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New BugOut Update

I know many have been upset waiting on an update, sorry about that, this is my first game and I am learning a lot from it. What I have decided to do is release what I have working so far, so that I can get over this hump of not updating. I really want to be updating once a week, but until now I have felt like the game was just too broken, I had to rebuild a lot of the game mechanics so that the updates would be easier in the future, I did not realize it would take so long to do that. Mistakes have been made on my part and I understand now how important it is to keep updates steady and keep the players informed. As of today, the first update is being pushed live, and I will have an update every Sunday before Midnight est until the game is complete. No matter how big or small the update is, I will push it and give a report of where I am and what is up for the next week. Even though I will be pushing an update every Sunday doesn't mean that is the only update each week, I may still push small fixes and improvements throughout the week too. With that being said I would like to give you some information on this update.

This update has a lot of new things that you may not even see, I have reworked the inventory system, AI system, and Build system. Not all are working yet, but all needed code and assets are now in the game. This will allow me to fix and update stuff much quicker, and allow for faster builds. I have also finished up what was needed to get the task and discovery system working, its still a work in progress but it is there and will be very easy to build onto. It doesn't seem like much but this few reworks is what has taken so much time, remember I am only one person working on this game 90% of the time, I do have a good friend that has been writing most of the code for me as he has time to work on it. Now that all this is done I will be able to add, fix and improve things much quicker.

Now on to what is in this first update that you can see.

New Inventory UI, completely changed the look and feel of the Inventory, it now opens with the crafting window and also has been readjusted on the screen so you can still see your player when you have your inventory open.

New vital icons on the HUD, no more bright-colored bars getting in the way of your game, now they are much cleaner and don't cover up so much of the screen.

New areas to explore, I have started adding the campground props and AI. The AI are just place holders for now until I get more Dialog in, then I will rework the AI to look better. Animations will also be added very soon.

Some task are now available for you to earn some rewards.

New event is now started in a new game, ( Drought ) Climate change is part of the events that will take place during the apocalypse, When you start the game now, you are in a drought and water is becoming harder and harder to get. This is stage one of the events. Creeks and waterways will start to dry up,

New AI ( Pops ) Pops will have information for you from time to time, like world events and weather.

New AI ( Janice ) Janice is an herbalist and loves to grow food and work in her garden.

New AI ( Elizabeth ) She is the campground nurse, or at least she tries to be.

New AI ( Jason ) Jason runs an old scrapyard, he is good at crafting needed items from old junk and scrap

New AI ( Eric ) A stressed-out man, that seems to know all the gossip around the foothills.

There are many more small things that have been improved and added that I have not mentioned. I want to remind you that this game is still in very early access and there will be bugs and Items that do not work properly. Now with this update out, I feel like I can do regular updates again now to show you guys I am serious about making this game a great survival game. Sorry again for the long wait, totally my fault.

What am I working on this week?
I am going to be working on Task and dialog for the new AI, and adding more details and props to the campground. I feel like getting more task into the game will improve the gameplay for those that are looking for something to do. Game will also be set to HardCore mode only to give it that true survival feel. I will also be fixing bugs.

Thanks for hanging in there and showing your support. See you Sunday, December 29th for the next update.