Misc [/p]
  • [p]Mod spawning logic updated, so that it will now always give at least the following number of mods when moving on to each act: [/p]
    • [p]Act 2: 3 mods [/p]
    • [p]Act 3: 5 mods [/p]
  • [p]A new entry has been added to the Codex [/p]
  • [p]Field of View setting has been expanded to 90-130 (from 105-115) [/p]
  • [p]Some other under the hood changes to improve on general performance [/p]
[p]Bugfixes [/p][p]General [/p]
  • [p]General fixes to achievement tracking, including correcting incorrect checks and improving how certain conditions are monitored [/p]
[p]Bosses [/p][p]General [/p]
  • [p]Fixed an issue which was causing all intros and outros to be lowered to almost unhearable volume levels [/p]
[p]The Tyrant [/p]
  • [p]Fixed Tyrants counter and attack effects [/p]
[p]UI [/p]
  • [p]General fixes to result screen [/p]
[p]Misc [/p]
  • [p]Fixed outpost and peaceful arena dialogue progressing incorrectly after leaving the peaceful arena for a special boss fight [/p]
  • [p]Fixed a bug where mid-run loads for characters other than Pretender may not correctly load gameplay statistics [/p]
  • [p]Fixed a bug where the result screen might show multiple times upon leaving a legendary exit on Endless, and on (Legacy) Campaign when the boss has already been fought on a previous run [/p]