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Weekly Update #3

This week's update is about getting the new map into the game, it started out as an easy task and went well up until Wednesday. There were some issues connecting the campground map to the main map so the end result was to rebuild the campground on the new map. I have since rebuilt the campground on the new map, and it is starting to look better than the other set up. I am adding the NPC's back into the scene and the dialog.

What has been done so far this week?

#1) I copied the main map, then wiped all the textures and splat maps. All that was left of the map was the Heightmap.
#2) Added new textures for the map, and applied them to the map.
#3) For me to be able to stream the map for that real open-world feel, the map has to be broken down into smaller pieces. The main map section was broke down into 64 chunks of terrain.
#4) One by one I had to go into each terrains settings and reset all the details so that they all matched and would give the best level of detail.
#5) Added new terrain to all 64 chunks, the new shaders will allow changes in the ground and trees for seasons and other events.
#6) Added vegetation spawn system to each of the 64 chunks and had to set the rules for spawn on each of the 64 pieces.
#7) Started building the new campground area on chunk #20 of the new map.
#8) To allow streaming of the items with the terrain, all the items I have been adding including campground props all have to have a prefix added to the beginning of there name, so I have renamed dozens of items so far as I build the new campground.
#9) Here is a list of other small things I have done or fixed.

Offset camera a little to help improve picking up items in 3rd person.
Fixed Tree Colliders

Fixed bad spots in roads, where the player would get stuck

Increased walk and sprint speed.

This update should be on Steam within the next few hours, As soon as all the Navigation and Occlusion maps bake, I will push the update live to Steam.


Goals for the next update.

I will be working on the new map and game improvements this week. My goal is to have the first year of the game fully playable within the next few weeks. The game is set up with time, months, and seasons. The apocalypse is a 7 Year event, So the goal is to get the first year fully playable to give the players something they can finally play. Thanks for all the support.