August Update
Hello Stormbounders! A new version of Stormbound is coming in early August, bringing balance changes, a new card, and some further Brawl developments!
BALANCE CHANGES
This release, like any other, brings some balance changes.
Quite uniquely, Rogue Sheep owners will be compensated with the usual rewards despite the card being reworked and overall buffed. We decided to do so because you’re effectively “losing” a card you might have invested your resources in.
COMPENSATION
As usual, some compensation in the form of coins and fusion stones will be provided to owners of Rogue Sheep, proportional to the level and rarity of the card. Find below the compensation values for each rarity and level.
Legendary card: 1 fusion stone at level 1, 20 coins and 5 fusion stones at level 2, 50 coins and 10 fusion stones at level 3, 150 coins and 20 fusion stones at level 4, 300 coins and 50 fusion stones at level 5.
NEW CARD
Another temple card will come early August, the Temple of Time! As its name might suggest, it plays with the flow of the game, restoring friendly units and structures to the state of the previous turn.
TEMPLE OF TIME:
At the end of your turn, remember the state of surrounding friendly units and structures. At the start of your turn, restore X of them to that state.
Mana: 3
Str: 2/3/4/5/6
Ability: 1/2/2/3/3
As usual, there will be an exclusive pack to quickly get access to the new card, for a week after its release date. To celebrate Sheepyard’s first anniversary taking care of the game, there will also be a Sheepyard Pack available, as well as a Rogue Sheep pack.
They will each cost $9.99, and will grant the following:
BRAWL BONUSES
The second part of the new heart system will be introduced in late July in the form of Brawl winning bonuses.
The idea is that after every victory in Brawl, the player will be offered one of two random bonuses, amongst a set of 9 different possible bonuses (see the complete list below). Some of them will provide resources while some will improve the player’s livelihood in Brawl by redeeming and refilling hearts.
A player begins a Brawl adventure in the selected tier with 3 full green hearts (just like it is right now). When losing a match, a player loses one heart (it gets emptied and red). If all hearts are lost, then the player’s crowns get reset to the beginning of the current milestone.
Here is the breakdown of every victory bonus:
CHEAPENED BRAWL
Similar to previous events, the Brawl starting on July 29th (and only that one) is going to be cheaper. All fights will be 10% off. Owners of the Premium Pass will also have their usual discount applied, leading to a 20% reduction.
COMPENSATION
Additionally, to apologize for the recent sub-par experience with the Brawl, every player logging at least once into the game before the end of 29th of July will be rewarded with 500 coins.
BOOKS UPDATE
Four new books will be introduced, all available to buy with rubies as usual. We hope they help players sharpening their collection!
On top of that, some existing books will be updated to be more interesting:
We are introducing a way to redeem some skipped days from the daily check-in calendar for non-Premium users. Every day, you’ll be able to redeem a skipped day reward by watching an ad.
We hope this will help players with a more sporadic involvement with the game to still get all the rewards they need to progress.
FAQ
When is the update going to be released?
The balance changes will be deployed with the season reset as usual along with the compensation for Rogue Sheep. The changes to the Brawl will come live on the 29th of July, with the 10%-discounted Brawl. Temple of Time will be available from August 15th along with its promotional pack (for a week).
- Balance changes
- New card
- Brawl bonuses
- Cheapened Brawl
- Books update
- Daily check-in redeeming
- FAQ
BALANCE CHANGES
This release, like any other, brings some balance changes.
- Temple of Life’s ability now considers all friendly units (instead of surrounding only), but affects less units at all levels (from 2/3/4/5/6 to 1/2/2/3/3). It also attempts to spawn a 1-strength copy of itself on the tile behind, like a tree expanding its roots. Additionally, its strength has been decreased by 1 (from 3/4/5/6/7 to 2/3/4/5/6).
- Temple of the Mind’s ability still triggers at the start of the turn but now grants (or removes if already present) fixedly forward movement to the leftmost unit in the hand, then destroys the weakest confused unit on the board.
- Queen of Herds’ strength is now 8/10/12/12/14 (up from 6/8/10/10/12).
- Blood Ministers’ strength is now 5/6/7/8/10 (up from 3/4/5/6/8).
- Rogue Sheepnow costs 4 mana (down from 6) and its strength is now 3/4/5/6/7 (up from 2/3/4/5/7). Additionally, its ability is reworked from scratch. It now draws up to 1/1/2/2/3 card copies from the enemy’s hand, and reduces the mana cost of these copies by 1. Card copies can be cycled like normal cards but they are single-use. They do not go back into the deck once they’ve been played once.
Quite uniquely, Rogue Sheep owners will be compensated with the usual rewards despite the card being reworked and overall buffed. We decided to do so because you’re effectively “losing” a card you might have invested your resources in.
COMPENSATION
As usual, some compensation in the form of coins and fusion stones will be provided to owners of Rogue Sheep, proportional to the level and rarity of the card. Find below the compensation values for each rarity and level.
Legendary card: 1 fusion stone at level 1, 20 coins and 5 fusion stones at level 2, 50 coins and 10 fusion stones at level 3, 150 coins and 20 fusion stones at level 4, 300 coins and 50 fusion stones at level 5.
NEW CARD
Another temple card will come early August, the Temple of Time! As its name might suggest, it plays with the flow of the game, restoring friendly units and structures to the state of the previous turn.
TEMPLE OF TIME:
At the end of your turn, remember the state of surrounding friendly units and structures. At the start of your turn, restore X of them to that state.
Mana: 3
Str: 2/3/4/5/6
Ability: 1/2/2/3/3
As usual, there will be an exclusive pack to quickly get access to the new card, for a week after its release date. To celebrate Sheepyard’s first anniversary taking care of the game, there will also be a Sheepyard Pack available, as well as a Rogue Sheep pack.
They will each cost $9.99, and will grant the following:
- 1 random legendary card, 500 coins, 100 rubies, 50 fusion stones - It will be available between July 29th and August 1st.
- 1 copy of Rogue Sheep, 5 fusion stones, 750 coins - It will be available for a week from August 8th.
- 1 copy of Temple of Time, 5 fusion stones, 750 coins - It will be available for a week from August 15th.
BRAWL BONUSES
The second part of the new heart system will be introduced in late July in the form of Brawl winning bonuses.
The idea is that after every victory in Brawl, the player will be offered one of two random bonuses, amongst a set of 9 different possible bonuses (see the complete list below). Some of them will provide resources while some will improve the player’s livelihood in Brawl by redeeming and refilling hearts.
A player begins a Brawl adventure in the selected tier with 3 full green hearts (just like it is right now). When losing a match, a player loses one heart (it gets emptied and red). If all hearts are lost, then the player’s crowns get reset to the beginning of the current milestone.
Here is the breakdown of every victory bonus:
- Fortress Up bonus: Picking this bonus will increase the Fortress Level of the player by 1 within the current Brawl difficulty and only for Brawl matches. It will not increase the Fortress Level beyond the cap for that Brawl. This bonus cannot be drawn if already capped.
- Life/Lives Up bonuses: Picking these bonuses will refill a heart (or all hearts), giving the player extra chances to climb the milestones without being reset to the start of the current milestone.
- Rusty Slot: Picking this bonus will grant the player an extra heart slot (up to 5 heart slots in total). Once the player loses a life from this slot, the slots destroys itself. It also destroys itself on milestone reset.
- Solidify: Picking this bonus will make one of the player’s Rusty slots hearts indestructible. From there on, it behaves like one of three default slots.
- Ice Armor: Picking this bonus will give an Ice Armor to the first full heart. After a loss, the Ice Armor gets destroyed while keeping the heart beneath it intact.
- Resources bonuses: Picking these bonuses will immediately grant the player a certain amount of resources, varying based on the Brawl difficulty and milestone.
- The Coins bonus can be obtained from the very first milestone. Its rewards can go up to 100 coins in Casual, 250 coins in Warrior and coin coins in Ultimate.
- The Rubies bonus can be obtained from milestone 3 onwards and can go up to 25 rubies in Casual, 50 rubies in Warrior and 100 rubies in Ultimate.
- The Fusion Stones can be obtained from milestone 5 onwards and bonus can go up to 3 fusion stones in Casual, 10 fusion stones in Warrior and 25 fusion stones in Ultimate.
- The Coins bonus can be obtained from the very first milestone. Its rewards can go up to 100 coins in Casual, 250 coins in Warrior and coin coins in Ultimate.
CHEAPENED BRAWL
Similar to previous events, the Brawl starting on July 29th (and only that one) is going to be cheaper. All fights will be 10% off. Owners of the Premium Pass will also have their usual discount applied, leading to a 20% reduction.
COMPENSATION
Additionally, to apologize for the recent sub-par experience with the Brawl, every player logging at least once into the game before the end of 29th of July will be rewarded with 500 coins.
BOOKS UPDATE
Four new books will be introduced, all available to buy with rubies as usual. We hope they help players sharpening their collection!
- The new Book of Magic costs 40 rubies and contains 3 spells with rarity odds being 50/30/20/0.
- The new Book of Structures costs 40 rubies and contains 3 structures with rarity odds being 50/30/15/5.
- The new Book of Chaos costs 50 rubies and contains 3 cards with the word “random” (or its localized equivalent) in their ability with rarity odds being 25/25/25/25.
- The new Book of Legends costs 120 rubies and contains 3 legendary cards.
On top of that, some existing books will be updated to be more interesting:
- The Book of Archdragons now costs 90 rubies (down from 120 rubies).
- The Book of Dragons now costs 40 rubies (down from 60 rubies) and its rarity odds are now 20/60/15/5 (improved from 20/60/20/0).
- The Book of Elders now costs 40 rubies (down from 60 rubies) and its rarity odds are now 0/60/35/5 (improved from 0/67/30/3).
- The Book of Pirates now costs 40 rubies (down from 60 rubies) and its rarity odds are now 50/30/15/5 (improved from 55/25/15/5).
- The Book of Felines now costs 40 rubies (down from 60 rubies).
We are introducing a way to redeem some skipped days from the daily check-in calendar for non-Premium users. Every day, you’ll be able to redeem a skipped day reward by watching an ad.
We hope this will help players with a more sporadic involvement with the game to still get all the rewards they need to progress.
FAQ
When is the update going to be released?
The balance changes will be deployed with the season reset as usual along with the compensation for Rogue Sheep. The changes to the Brawl will come live on the 29th of July, with the 10%-discounted Brawl. Temple of Time will be available from August 15th along with its promotional pack (for a week).