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The Void Rains Upon Her Heart News

v7.26b

Unless any other major bugs or crashes appear suddenly, this will be the last update until v8.0 sometime in October! The sudden discovery of the fire rate bug set me back about a month, but just about everything is wrapped up now.

v7.26b - August 19th, 2023
-Added a menu that lets you load from backup save files if your save file corrupts or is otherwise lost. This menu will appear if the game detects no save data, but has found backup files.
-Added a few new questions to Sentinel's Quiz
-Added new dialogue for Sentinel reacting to many random questions that happen to be about herself
-When leaving any trading event, any mood points you have left over will convert into 1 karma each
-The new gift effect that reveals extra monsters is now shown in the attributes page as the Monster Radar effect
-The effect of Paintbrush will now refund half an energy unit if a regular non-critical charge shot is fired (This can only happen with Charge Type A)
-Bug Fix: The Battery bonus gift was missing the text explaining that bonus gifts can be found multiple times
-Bug Fix: Using a quick gift to reveal extra battles in story finale stages would mistakenly also reroll all offered Upgrade Gifts
-Bug Fix: In the stats screen, the total Glass Flora loved stat was showing a copy of the Eyeric Glyph value

v7.26a

This main reason to release this patch is to fix a crash that was discovered! I always try to get rid of those as soon as I know about them. I also reduced the general cost of the Endless shop because... well, there's about to be a whole lot of new stuff to radiate soon!

v7.26a - August 16th, 2023
-The effect of Amethyst Fate will now guarantee 2 Bonus Gifts per monster on stages that do not allow Power Gifts to appear
-The extra monster revealing effects of certain gifts can now stack above the previous limit of 4
-The Candle and Nightlight quick gifts will now always add 2 extra monster choices
-The Citrine Fortune quick gift will now add 4 extra monster choices
-Candle and Nightlight can now appear in Endless Nightmare
-Monsters do not need to be radiated to appear in Endless Nightmare, they must only be loved once
-Gifts do not need to be radiated to appear in Endless Nightmare, they must only be received once
-Reduced the tetrid cost of upgrading most of Solara's shop
-Reduced the tetrid cost of unlocking Battle Levels in quickplay
-The Love Signal effect can now be stacked to increase the DPS of each love signal
-Fear Sense has gained a new effect that can stack
-Fear Sense is now tagged as a mechanical gift for events
-Love Signal is now tagged as mechanical but not as art anymore
-Sine Wave and Photon Wave are now tagged as both mechanical and art
-Improved the high jump animation for Rendy and Snowball
-More bullets tint on certain backgrounds and more backgrounds tint during battles with certain bullet types
-Bug Fix: The Fear Sense gift was missing it's detailed effects list text
-Bug Fix: The game would crash if you collided with any of Shiny Knot Knott's orbital eyes

Cardiac Event Recorder - Update #75

I wasn't going to make a 26th update to version 7, but A LOT of people just discovered this game and I wanted to patch up a few loose ends. The biggest reason for this update was a huge bug that was just discovered after so many years! All your shots were delayed by a single frame. It might now sound like a lot, but it meant that all DPS has been much lower than what the game tells you all along. This has a ton of implications for balance reasons, but we'll get to that below.

First, lets get through all the changes that are unrelated to that bug.

[h2]Updates and tweaks[/h2]

  • Radiant story medals are now hidden until you earn your first one
  • Radiant story medals are hidden from the counter on monsters that can't yet reach the required level at specific rain levels
  • During the Choose Her Path event, a warning will appear when a monster can't reach max level because the monster must be radiated first. This will only appear if you are close enough to the max level to likely encounter the final boss at max level.
  • The "Clear Helpers" option now affects the starting helpers of certain characters
  • Helper shots become more transparent if the Clear Helpers option is toggled on
  • The game will now pause if the active controller is disconnected during battle
  • In the quick gift equip menu, you can now check the full details of a gift before activating it
  • Active revive hearts and stock revive hearts are now a lighter shade of blue
  • The "Captured Stars" gift is now tagged as a cosmic gift for certain events
  • Added a sound for trying to panic when you have none left
  • Charge Type A: releasing the charge button a moment too early will still continue the charge and fire the attack after a tiny delay
  • Added new hit sprites for player shots that are void, burn, zap, or toxic elements to match the quick ones that radiant shots have always had
  • Some burn and void bullets will adjust colors on specific backgrounds
  • More backgrounds will slightly tint in battles that use specific bullet types
  • Increased the shot rate bonus on Anchor from 0.8 to 1
  • Love signal AOE damage increased from 2 to 12 DPS
  • You can now press UP to view monster dreams within the Check Monster pause sub menu
  • In Quickplay, you can now press UP to check a monster's dream on the start battle screen
  • Dreams that are tied to events are now revealed after the event is encountered rather than just unlocked

[h2]Changes to specific battles[/h2]

  • Orbital monster parts that evenly space apart will move more predictably as they break or as new ones are added (Such as Voltage Veyeral's orbs and Knot Knott's eyes)
  • Voltage Veyeral: Slightly reduced the medal score goals by about the value of 1 orb
  • Blot: During phase 2 of any form of Blot, she will try not to repeat a turret formation until all the turrets of a given formation are destroyed
  • Momo: Adjusted one of Momo's level 10 attacks that was set up to be easier than intended
  • Totaria: added a few new attacks at high levels and slightly faster attack speeds at low levels
  • Shiny Syncron: hitting the golden unit fills the love bar at a slower rate
  • Shiny Syncron: breaking units will now give less motes, but also release an extra burst of treasure bullets
  • Shiny Syncron: due to the scoring changes in this battle, your quickplay score will be reset to 7000 if it was higher
  • Nix Polyps: now has a proper limit to consecutively creating bubbles with no polyps in them
  • All forms of Vitrea and Glacia will breifly hold the combo when you break a petal
  • Greatly increased the jump heights of Rendy and Snowball
  • Very slightly adjusted the jump arcs for Sentinel, Shanx, and the shiny mites
  • When the main body of Shy Momo, Guardian Soul, and the Polyps appear, they will breifly have no collision damage

[h2]Minor Bug Fixes[/h2]

  • A few level tags for monster dreams that require specific levels were set incorrectly
  • Alter Shanx's spiky seeds would grant you charge energy if they break by themselves
  • Guardian Soul's small soul cores could rarely appear nearly out of bounds
  • Star Burst damage was incorrectly only scaling with max star rate instead of average star rate as intended
  • Star Burst scaling is increased to keep starting values similar while scaling with both min and max rates as intended
  • After reaching the bonus tetrid limit for a run, all tetrid bonus gifts would turn into Single Wish instead of rerolling. This is only intended to happen in specific events.
  • Fixed a lot of typos


[h2]Extreme bullet limits[/h2]

This section is for those of you who like to mess around in Freeplay or those of you who can manage to stack over 50 gifts in an endless run. The game will now limit how many bullets come pouring out of your heart, BUT your damage will be scaled up proportionally to compensate. Most of these changes should never come into effect on a normal run of story mode. This is all done to prevent the game from lagging because you are generating over 500 bullets per second.


  • All your shots will become more transparent if you have a lot of shots on screen at once
  • The maximum fire rate for heart shots and feather shots is 30 per second
  • The maximum fire rate for star shots is 60 per second
  • The maximum fire rate of any shot types will be further reduced if there are an extreme amount of active effects
  • Shot damage will be proportionally increased as your fire rate exceeds the maximum limit. This means all fire rate upgrades will continue to increase DPS by the same amount even after the limit is reached.
  • This damage scaling applies to temporary effects that push fire rate above or below the limit during battle
  • Split hearts will be capped as low as 2 per shot if you have an extremely high volume of bullets per second
  • The amount of shots that burst out of a Feather Ball charged attack is now capped at 24, but the same amount of damage is distributed across them if it would have been higher
  • The amount of small stars in a Star Burst charged attack is now capped at 24, but the same amount of damage is distributed across them if it would have been higher


[h2]Fire Rate Bug Fix[/h2]

Finally, these changes are all made to address the massive fire rate bug that has affected the game for years without anyone noticing. Essentially, your fire rate was much lower than intended, but most of the game was balanced around these wrong numbers. Fire rate upgrades unintentionally gave diminishing returns at higher values. The higher your fire rate was, the bigger the error gap!

All these changes have been made to keep the game feeling as close to the same as before, while actually showing you correct values! The basic difference is that your DPS is now higher than it was before and all monster fear has been increased by as close to the same amount as possible.


  • Fixed a bug that delayed all heart, feather, star, and helper shots by 1 frame. All displayed rate of fire and DPS values were incorrect, and the true DPS for all basic shots has always been lower than intended!
  • Fixing this bug has increased the true effective fire rates of all characters by 10-20% without changing any values
  • Fixing this bug increased the effectiveness of all gifts that increase the shot rate of any shot type and helpers
  • Starting Max Rate values for Star Shots have been reduced by 1 for all characters (This is still technically a buff!)
  • All monster fear is increased by 20% in all game modes to adjust for these changes
  • Monster fear is slightly reduced at the start of a story mode run. It is further reduced by a tiny amount at the start of higher difficulties.
  • All charged attack damage has been increased by about 20% since they were previously unaffected by this bug
  • Damage from auras is increased by about 20% since they were previously unaffected by this bug
  • Panic damage has been increased by 20% for all characters since this was unaffected by this bug
  • All gifts that increase panic damage will now add an extra 20%
  • Blue safety bubble DPS has been increased from 60 to 72
  • Several Helpers with low rates of fire have been adjusted since this bug had a much lower effect on them
  • All 5 basic element stones have their DPS increased (9 to 10)
  • Magnet Stone shot damage increased (2 to 2.5)
  • Blue Veyeral helper shot damage increased (4 to 4.5)
  • Misfit helper shot damage increased (4 to 4.5)
  • Photo Stone fire rate increased (2.5 to 3)
  • Friend Beam damage has only been increased by 12.5% instead of 20% since most common helpers have been buffed and the beams scale from that
  • Unit Lulu installs 20% more fear during the tutorial (2,250 to 2,700)


Welcome to all the new players!
ːradiantheartː ːradiantheartː ːradiantheartː

v7.25c

Wow there's a lot of you now! I couldn't leave a known crash in the game anymore with all these new people around! The next main update still isn't for a few months, but if another crash is found, then I will fix it asap.

v7.25c - June 17th, 2023
-Dream icons will now appear grayed out if the dream is not possible at the current level
-Changed the description wording for the unlock condition on one of Nova's dreams
-Null Roundsaw and Null Glacia's contact damage has been changed to Void element
-Bug Fix: Amalga's contact damage was set as Zap damage
-Bug Fix: In the Blood Drive event, the game would crash if you pressed "Check Heart" while Hematoren offers you food gifts
-Fixed several typos

v7.25b

How do y'all keep finding bugs all of a sudden? A very big bug was discovered. Her name is Rendy.

v7.25b - May 21st, 2023
-Bug Fix: Helper damage was not increased correctly by the "All Damage +%" stat ever since v7.19
-Bug Fix: The Scrambla Maw gift had an unintentional effect of increasing all helper damage by 10% since v7.19
-Bug Fix: Photo Stones did not use the correct element if the charged attack element was changed by the effects of Tonic quick gifts
-Bug Fix: The Check Monster screen on the pause menu had incorrect button prompts displayed at the bottom
-Added an attribute entry for helper Shot Size bonus
-Fixed various typos