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Cardiac Event Recorder - Update #84

[h2]New Monster[/h2]
I often think about how there are certain monsters that only a tiny fraction of players will ever see. Most players will never go far enough into the unlocking chain to reach this new battle. But part of the whole appeal for me is to make it feel like the unlocks are endless and unique. Even though making a game be truly endless is not actually possible, I am proud of just how long you can keep going while finding new and unique designs. Even though only a small fraction of you will ever see it, it was worth all those hours of work on this battle just for the few of you that find it!

Early Access updated game version to v8.8

[h2]Content Added[/h2]

  • 1 new monster to find! (Total: 103)
  • 2 new dreams to fulfill (Total: 712)

[h2]Updates and tweaks[/h2]

  • Event: Hadesoh now reacts to a certain burden
  • Event: Changed Prisma's comment on trading quick gifts
  • Snowball can now use the ice bullet web attack at level 7
  • Trinity can no longer have a challenge to absorb bullets with panics
  • Using Rest, Nap, or Snooze in a family tower will now shuffle the order of monster choices
  • All menu prompts now use the smallest font to save space

[h2]Bug Fixes[/h2]

  • None


[h2]Upcoming Stuff[/h2]

10 more bosses coming up in this order

  • The Orange Heart
  • The Purple Heart
  • The Special Heart
  • A Common Veyeral
  • Shamble Tower Boss
  • Guardian Tower Boss
  • Glyph Tower Boss
  • Zaramech Tower Boss
  • Glass Flora Tower Boss
  • Veyeral Tower Boss


13 events left to go

  • Sandrome
  • Voladrome
  • Shanx
  • Dendrohai
  • Lavalin
  • Chionotoh
  • Ventra
  • Dot
  • Storm Veyeral
  • Molten Veyeral
  • The New Common Veyeral
  • An exclusive tower mode event
  • An exclusive endless stress event


I think I can finally return to my regular 3 week update cycle. Next update will be on June 21st!

Thank you for playing!
ːradiantheartː ːradiantheartː ːradiantheartː

v8.7e

v8.7e - May 9th, 2024
-Improved the transitions of the new alternate music intros into the main tracks
-Bug Fix: Attempting to access the Language menu anywhere other than the title screen would softlock the game
-Bug Fix: In a Lv3 battle with Nova, Emerald's return had a longer than intended delay before attacking

v8.7d

This patch adds support for community translations. Russian language was already done by a few brave enough to tackle the tens of thousands of words! But due to the frequency of my updates, no language other than English will be officially supported until the whole game is done. Since the translations are done by the community for now, they will always have to translate changes and new text after each update is live. Case in point, even this small patch needs the translators to add text from new menu options before it becomes usable.

For now, if you would like to try the Russian language, or if you would like to attempt a different translation, you will have to look in the game's official discord. (The link is in a pinned forum post) Although, it should be noted that Japanese, Chinese, and any other language that will require a different font is not yet supported, but soon.

The other big thing in this patch is that most battle songs have a new alternative starting point. If you hear a song again in the same run, it will have a new intro that leads to some point in the middle of the song! Probably some parts you didn't get to hear often before! Each song will alternate intros every time you hear it within the same run.

v8.7d - May 9th, 2024
-Added support for custom language translation files
-1 New song for Kiwi's event
-Added several new characters and wave layouts to Kiwi's event
-In Kiwi's event, slightly lowered enemy HP in later waves and made several other balance adjustments
-In Kiwi's event, you will now reach maximum mood after 9 battles instead of 8
-In every mode except Quickplay, most battle songs will start from a new intro point if they are heard multiple times in the same run
-Adjusted the rates of removing Burning and Poisoned Health so that they are easier to clear
-Bug Fix: Certain HUD elements were offset incorrectly if you had a burden that hides your health bar
-Bug Fix: The setting for Lower Quality mode did not save
-Bug Fix: In Dandy's battle, breaking a glyph on the same frame that it creates a beam would cause the beam to stay for the rest of the battle
-Bug Fix: It was possible for Dual Prisma to hit you with a beam during their first faked glitch movement
-Bug Fix: While paused, entering the check monster dreams menu would potentially softlock the game if you had low frame rates

Now that my other work on Keylocker is (mostly) done, I can set a date for v8.8 on May 24th!
EDIT: Looks like I need to make this May 31st instead. Lot's of last minute work had to be done!

Please wishlist it if it looks like something you would like to play! I made all the menus and minigames for it!
https://store.steampowered.com/app/1325040/Keylocker__Turn_Based_Cyberpunk_Action/

v8.7c

This patch is a little different. This patch is on a beta branch to make sure nothing is broken by the new GameMaker update which changed the way some things work internally. One of the new functions they added is borderless window mode, so I naturally put that in as an option immediately! The beta is public and has no password, just right click the game on steam > properties > Betas, and you'll find it there.

When I'm confident that nothing has been broken (or after I fix anything that was broken), I will merge the beta branch back to the main branch automatically and you won't have to do anything. If you want to help me out, just join the beta and play like normal. If any crashes do happen just post the log message that should pop up on the screen.

v8.7c Beta - April 1st, 2024
-Added an option to disable the border in windowed mode
-You can now resize the window in multiples of x0.5 of the main resolution
-Adjusted some foolish names (Shiny Snowball and Citrine) for next year, or now if you use the famous secret code
-Fixed some typos and made a small adjustment to Bonding Time event text for the translators
-Bug Fix: The game would crash on the title screen if you pressed an extra button after inputting the secret code correctly

v8.7b

v8.7b - March 31st, 2024
-Bug Fix: Heartbreaking on the same frame that you create a magnet helper would crash the game
-Bug Fix: Active gifts with exactly 3 remaining duration would appear as unradiated in Boiler's event
-Bug Fix: Panic Challenge counters did not appear in the right place if you had a burden that hides your health bar
-Bug Fix: Sacrificing Panics or Half Health to Abyss could give her more power than her limit