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Try To Fall Asleep News

Patch 0.4.2C

Good evening,

Today we're releasing a small security patch, which includes the following fixes:

  • Addressed a universal security issue reported by Unity.
  • Improved keyboard/gamepad initialization, which should eliminate various smaller/subtle bugs relating to controls.
  • Fixed and issue in the 4th dream that would cause the camera to shake/spin upon opening an closing the inventory too quick.
  • Adjusted the flashlight's running animation to be more in the center.
  • Adjusted the end message text to better reflect the updated plans for the full release.


If you notice any new issues after this update, please let us know down in the comments!

Good night,
AD team

Community Update #11

[p]Good evening players,[/p][p][/p][p]It's been a while since we last posted an info update about the game, so we figured the time was right to do another small community update about the game and tell you how the development is coming along.[/p][p][/p][p]Let's dig in![/p][p][/p][h2]Overall status update progress[/h2][p][/p][p]Balancing full time jobs with the game's development has still been difficult, but we've still managed to make a lot of progres throughout the entire game. Some of our team members ran into some mild health issues and other hiccups, which caused a few additional delays. Thankfully, everyone is now in good health and they're ready to continue their work on the game. [/p][p][/p][h2]Is the full release still on schedule for Q4 2025?[/h2][p][/p][p]Due to these unpredicted delays and other factors, we unfortunately will not be able to release the full game in Q4 2025... [/p][p][/p][h3]HOWEVER[/h3][p]
We believe that we can still release at least Night 5 in Q4 2025, so we don't leave you guys empty handed this year. This will be a better approach for us as well, because it will allow us to better focus on each night separately and give the development process a bit more room to breathe. Along with releasing the 5th night, we also hope to add achievements, night 2 rewrite, as well as other goodies that have been added/polished throughout the game. So rest assured, the update in Q4 2025 will still be a considerably big one.[/p][p]As for night 6 / full release, we're aiming for a release in Q1 2026. Night 6 is shaping up to be the biggest night in the entire game by far. It has also been the most difficult/complex night to develop, so that's also a huge contributor to why we made the decision to split up the night releases. [/p][p][/p][h2]Sneak peaks and additional info[/h2][p][/p][p]Here are some cool new sneak peaks of the upcoming nights![/p][p][/p][p]For the new falling asleep location, we've polished a lot of details and added some cool new elements, like these blurry, semi see-through glass walls. It took a while to properly integrate them and make them look right. Now we'll be able to do some very subtle creepy scares, where you're not completely sure what's lurking in the rehabilitation center corridors. At this point, the new falling asleep location is pretty much complete and will be properly revealed in is full glory closer to Q4 2025 ;)[/p][p]We don't want to spoil too much about what happens in the upcoming night, but in the second screenshot you can clearly see how things are becoming more and more surreal/nightmare like, as we get closer to the finale of the game...[/p][p][/p][h2]Closing words[/h2][p][/p][p]Thank you everyone for your patience and support while the game is nearing it's completion. We're sorry that we won't be able to upkeep the promise we made at the start of this year, but we hope that releasing the last 2 nights separately will be good compromise for everyone. The team is exited about what's in store for the last 2 nights, and we cannot wait to share more details and do big reveals as we get closer to each night's release. Stay tuned for more updates in the not too distant future ;))[/p][p][/p][p]Good night,[/p][p]AD team[/p]

New Year Letter from the AmberDrop team

Good evening players,

This is Martin on behalf of the AmberDrop team.

First of all, allow me to wish everyone a happy new year! 2024 has been a very difficult year for many, but we hope that with 2025, things will start to move towards some better things and calmer climates.

The outgoing year was particularly difficult for me, as I had to pick up a full time job in a big, complicated company to make ends meet and raise funds for the completion of TTFA. Although this was the right move financially, it dramatically influenced my ability to work on the game, especially in the first half of the year when I had to get used to my new job. At that time, whenever I found the time to get some progress done for the game, I was always in a state of near complete physical and mental exhaustion. Thankfully, it wasn't all for nothing, and so far I've been able to secure a financial future for the game (to keep its development going) and through these difficulties, I was able to grow and learn a lot about myself and about life in general. There's a popular Latvian saying "one grows through difficulties", which perfectly sums up the past year for me.

That said, I'd like to share my deepest gratitude to everyone, who has been understanding, supportive and most importantly patient during this very difficult period. No matter how small your comment or support may be, it makes us feel like all of this is worthwhile and we're not just putting all our work into a black void. On behalf of all of us - thank you!

In general, things have been improving and moving in a good direction. Lately, I've been more successful at finding more free-quality time for working on the game.

All of this positive movement has brought us here to discuss our plans for 2025...

Since we have made a lot of good progress in the past few weeks, we now feel comfortable and confident in setting a goal for ourselves to release the full version of the game at the 4th quarter of this year!



Currently, we're well into the production of the 6th night, and its levels/scenes (not including gameplay, animation and voiceovers) are about 2/3rds complete! In the upcoming months we'll start to work on the voiceover and animations, which will push the game further to completion. Of course, once the right time comes, there will be a more precise release for the full release and some trailers/teasers along the way. ;))

I've been working on this game since the tail end of 2014, so this is basically the 10th year of the games development. As you can imagine, it makes me feel really, really happy (and a bit anxious) to finally see the game's full release on the horizon(after all, it's been 10 years!). However, there's still some way to go, so in the upcoming months, we'll be laser focused on finishing the game till the end of 2025. During this time, if our online engagement seems slightly low, rest assured that we're very busy on finishing the game.

From all of us here, thank you for supporting this wild dream of ours, and we look forward in experiencing the full release together at the end of this year ;))

Sincerely,
Martin (on behalf of the AD team)


Patch notes - 0.4.2A

Good evening,

Tonight we're releasing a small patch to the game. Here's what's included:

  • Fixed an issue with the settings menus which caused crashes for some players. If crashes still persist, please refer to the "SUPPORT THREAD" and follow the bottom 2 troubleshooting methods.
  • Fixed a glitch where after the hiding phase the player would still hear John's breathing.
  • Fixed some rendering issues for the 3rd dream's jumpscare.
  • Adjusted the position of some UV sign in the 3rd dream.
  • Remixed some of the monster sounds in the 4th dream and added a "notice sound" whenever the player enters the monsters hearing range.
  • Improving the AI stability for the monsters.


And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team

Update 0.4.2 Release notes & Progress on Night 5/6

Good evening players,

Tonight we're releasing a new update for "Try to Fall Asleep"! For more details, here are the release notes for update 0.4.2...

Main menu

[h2]Extras menu[/h2]
Once you complete all 4 nights, you'll unlock a new "EXTRAS" menu.

In this new Extras menu, you can access the "TAPE ARCHIVE", which contains the 3 LUC1D tapes as well as the supercut of the Okarell notes from Night 4. More options for the Extras menu will be added later down the road.

Additionally, we added a new option in the settings menu to set the FPS target for the game. This will allow to limit the performance of the game for cases where the game was draining too much performance on the running PC.

Sleeping segments
  • Updated lighting and adjusted jumpscare animations for all monsters. Now they are more menacing and will look better as hallucinations.
  • Completely remade the blanket model and added some cloth physics. Check out how it moves!
  • Added a cooldown timer for events that occur when the player opens his eyes. This will hugely improve the difficulty balance for the later nights.


Dreaming segments
  • Increased the text size for subtitles.
  • Small map adjustments and added detail in the main lab building.
  • In the 4th dream, improved the monster sound mixing, so it becomes clearer where the monster is at any given time. Additionally, monsters will react to your footsteps sounds rather than on your movement.
  • In the 4th dream, improved the ground detail.


Progress on Night 5&6


The new location for the falling asleep segments is close to being finished. It still needs a few polishes here and there, but after those are sorted out, we will start to work on some new crazy spooky hallucinations.


For the dreaming segments - we still need to conduct a few playtests to adjust a few values for the 5th night, but in terms of gameplay, night 5 is playable from start to finish. What's left to add are 2 cutscenes, some minor sound mixing adjustments and all voice acting, which still needs to be recorded and implemented in the 5th night.

Night 6 is also well into production. We've basically finalized the progression and main contents of the 6th night, many scenes/levels have moving past the "greybox" phase and are in the process of being fully realized. The 6th night is shaping up to be one hell of a night!

Regarding an approximate release date - we're not ready to provide any dates yet, because there are still too many factors which could sway the dates one or the other way around. The least we can say is that we are aiming to finish this game in the upcoming year. Once we can get the 6th night to a state where it can be played from start to finish, we'll be able to give realistic estimates for the full release.


And that's it for this update! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team