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Cardiac Event Recorder - Update #79

Finally, triple digit bosses! There are now 101 lovely monsters to find! The 2 new ones are a little harder to find than a common monster, but you can always check the collection to read a hint. Discovering these new monsters will also extend 3 of the towers by 1 extra battle.

I fixed an incredible bug that has been in the game since the beginning. Pausing 92 times would make the game think the boss was already defeated in relation to a few specific functions. Luckily, one of those was the fact that you can not pause anymore after a boss is "defeated." This had the potential to really destroy the game if you were allowed to pause just a few more times! But It's fixed now.

I was also finally able to adjust all the regional prices for every region that got a huge price increase by mistake. The new prices were set based on a lot of feedback from the community. We'll definitely be more careful with this in the future! The price will not be increased again until the game leaves early access. When the time comes it will be announced far in advance.

Early Access updated game version to v8.3

[h2]Content Added[/h2]

  • 2 new monsters to love! (Total: 101)
  • 5 new dreams to fulfill (Total: 689)

[h2]Updates and tweaks[/h2]

  • Reduced radiating cost of all newborn monsters from 24 to 12 of their color
  • Reduced the breaking parts challenge goals for all versions of Blot and Molten Veyeral
  • While choosing a difficulty in story mode, the radiant medal icon will be hidden if it is impossible for you to earn any of them on that difficulty yet
  • Pausing more than 10 times in a single battle will now set a tiny delay between pauses for the rest of the battle
  • Added support for rebinding controls to various non-letter keys that were unavailable before
  • Helper shot speed now has minimum and maximum caps like other shot types
  • Rebalanced a few blessings and burdens

[h2]Specific Gift Adjustments[/h2]

  • Blessing: Her Love duration 4 -> 7
  • Blessing: Null Glacia duration 4 -> 3
  • Blessing: Burning Veyeral crit rate increased +8% -> +10%
  • Blessing: Voltage Veyeral duration 4 -> 3
  • Blessing: Molten Veyeral duration 4 -> 3
  • Burden: Pearl duration 5 -> 3
  • Burden: Shiny Anomaly duration 3 -> 2
  • Burden: Tox Polyps duration 3 -> 2

[h2]Bug Fixes[/h2]

  • It was possible to reduce helper shot speed to a negative value making shots go backwards
  • Pausing 92 times in a single battle would put the game in a state where pausing was disabled along with a few other obscure issues
  • The hud marker for combo challenges would stay visible at the end of the boss bar after the goal became impossible to pass


Coming Soon

The first 2 of the set of 7 new monsters is done! I'm going to keep focusing on those until they are done. Next update is next week on January 20th! People who have been here for a while will understand that I like to give out gifts on that special day. (My birthday)

Thank you for playing!
ːradiantheartː ːradiantheartː ːradiantheartː

v8.2a

Merry Rendy Rendmas!
Here's some lore and a few bug fixes

v8.2a - December 26th, 2023
-Removed the +15% helper damage buff from Syncron's blessing and instead increased duration from 4 to 6 battles (The reason is this extra effect did not fit on the card details page)
-Added memory text to all Special Blessings and Burdens
-The panic icon on the hud will be crossed out if panics are disabled by a burden effect
-Bug Fix: In Sentinel's Quiz, selecting an answer on the first possible frame would soft lock the game
-Bug Fix: Burdens that disable all basic shot types could appear while charged shots are disabled by another burden
-Fixed some typos

Update #78 Winter Sale?

So why isn't this game on sale this time? Well, the 30 day cooldown described in the previous update ran out one day after this sale started. It seems like it might not be possible to join this sale part way through. We are going to wait until tomorrow, but if it doesn't work by then, we will be setting our own sale to start on the 24th at 10 AM PST! If steam still doesn't let us do that, I'm simply going to explode.

(I am so exhausted from this. It sucked a lot of my drive out on this one, but here's what I got done for this update)

Early Access updated game version to v8.2

[h2]Content Added[/h2]

  • 24 new bounties (Total: 37)
  • Added memory text to all blessings and burdens in the Glass Flora and Veyeral categories (+Anomalies)

[h2]Updates and tweaks[/h2]

  • Increased the score bonus for almost all bounties
  • Adjusted score limits for score gained from bonus gifts and bounties in tower runs. Shorter towers have lower limits
  • Increased the duration of some quick gifts
  • Rebalanced a few blessings and burdens

[h2]Specific Gift Adjustments[/h2]

  • Quick Gift: Small Vitality duration 1 -> 3
  • Quick Gift: Large Vitality duration 1 -> 3
  • Quick Gift: Super Vitality duration 1 -> 3
  • Quick Gift: Armor Heart duration 1 -> 3
  • Quick Gift: Terror duration 1 -> 3
  • Blessing: Syncron now increases helper damage +15%
  • Blessing: Shiny Veyerals helper focus rate increased +25% -> +30%
  • Blessing: Duality duration 3 -> 2
  • Burden: Shiny Rendy shot speed -20% -> -30%
  • Burden: Alter Shanx rank 2 -> 1
  • Burden: Monovai only appears if you have helpers
  • Burden: Flip Flap only appears if you have helpers
  • Burden: Frozen Veyeral duration 4 -> 3
  • Burden: Nix Polyps duration 2 -> 4

[h2]Bug Fixes[/h2]

  • In the stats page, the total shown percentage of bonus gifts was a wrong value


Coming Soon

Next update I'm going to focus on completing at least one of the new 7 monster set. I'll try to get multiple done as the gems were pretty quick too. But there is a little extra set up to them since they are not "common" monsters. I still have to decide how they will be encountered in story mode.

Next update will be on Jan 12th!

All this regional price nonsense should be dealt with by then and I can stop worrying about it ugh!

Thank you for playing!
ːradiantheartː ːradiantheartː ːradiantheartː

v8.1d

v8.1d - December 7th, 2023
-Added an option to toggle the text vibration in menus and normal scene text
-Bug Fix: In Quickplay, loading a loadout slot would not correctly switch your character
-Bug Fix: The burn scars effect would convert other negative hp into burning hp even if the effect reached its limit and added 0 burning hp

To avoid an excessive amount of post, I'll usually skip a small patch post if it comes only a few hours after the previous one. Shoutout to the few hours between 8.1b and 8.1c where I accidentally made every single battle give you a bounty!

v8.1c - December 3rd, 2023
-Adjusted the rate that levels rise in the towers starting around Lv 15
-The final stage of family towers will now have 4 options to choose from similar to a story mode path finale
-Bug Fix: Every battle was giving bounties

v8.1b

v8.1b - December 3rd, 2023
-Any Bounty that disables your panic attacks will no longer appear if the same monster has a challenge that requires you use panics
-Effects that increase Damage in focus now stack multiplicatively with other damage up effects for all 3 shot types
-Bug Fix: With Charge Type D, the timing window on queuing consecutive shots was slightly cut short
-Fixed some typos

(These changes happened just a few hours after 8.1 released)
v8.1a - December 2nd, 2023
-New bounty gifts were missing radiating cost values
-The Can't Panic effect was missing on 2 of the new bounties that use it
-Fixed some typos