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UNYIELDER News

Thank You for Your Feedback and Suggestions

Hello, everyone!

Since the release of the UNYIELDER Prologue Demo, we have received a lot of valuable feedback from players. We truly appreciate all your support and suggestions—your voices mean a lot to us!

Right now, we are working hard on the game and continuously improving its quality to bring you a better gaming experience. Please stay tuned, as we will be sharing more updates in the future. We hope you’re looking forward to it!

Thank you for your support!

—UNYIELDER Development Team

UNYIELDER Prologue Demo Patch Notes: CS38786

Thank you all for enjoying the UNYIELDER Prologue Demo thus far! Per your feedback, we've also made some changes. Do remember to update your demo files if you haven't, and see you again in EREBUS!

For the nitty and the gritty, please read below -

Changes General
  • Actual portraits added to replace the older placeholder portraits
  • Generally reduced package size of the builds
  • Difficulty scaling rebalanced. Scaling should now be relatively minor for the first few levels, and will start scaling up close to when the Outpost begins appearing in the Stage Select
UI
  • Enlarged mastery tree
  • All UI backgrounds have been changed
  • You should now be able to customize the keybind for Crouch/Slide
  • You should now be able to correctly swap weapons using the scroll wheel
  • You should now be able to customize the keybind for the different gun slots
  • Reduced the size of the skip and auto text displays on the Dialogue screen
  • Visual changes to the indicator for Grapple Fist


Fixed Bugs General
  • If continuing a run from a mid-run save, the player's health will no longer be restored to full this way
  • Settings related issues fixed
  • Effects Quality
  • Anti-aliasing options
  • Players can no longer set mouse sensitivity values to 0
  • Settings menu navigation issues resolved
  • Fixed an issue that has a chance of bringing the player back to the Base when Cavity is selected after the tutorial has concluded
Bosses
  • Bosses should no longer leave their various effects behind when the player loses to the boss, or when the player yields, returns to the player base, then starts a new run
  • Especially Monolith's Trophy Barrier
  • Dredger's flaming trails should now correctly deal tick damage to the player as long as the player is within those trails
  • Rain should no longer drop the items that she would otherwise only drop if she is defeated in full (which should not happen in the demo)
  • Fixed some inconsistencies with Hopper's hops jumps
  • Made some changes to Dredger and Hopper to make it less likely for them to go into terrain during some attacks
Guns
  • Artifact should now be able to be picked up normally
Perks
  • Slick no longer retains its buff effects after the boss has died, and will no longer apply its timed buff if the player yields immediately after a boss spawns. There should no longer be any way for the player to stack this perk's effects
  • Mania now updates its buff effects when the perk is levelled up, if the player manages to not heal enough health to deactivate the buff while this is happening. The perk's icon should also now correctly show up and disappear as the associated buff is acquired and removed from the player
  • Pyro's Tier 3 buff now correctly applies on burn tick rather than on burn application. This buff should also fall off now as soon as the boss is defeated or when the run ends
  • Lattice Aura should correctly start the shield regeneration process as soon as any shield value is lost (and should no longer stop you from regenerating shield)
  • Bombardiers no longer briefly generates a little buff indicator when that little bomb drops behind the player on Dash
  • Contingency's overheal no longer persists after a run ends
Weapon Mods
  • Quadloader now no longer only consumes 1 shot's worth of ammunition when loading more than 1 shot into the chamber
  • Skinner's Tuning should now deduct ammunition correctly and consistently
  • Sensitive Magazine now does not double magazine size without perk modifiers, and should now take into consideration perk values
UI
  • Disabled scroll wheel for mastery
  • Fixed Sell button not functioning when a player attempts to put a Data Drive into the Sell Menu
  • The Mastery Points UI popup when leveling up should now show the correct number of Mastery Points gained.
  • The player's inventory should now load correctly when accessing the sell menu
  • The General Stats Results Screen should now show the correct values
Misc
  • Bunch of other under the hood changes that should improve overall performance


Known issues
  • The newly added voice and sound effects volume controls are not currently saving correctly.


Enjoy the freshly updated EREBUS and remember...
NEVER YIELD.

UNYIELDER Prologue Demo - The New Arsenal

EREBUS just got bigger. Wilder. And with brand new threats, you’ll get a chance to try new weapons. CALDERA, DOWNPOUR, and BASTET are available for you to include in your build.

CALDERA, the Rocket Launcher




CALDERA is a brutal rocket launcher. It uses heavy ammo and primary fire is a literal straightforward shot: the rocket will fly in a straight line and explode in contact. Secondary fire is bringing a tactical side and will allow you to reposition easily: it will lock the target determined by your crosshair, and has semi-tracking capabilities that will allow you to track down the target as long as the movements aren’t too sudden. Finish a boss in style with a powerful shot of CALDERA!



DOWNPOUR, the Automatic Rifle


DOWNPOUR is an automatic rifle equipped with a drum magazine on the side. Hold down primary to increase its fire rate, and use secondary to toggle the aiming sight. The reload time will take a bit longer, but that’s the price for a bigger capacity. And beware of the vertical recoil. This will make a deadly pair with powerful single shot weapons such as BISMARCK or CALDERA.



BASTET, the Revolver


BASTET is a Revolver and will behave like so: quick fire with a lot of recoil and 6 shots by default, so make them count! Beware of the perks you will use or the mods that you’ll be dealt with, that can significantly reduce the overall ammo capacity, BASTET is still a great ally to have in your meta during the Prologue Demo.



So far, which one is your favorite? Did you wield all of them?

Let us know your current build! And don’t forget… Never yield!

UNYIELDER PROLOGUE: Steam Next Fest Demo

The wait is over, Pretenders! Thank you for your patience—we’re thrilled to finally let you get your hands on the Unyielder Prologue demo.

In this demo, you'll experience Act 0, the tutorial, and elements of Act 1, giving you a first taste of the intense action that awaits. You'll have access to a wide arsenal of weapons, challenging bosses, and a host of new mechanics we've implemented.

Check out our team’s playthrough of Act 0, and let us know what you think! We’ll be sharing more gameplay footage throughout Steam Next Fest, so be sure to follow and wishlist Unyielder to stay updated.

Thanks for your support, and we can't wait to hear your feedback, Pretenders!

UNYIELDER - STEAM NEXT FEST DEMO

UNYIELDER is an intense Single-Player Boss-rush Movement FPS with an absurd and exploitable Rogue-Looter. Assemble your Arsenal of Destruction, Smash your way through Antarctica, Face your own Final Boss.